Please put back the ability to place path on the grid of a building

It's incredibly useful to be able to use the grid of a building for interiors, paths around a building, next to a wall, entrances/exits.


Screenshot 2024-11-24 at 7.00.07 pm.png
 
The 4m stamp lays out a grid. It maybe a bit tricky to get the first shot right, but then you should be fine. (keep in mind that you can multiselect path and advance move it, then the stamp grid auto snaps to the path.

I feel this option is better for advanced use, it allows you to move your pathgrid freely.
 
The paths are now objects that can be copied and pasted or moved. As long as your path and your building are the same size footprint you should be able to move one on top of the other. And also do other things much easier than Planet Zoo such as raise the indoor path by 0.25m to get a step going into your building.
 
The option to Path on grid was still nice to have.

You can also add a shop to the building, snap a path stamp to it, and then use advanced copy and snap-distance to get a similar effect.
 
I just tested it: The Option Point snapping (which is usually activated) let you snap to anything(rides, wall, path, scenery), so stamp tool out, find a single 4m wall to be 100% exact, lay the path on the grid.

The paths are now objects that can be copied and pasted or moved. As long as your path and your building are the same size footprint you should be able to move one on top of the other. And also do other things much easier than Planet Zoo such as raise the indoor path by 0.25m to get a step going into your building.

Or if you like to have custom floor but path/queue still visible all the time, you can nudge up the path a bit, should probably work the other way around too, with too much guest feet disappearing.
 
The 4m stamp lays out a grid. It maybe a bit tricky to get the first shot right, but then you should be fine. (keep in mind that you can multiselect path and advance move it, then the stamp grid auto snaps to the path.

I feel this option is better for advanced use, it allows you to move your pathgrid freely.
This would work great if also snapped to building grids.
 
Excellent work around that shouldn't be needed
Have you actually tested it, how it works or are you just here for the trolling?

cause i actually wrote it snaps to walls, when it snaps to walls it snaps to the grid unless you want to snap it on a grid free wall.

I just tested it: The Option Point snapping (which is usually activated) let you snap to anything(rides, wall, path, scenery), so stamp tool out, find a single 4m wall to be 100% exact, lay the path on the grid.
 
Not trolling. Hasn't worked for me hence why I thought it was not a feature. It only snaps to other paths and never to grid walls. I'll give it another go and see if anything has changed
 
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Have you actually tested it, how it works or are you just here for the trolling?

cause i actually wrote it snaps to walls, when it snaps to walls it snaps to the grid unless you want to snap it on a grid free wall.
With all respect, I think your test was flawed and there was something behind the wall you tested with that it snapped to, because for me it definitively does not snap to a simple, gridded wall.
 
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I really need to apologize, i must have snapped to a staff building which i kinda forgot was behind that wall, but to make it up to you guys:
20241128090752_1.jpg
20241128090805_1.jpg


It is not that hard when you do it by hand :)
 
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