Please remind me about canisters

In space, they feel alone and vulnerable, unable to do anything but float forever.
And stress slowly kills them, or they choose suicide.
On a planet, skimmers often keep them company, significantly reducing their stress levels.
They also get regular play time and you can often see them rolling down hills.
This makes then immensely happy, and thus live a longer, fuller life.

:D
 
Well, in the past canisters have been dropped near stations and lasted so long they caused problems. Imagine 100 canisters drifting near a Station. The biggest problem is the resultant network lag for any Players in the area. By giving them a finite lifetime within the game they will not be around for very long, and the problems caused by them will also not be around for long.

Canisters on planets will only persist when you are in their area. Once you leave it, they will as well.
 
Why canisters and materials dropped from a ship you destroyed slowely decay but if you drop into a degraded emissions Signal source then they don't decay and live forever in space.

Reason:

Becuase someone in the dev team forgot to program it in.
 
Reason:

Becuase someone in the dev team forgot to program it in.

No, the reason is that very early on in alpha or beta already people started dumping piles of canisters in starports, bathing the scanner in white, tanking the framerates for everyone etc. I am speaking of many full T9 worth of canisters here. Then FD introduced a limit how many any player can drop at a time, and a decay over time for player-dropped canisters. It exists is solely to prevent such exploits, hence canisters that only spawn at instance creation (USS, POI) have an unlimited lifetime, any canisters of which players could produce theoretically infinite numbers decay (this also applies for example to materials from killed ships - you could kill ships outside the starports weapon range and have massive clouds of thousands of materials eventually if they didn't decay).
 
Why canisters found floating in space slowly loose hull and why canisters found on a planet surface do not?

Logically, even on zero atmosphere planets, the planetary mass would protect the cans from 50% of interstellar radiation and micro debris...

...So I can explain half of the damage immunity. :)
 
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