Please put vista points back in

For those who don't know what they are, they are a little placeable plinth in planet coaster 1 and planet zoo that served as a point where guests would go and admire something, you can set it to a specific object or a general view, so it made guests go to and admire your theming and views overlooking rides and habitats. Made it feel realistic and worthwhile making theming and views.

Thank you :)
 
Vista Points are nice, but i somehow would even love to have a comeback of this feature:

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No Vista Points needed, since guests were smart enough to look around all by themself.

I mean I understand it is hard for Frontier to get some sophisticated programming. I mean it is actually a 25 year old game, where they did the addons for :O
 
Oh yes. Those were so great especially since we can make our own animatronics they are perfect to make it look like guests are actually enjoying your scenery.
Yeah, I miss seeing guests actually looking like they're enjoying my scenery. Surely these will be put back in soon 🙏

Vista Points are nice, but i somehow would even love to have a comeback of this feature:

No Vista Points needed, since guests were smart enough to look around all by themself.

I mean I understand it is hard for Frontier to get some sophisticated programming. I mean it is actually a 25 year old game, where they did the addons for :O
To be fair though, in Planet Zoo guests already walk around and watch animals... so how different is it for them to watch a coaster train/ride? The programming exists within their planet series 🤔 Would be a cool addition. Perhaps that's why they were left out? That was an intended mechanic but they never had the time to add it in for launch? Still, we need placeable vista point plinths so we can create controlled points where we want them to look, like over a balcony or at a certain wall mural
 
Love to be able to have photo spots as well, didn't they work in RCT that if you clicked on them they took a screenshot? Otherwise the peeps could just occasionally stop and click a camera for an imaginary photo.
 
I prefer the RCT3 version.
But I would like to get the stands/terraces from PZ, too.
They perfectly could be placed for fireworks shows (and maybe some future features)
 
It would be so nice if some guests occasionally just stood and watched flat rides and coasters. Even if they just looked in the general direction of it would be fine. Just something so it feels like what we make is interactable by our guests. That game mechanic is so similar to the fundamental guest behaviour mechanic of guests watching zoo animals in Planet Zoo surely. But I'll settle for the vista points so we can set it ourselves, as that mechanic already exists in PC1 and Zoo.
 
I rather have the vista points replaced with a custom node. IDK maybe call it the "Action Station" We can customize how guest interact with the node. Like sure stand and take pictures like a vista point but how about groups stand in place for 5mins = make them look at your decoration. Groups dance in place for 3mins = good for night clubs. Solo guest Have a seat = grate for custom bar stools. Solo Guest Toss a ball = grate for making midway games. And more actions >.>
Im sure you guys can come up with more interactions this could do.
 
I rather have the vista points replaced with a custom node. IDK maybe call it the "Action Station" We can customize how guest interact with the node. Like sure stand and take pictures like a vista point but how about groups stand in place for 5mins = make them look at your decoration. Groups dance in place for 3mins = good for night clubs. Solo guest Have a seat = grate for custom bar stools. Solo Guest Toss a ball = grate for making midway games. And more actions >.>
Im sure you guys can come up with more interactions this could do.
I think we should have a single item that is maybe scalable so its easy to hide if thats what the player wants.
Call it a "Point of interest" and once placed and clicked on, a menu will open with a drop down box of options to define what type of interest point it is.
This way, the guests can look in the correct direction and play an appropriate animation.

For example,
Fireworks viewing point
Ride/coaster viewing point
Ride/coaster interaction point
Photo/selfy opportunity point
Guest idling point

Edit: these points of interest should also be triggerable (Guests only interact when triggered, for ride/coaster interactions etc), only active for set times and maybe also only active every x minutes.
 
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It would be fantastic if guests could have a trigger. So if they for example comes to a door you can have it triggered to open..
this would kill your game, imagine having 1000 doors actively open and closing for every 10,000 guest in your park. That is 20,000,000 active animations Open and Close.
To many active Animations are one of the top things that kill a game. This is more prominent on low end PCs and conceals.
For this to really work in a open world sandbox game. A bunch of constraints would need to be implemented.
FOV - Field Of View, if you cant directly see it then it shouldn't animate.
FOV 2 - If the player camera is a specific area distance away from the object then it does not animate.
Limit of active objects in the world space. this has to be a hard cap for overall performance.
All these settings adjustable in a menu. This way you can control Fun over Looks
- Of Corse this an extreme example but some one will try it at some point. - As its been a on going computation to brake the game with decoration - Rather then just have fun
 
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