The paths are now objects that can be copied and pasted or moved. As long as your path and your building are the same size footprint you should be able to move one on top of the other. And also do other things much easier than Planet Zoo such as raise the indoor path by 0.25m to get a step going into your building.
This would work great if also snapped to building grids.The 4m stamp lays out a grid. It maybe a bit tricky to get the first shot right, but then you should be fine. (keep in mind that you can multiselect path and advance move it, then the stamp grid auto snaps to the path.
I feel this option is better for advanced use, it allows you to move your pathgrid freely.
Add a Shop and snap a path stamp to it, delete the shopThis would work great if also snapped to building grids.
Excellent work around that shouldn't be neededAdd a Shop and snap a path stamp to it, delete the shop
Have you actually tested it, how it works or are you just here for the trolling?Excellent work around that shouldn't be needed
I just tested it: The Option Point snapping (which is usually activated) let you snap to anything(rides, wall, path, scenery), so stamp tool out, find a single 4m wall to be 100% exact, lay the path on the grid.
With all respect, I think your test was flawed and there was something behind the wall you tested with that it snapped to, because for me it definitively does not snap to a simple, gridded wall.Have you actually tested it, how it works or are you just here for the trolling?
cause i actually wrote it snaps to walls, when it snaps to walls it snaps to the grid unless you want to snap it on a grid free wall.