PLEASE Let us BUY MORE Module Space!

Unless I am missing something here, it seems to me that every single ship available in the game has frustration BAKED RIGHT IN! That frustration comes in the form of too few module spaces/slots for equipping your ship of choice to perform ALL the various mission types you want to perform in the game.

I've now owned the original Sidewinder, then the Adder and now the Cobra MK III. All three of these ships as well as ALL of the ships I have spec'd out in the various shipyards all seem to suffer from an "under supply" of internal compartments, making outfitting these ships VERY difficult and frustrating.

I can see having these limitations at the beginning of the game, but now having earned over a half a BILLION credits in the game, and spent a good chunk of that on upgrade tryouts, I can find NO WAY to use my wealth to EXPAND the module holding capability of any of the ships in the game.

WHY?

I HATE being forced to run with a ship that I know is lacking in areas I know it needs more modules for, but the game design leaves me no options.

Anyone else starting to feel trapped by the way the ship load outs are designed? Or am I totally missing some vital customization feature hidden deep within the game's feature set?
 
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Its for both balance and realism.

Balance:
They have different designation of ships (multipurpose, fighter, freighter, etc) as they are made to perform different roles. For example, a multipurpose ships (Cobra, Adder, Python) can be outfitted for almost anything but typically wont be the best at that role, or they can be outfitted for a general purpose ship not exceling in anything specific. Fighters (Eagle, Viper, Vulture) are designed to be equipped for combat and excel in the role. To allow them to be outfitted otherwise would unbalance things.

Realism: To increase module space would mean to increase the ship size itself unless other module sections were made into a smaller class.
 
Even in space, credits can buy you everything but happiness :)

I think... If enough credits could buy the perfect ship loaded out to excel at any job, the game would quickly become boring. We would start to see that ship almost exclusively on our scanners too.

It's similar to real life. Imagine having to design an ocean going vessel that could compete in a race, haul a cargo of shipping containers half way around the world, and then pull double duty as a warship (whilst conducting deep sea surveys).

Now a merchant ship stripped out for surveying, or a very fast patrol boat that carries guns - that's feasible, and I think that's what Elite does very well. It makes you prioritise / compromise.

However, who knows what ships future updates will bring?

It's all pointless anyway. By the time "They" appear and start to hunt us from Witchspace, we will all have to unite. The best pilots will be running gunships and the rest of us running supplies :)
 
Unless I am missing something here, it seems to me that every single ship available in the game has frustration BAKED RIGHT IN! That frustration comes in the form of too few module spaces/slots for equipping your ship of choice to perform ALL the various mission types you want to perform in the game.

I've now owned the original Sidewinder, then the Adder and now the Cobra MK III. All three of these ships as well as ALL of the ships I have spec'd out in the various shipyards all seem to suffer from an "under supply" of internal compartments, making outfitting these ships VERY difficult and frustrating.

I can see having these limitations at the beginning of the game, but now having earned over a half a BILLION credits in the game, and spent a good chunk of that on upgrade tryouts, I can find NO WAY to use my wealth to EXPAND the module holding capability of any of the ships in the game.

WHY?

I HATE being forced to run with a ship that I know is lacking in areas I know it needs more modules for, but the game design leaves me no options.

Anyone else starting to feel trapped by the way the ship load outs are designed? Or am I totally missing some vital customization feature hidden deep within the game's feature set?

I don't feel trapped at all. Each ship is designed for different purposes, you wont get a ship that can do everything or everybody would flying around in them.
I personally would not want that in the game at all.
I am in the process of maxing out my Cobra which I think is a half decent all rounder and works for me.
If i'm going long haul trading I'll strip out some stuff and put extra cargo bays in.
Throw in a good scanner and I'm on my way.
I'm next going to do me up a Viper for those fast lethal attacks.
Half the fun in say running a big ship is to customize it so you may not be too vulnerable.
Why not wing up and let others work with you as an escort.
The possibilities are truly endless.
 
Even in space, credits can buy you everything but happiness :)

I think... If enough credits could buy the perfect ship loaded out to excel at any job, the game would quickly become boring. We would start to see that ship almost exclusively on our scanners too.

It's similar to real life. Imagine having to design an ocean going vessel that could compete in a race, haul a cargo of shipping containers half way around the world, and then pull double duty as a warship (whilst conducting deep sea surveys).

Now a merchant ship stripped out for surveying, or a very fast patrol boat that carries guns - that's feasible, and I think that's what Elite does very well. It makes you prioritise / compromise.

However, who knows what ships future updates will bring?

It's all pointless anyway. By the time "They" appear and start to hunt us from Witchspace, we will all have to unite. The best pilots will be running gunships and the rest of us running supplies :)

As a combat pilot of the DarkstarWing I cannot agree more. Hauling isn't my thing, I'm here to watch the backs of fellow wingees' and take out the space trash. I don't need to have cargo space or a refinery, if I could buy more module space (I don't think it's necessary) I'd just fill it with shield banks and hull reinforcements anyway.
 
