Please make so that keepers never refuse to fill water and food when specifically requested to.

The A.I. may not always "figure it out" but when we specifically click "call keeper" on a food or water tray, they should just do it.

I'm tired of having dead animals that cost conservation points just because Frontier will neither support custom habitats completely or command functions that are as old as the oldest RTS video game.
 
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If the keeper system is not gonna work take the food and hydration out of the equation. Remove hunger and thirst decay as long a there are bowls in the habitat.

It constitutes no difficulty mechanic to the game. If the game allows you to have animals, food/water dispensers, keepers and negative balance at once, the only possible death is death by game bug or by players deliberately killing their animals for fun. We don't need to share with programmers their struggle with A.I. or pathfinding. The added "fun" of seeing keepers behave like in real life is overshadowed by the negative experience of seeing the game bug out on our poor animals way too often.
 
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