Currently, supply, demand, buy and sell are fixed and only changed based on faction status change or player trading. This is not real and makes universe feel dead.
I propose, that you add perhaps hourly or even minute instant price changes ranging +-0.5% and perhaps +-5% price changes that take place hourly, there is no need for much drift really, so just apply both spreads to base value, not current value. This will not affect player profits in any important way, but will look more "real" and alive.
Also, while there often is surprisingly low buy value (6200 instead of 6500 on 6500/7500 priced commodity), there is never any positive deviation in buy value, such us performance enhacers sell over 7600. These can be temporary or based on surplus of demand over some base value, that will simply deplete to base and price will adjust back. These is so much good things you could do here with minimal effort in just few days... yet you leave it boring static and without invention.
I propose, that you add perhaps hourly or even minute instant price changes ranging +-0.5% and perhaps +-5% price changes that take place hourly, there is no need for much drift really, so just apply both spreads to base value, not current value. This will not affect player profits in any important way, but will look more "real" and alive.
Also, while there often is surprisingly low buy value (6200 instead of 6500 on 6500/7500 priced commodity), there is never any positive deviation in buy value, such us performance enhacers sell over 7600. These can be temporary or based on surplus of demand over some base value, that will simply deplete to base and price will adjust back. These is so much good things you could do here with minimal effort in just few days... yet you leave it boring static and without invention.
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