Please make some QOL changes to Exobiology, not everyone can play on ultra graphics!

I've been doing Exobiology for the past few days and don't get me wrong, I love it. I love that there's a little more "realism" to it instead of just targeting it in the nav panel and flying down to it, but to be perfectly honest i'm almost at the point now where I never want to do it again because of how impossibly difficult it is to find anything. I have to play Elite on a laptop which in Horizons works perfectly fine, but with the new changes in Odyssey I can't play on even high graphics otherwise when I get near a planet it just stutters like crazy. When I scan a planet with bio signals in my DSS the entire planet turns to a VERY pixellated blue colour and its nearly impossible to use the "heat map", so I land in a big blue area and have to fly above the surface at sub 200m to even have a REMOTE CHANCE of spotting anything. Occasionally i'll see in the distance a little black spot that looks like a surface lifeform, fly over to it only to find that actually it was just the planets surface generating really badly because I'm forced to play on low graphics settings. Rocks look like plants and its practically impossible to tell the difference until I land, get out, and go over to it. I've seen loads of guides on youtube and even here on the forums, but all of them make it look super easy because they play on ultra graphics and can clearly spot a single plant from 3km away.

PLEASE either increase the range of the little scanner in your sampling suit or let it detect a signal that at least points us in the right direction, or let use us a pulse wave analyser either in our ship or our SRVs to give us a fighting chance of finding these bio signals. I'm getting so tired now of driving around in my srv or flying my ship upside down for HOURS trying to locate a bio signal on a planet.
 
It may help to know that the 'heatmap' is actually just a coverage map - anywhere blue is a candidate for the lifeform and any difference in colour is just the planet showing through the transparency.

That said, I'm starting to wonder if there are still good and bad zones within the blue and we just can't tell where they are, based on my extremely variable experience trying to find things.
 
It may help to know that the 'heatmap' is actually just a coverage map - anywhere blue is a candidate for the lifeform and any difference in colour is just the planet showing through the transparency.

That said, I'm starting to wonder if there are still good and bad zones within the blue and we just can't tell where they are, based on my extremely variable experience trying to find things.
You are probably right. Since there was a heat map in the first place, then I would guess that there are different contact densities/probabilities underneath in the model. It seems more likely they just tweaked the interface code to remove the graduations and didn't change the underlying model.
 
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