Please introduce a "duplicate barriers" function

We can already duplicate other items in the game and move an entire habitat from one place to another, so why not have the ability to duplicate barriers?

I am currently working on a very symmetrical but complicated zoo layout and this would save me a lot of time.
 
Why not place the barriers, save the habitat as a blueprint and then place the blueprint again?

I know duplicating is faster/easier, but wouldn't that work as well?
 
Why not place the barriers, save the habitat as a blueprint and then place the blueprint again?

I know duplicating is faster/easier, but wouldn't that work as well?

Thanks for this suggestion. It's a good idea and to be honest I hadn't thought of it because I generally only save buildings etc. as blueprints and build habitats to suit each map.

The parts I want to save are not habitats (more sort of scenery/room dividers but required to be barriers to keep water from one part of the map out of others). But I suppose I could join up the ends so they're continous, add a habitat door, save as a blueprint, put the blueprint down where I want it, unjoin the barriers and remove the habitat door.

I'd still like a duplicate barriers function to reduce these excess steps but your suggestion will still save me a lot of time versus creating them all from scratch.
 
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