Hello Frontier Team.
I'm here to talk about Elite Dangerous ship customization suggestions that would lead to more money for you.
Why is the ship customization so tied/unflexible?
Suggestions:
1. Do not sell fix skin colors, instead sell the Skin and let the user choose the colors. If the skin has many layer colors, let the player choose the colors (lets say, 3 at most).
2. Many skins types per ship. This is easy to do, its a simple image, or image layers.
3. More ship kits per ship, why limit to only one type per ship? And not all ships have them. This will not consume more CPU nor Network traffic. Store all possible ship kits on the Client side. Send only the "Ship kit ID" through network, as it is now. The modelling effort for this is simples and need to be done only once and it would be sell to many. Remember the Car games where you can cutomize it (choose front bumper, put a neon light, chosse wheel, wheel color, etc...).
4. HUD color, laser color, jet color. Let the player buy a "Customized laser/hud/jets color" and let him choose the color. Its very simple to code and I know that you know it [big grin].
The main request is very simple.
Let people be creative, this sells a huge more.
If the player is tied to the same modifications as everyone, they won't bother to have the customization anyway.
This is not hard to code, and any Trainee can keep creating content to be sell in the Elit Dangerous store. Let him create and, on a quick meeting, the team (or the lead artist) can approve or not each creation.
If the player can be free to be creative, then he will tend to do and buy the possibilities. And also, in game, you can face up a ship and think "Wow, that looks awesome, I will do some like this on my ship."
PLEASE
Let me know what you think about my suggestions and whats the plan.
I'm here to talk about Elite Dangerous ship customization suggestions that would lead to more money for you.
Why is the ship customization so tied/unflexible?
Suggestions:
1. Do not sell fix skin colors, instead sell the Skin and let the user choose the colors. If the skin has many layer colors, let the player choose the colors (lets say, 3 at most).
2. Many skins types per ship. This is easy to do, its a simple image, or image layers.
3. More ship kits per ship, why limit to only one type per ship? And not all ships have them. This will not consume more CPU nor Network traffic. Store all possible ship kits on the Client side. Send only the "Ship kit ID" through network, as it is now. The modelling effort for this is simples and need to be done only once and it would be sell to many. Remember the Car games where you can cutomize it (choose front bumper, put a neon light, chosse wheel, wheel color, etc...).
4. HUD color, laser color, jet color. Let the player buy a "Customized laser/hud/jets color" and let him choose the color. Its very simple to code and I know that you know it [big grin].
The main request is very simple.
Let people be creative, this sells a huge more.
If the player is tied to the same modifications as everyone, they won't bother to have the customization anyway.
This is not hard to code, and any Trainee can keep creating content to be sell in the Elit Dangerous store. Let him create and, on a quick meeting, the team (or the lead artist) can approve or not each creation.
If the player can be free to be creative, then he will tend to do and buy the possibilities. And also, in game, you can face up a ship and think "Wow, that looks awesome, I will do some like this on my ship."
PLEASE
Let me know what you think about my suggestions and whats the plan.