Please make a class of planetary scan job missions that don't involve criminal behavior.

There are some.

My PMF hands me scan jobs in its own space - another system it controls - and it doesn't tend to involve crimes. The data points end up being public and its a simple land, scan, leave job.
 
There are some.

My PMF hands me scan jobs in its own space - another system it controls - and it doesn't tend to involve crimes. The data points end up being public and its a simple land, scan, leave job.

I want that! But I can't have a player made faction because I don't know 9 other people to form the player group that's needed to apply for a player made faction. How can I get around this?!
 
I want that! But I can't have a player made faction because I don't know 9 other people to form the player group that's needed to apply for a player made faction. How can I get around this?!
Find a faction that exists in multiple systems basically.

You can use EDDB https://eddb.io/faction to find one that suits you, or you can look around the Dangerous Groups subforum to find a group that may suit your needs.
 
Find a faction that exists in multiple systems basically.

You can use EDDB https://eddb.io/faction to find one that suits you, or you can look around the Dangerous Groups subforum to find a group that may suit your needs.

the point is we shouldn't be using 3rd party tools to support a game mechanic... just label the missions Legal / not legal and give us plenty of each so the player can decide =/ FD game mechanics are frustrating just give us the choice / options
 
I agree that it would be good and logical if missions that were going to get you a bounty would show up as illegal. Not really sure quite how those filters work TBH, seems very hit and miss...

That said, it is possible to do those missions and only get a 600 credit / 8 minute bounty. I guess it depends whether it's a role play thing as to whether you don't wish to do criminal activities. My CMDR is generally law abiding, and won't destroy clean ships or even skimmers. In principal, he doesn't want to be wanted... :) However, since the bounty for these missions is so trivial (if you take a little bit of care), I do a lot of them, and most these days seem to be private beacons in an exclusion zone.

So, if you do want to do these missions and an 8 minute bounty is acceptable, the following is my method if you are interested. It works (for me) 100% of the time, and I do quite a few planetary scan missions. I've never been destroyed (I've even been scanned by system authority while I have the 600 credit bounty, and they ignore me!), and the bounty is gone by the time I get back to hand the mission in, and all I'm left with are a few hundred credits of legacy fines that I pay off at my leisure.

The situation you described is actually doable... :) (And protected planetary scan locations are more common now, although it is all just RNG.)

When you land, and get into your SRV, if the outpost has an exclusion zone, marked in red, then it will be a private data point. There's no way of getting around becoming wanted for completing the mission, but if you are clever you will escape, the bounty will be 400 credits (or thereabouts), and will expire after 8 minutes.

Do not dismiss your ship, but try and land in a place that is not visible to turrets at the outpost, behind a hill, or perhaps in a crater.

(If there are skimmers or turrets present, but the outpost has no exclusion zone and the data point is marked as public, you can safely ignore them.)

Drive up to the exclusion zone, but don't trigger it. The skimmers will act menacing, but ignore them, they won't attack until you become wanted. There will be one place around the perimeter where the data point will be targetable without entering the exclusion zone. You just have to find that place. Target the data point in turret mode, you should see that it is marked as private. Ideally you want to be positioned for a quick getaway, because things are about to get messy...

Scan the data point. As soon as the scan completes you become wanted. Turrets and skimmers will attack you immediately, so you already need to be speeding away towards your ship. If there is a ship present, it will now take off and as soon as it can it too will start to attack you. Your SRV is a small target for the ship to hit easily, you can survive. Get back to your ship and board it.

As soon as you are back in your ship you will get messages that the ship is under attack, so without further ado, take off, stow landing gear and boost away from the attacking ship. Have pips to SYS also for stronger shields. Depending on your ship, you will, with a bit of boosting be able to get away from the NPC ship, then jump to supercruise and out of the system.

I guess much depends on your ship. I typically use a Viper MkIV or an Imperial Courier for these missions, so it's relatively easy to find decent hiding places on the ground, and both are fast enough and have strong enough shields to get away from the attacking ship. I actually quite like the defended outpost missions as they offer a little bit of tactical challenge. Anyway, above is how I approach them, and they are definitely possible, and as mentioned, the fine you pay after the bounty expires is nothing in comparison to the payment for the mission.
 
There are several methods of doing these missions, each one is valid and a matter of personal taste. I think for most of us, at least who don't roleplaying, the resulting bounties are no issue from a credits point of view. Others don't care if they lose their SRV, which is also a valid (albeit not very roleplaying friendly) method.