Even in space, credits can buy you everything but happiness :)

I think... If enough credits could buy the perfect ship loaded out to excel at any job, the game would quickly become boring. We would start to see that ship almost exclusively on our scanners too.

It's similar to real life. Imagine having to design an ocean going vessel that could compete in a race, haul a cargo of shipping containers half way around the world, and then pull double duty as a warship (whilst conducting deep sea surveys).

Now a merchant ship stripped out for surveying, or a very fast patrol boat that carries guns - that's feasible, and I think that's what Elite does very well. It makes you prioritise / compromise.

However, who knows what ships future updates will bring?

It's all pointless anyway. By the time "They" appear and start to hunt us from Witchspace, we will all have to unite. The best pilots will be running gunships and the rest of us running supplies :)

On that note though Rebel what is the most important thing????

Yes you got it

Plenty of Fuel lol
 
If you could just buy a ship and outfit it with all of the modules you need, then everyone would buy that one ship and there'd be no point in specializing. It's fine the way it is.
 
PLEASE Let us BUY MORE Module Space!


That is such a bad, bad idea.
The point is that having to make choices is a challenge, interesting and cool.
Being able to have everything all the time would just kill the game in the long run.
It truly is a very bad idea. Very, very bad.
 
The bigger the ship the more space it has, it wouldnt make much sense if the starter ships had as much space and as good as the ships 10 times its price.

Once you get to an Asp your space worries start to end.
 
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You may have noticed there is more module space in the cobra than the sidewinder. That's because the cobra is bigger than the sidewinder. This fundamental component of physics continues the trend as you get bigger ships.

You already can buy more space. You buy a bigger ship. The ships you reference are all small.
 
You may have noticed there is more module space in the cobra than the sidewinder. That's because the cobra is bigger than the sidewinder. This fundamental component of physics continues the trend as you get bigger ships.

You already can buy more space. You buy a bigger ship. The ships you reference are all small.


With half a billion credits, one can only boggle at why he isn't flying at least a python...
 
I'm gonna have to agree with the majority and day that this is an awful idea that would ruin this game. What would be the point in having different ships if all you needed to do was slap on different compartments. Part of the skill needed for this game is an ability to pick the right ship and outfit said ship in the best way you can within the framework of the ship itself.
 
Only thing I'd support along this line is the abbility to divide or combine compartments so instead of equiping 2 size 2 cargo racks it could dee you were equiping a size 2 and had one empty so size 4 parts were appearing so I wouldn't have to find a size 2 one a second time or after equiping a discovery scanner in a size 2 it downgrades to size 1 and you can equip the detailed surface scanner there(it's really not needed just a convenience thing).
 
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I'm gonna have to agree with the majority and day that this is an awful idea that would ruin this game. What would be the point in having different ships if all you needed to do was slap on different compartments. Part of the skill needed for this game is an ability to pick the right ship and outfit said ship in the best way you can within the framework of the ship itself.

This.

Each ship has its weaknesses and its strengths. If all ships were made to have options to purchase more slots, this would in turn make every ship 'universal' and it would pretty much destroy the point in having different ships.

Some ships can fall into multiple categories.

An example is the Type-7 transport.

It can be a fantastic transport ship, or you can make it a mining ship.

All you'll need to do is either go full cargo holds or switch out one for a refinery and add a mining laser on one of the hard points and you're good to go.
 
Way to COMPLETELY MISS THE POINT!

If the ship load outs were truly balanced, then you wouldn't have to choose between leaving off one vital component vs another. You would be able to have BOTH installed since BOTH are equally important and equally vital.

When outfitting for a Deep Space Mining/Exploration platform for example. Why am I forced to choose between a Fuel Scoop or a Discovery Scanner? Pretty sure in a real world situation, any of these more expensive ships would have the space for BOTH, as well as ANY OTHER components a specific mission type would call for.

I think you folks are confusing the word "Balance" with the term "Forced Difficulty".

At least when it comes to the ship internal compartment allocations, they are anything but balanced.
 
Way to COMPLETELY MISS THE POINT!

If the ship load outs were truly balanced, then you wouldn't have to choose between leaving off one vital component vs another. You would be able to have BOTH installed since BOTH are equally important and equally vital.

When outfitting for a Deep Space Mining/Exploration platform for example. Why am I forced to choose between a Fuel Scoop or a Discovery Scanner? Pretty sure in a real world situation, any of these more expensive ships would have the space for BOTH, as well as ANY OTHER components a specific mission type would call for.


You're not forced to choose. Ever. There's always an option to fit more things, you simply need a different, more appropriate ship for the job. You simply want every module that *you* want, without any need to find the correct ship for the job. I wouldn't fly an F-18 as a passenger jet and I wouldn't use a 787 as an air superiority fighter.

Rather than EXCLAIMING IN ALL CAPS THAT WE'RE WRONG why not try listening to any of the excellent suggestions here or searching the forums to take advantage of the wealth of experience and good advice that some very smart people here have kindly collected and shared?
 
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