The problem are stacked missions. The small bounty and 8 minute timer is no problem, but you need to leave the planet, wait these 8 minutes so that the bounty becomes a fine. Important is that you now actually pay this fine for which you need to dock at a station owned by the minor faction you got your bounty (now fine) from. If you don't and scan the next beacon on the same planet, even if you're not marked as wanted now, the next bounty will have a 24h waiting timer before you can change it into a fine again.

But that's not the exploit I'm talking about. The exploit is actually something with what you can sometimes, under certain conditions, bypass this nuisance. It's basically an instancing bug exploit. You certainly can't get rich from it, but you can save a lot of time. And since I know that some players already got angry with me because I wanted this bug to be removed, it's quite possible that the devs consider this bug as so minor that it still has not been fixed.

Maybe I'm too much of a perfectionist, but I find this fairly cheesy. Personally, I do this exploit, but mainly to check if it was removed by now. And no, it's still there, for several month now. [knocked out]

Yes, I wasn't referring to your 'exploit', which to be honest I haven't really noticed recently. While I do stack a few scan missions, they are generally in different systems, and for me they seem to working Ok. As you point out, I don't actually try to make it happen, but I agree it's disappointing that it hasn't been fixed.

Just to say, while you do need to leave the system so that the bounty expires, you do not need to pay off the legacy fine, and your next bounty will not be 24 hours. As I said in an earlier post, I am sure of this, as I only ever pay off my legacy fines when I visit an Interstellar Factors, which I most certainly don't do after every mission.

On this subject however, if the upcoming C&P system behaves as has been described, with bounties not having a timer, and if this applies to what are currently 8 minute bounties, that will make these kinds of missions (and the 8 minute friendly fire bounties) hugely inconvenient, as you will need to clear them by going and paying them off before you can continue to play.
 
Yeah, if you let the bounty expire then H-Jump it goes straight to Legacy. I do that alot to get multiple scan jobs done, time's a pain but it doesn't impede me as much as dodging bounty hunters.
 
Not sure if it helps but you don’t always have to leave a system to clear the 8-10 min bounties...

Logging off/in after the bounty has expired clears the h-jump prompt and it’ll turn into a fine.

My home system is littered with annoying gravity wells and the RES is 2000ls away from the station. If I hit a cop with friendly fire while bounty hunting I jump out the RES and hunt a USS or two in the rings to pass the time, once the bounty timer is up I relog to clear my wanted status and immediately rejoin the RES.

Same works with planetary scans, go for a little drive to restock on materials while the bounty expires then relog to do any other local scans.
 
There are several methods of doing these missions, each one is valid and a matter of personal taste. I think for most of us, at least who don't roleplaying, the resulting bounties are no issue from a credits point of view. Others don't care if they lose their SRV, which is also a valid (albeit not very roleplaying friendly) method.

The problem are stacked missions. The small bounty and 8 minute timer is no problem, but you need to leave the planet, wait these 8 minutes so that the bounty becomes a fine. Important is that you now actually pay this fine for which you need to dock at a station owned by the minor faction you got your bounty (now fine) from. If you don't and scan the next beacon on the same planet, even if you're not marked as wanted now, the next bounty will have a 24h waiting timer before you can change it into a fine again.

But that's not the exploit I'm talking about. The exploit is actually something with what you can sometimes, under certain conditions, bypass this nuisance. It's basically an instancing bug exploit. You certainly can't get rich from it, but you can save a lot of time. And since I know that some players already got angry with me because I wanted this bug to be removed, it's quite possible that the devs consider this bug as so minor that it still has not been fixed.

Maybe I'm too much of a perfectionist, but I find this fairly cheesy. Personally, I do this exploit, but mainly to check if it was removed by now. And no, it's still there, for several month now. [knocked out]

Well yeah, this is a bad exploit please remove and fix it as I complain about it. Oh hell yes I do use the exploit. But I only exploit it so "I can verify it is still an exploit" not because I like using exploits. All a test you see.

And yes I understand this is a dead post most likely. But I just had the same bug of the idiot mission not reporting as complete. Does this 8 min wanted thing work though? I am curious as I have done multiple missions of this nature, and I usually go pay my fine a short while later. I would guess at least 8 minutes later. But twice they have attempted to destroy my ship over the 600 cr fine. The rockets they used cost more than that.
 
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