Please remove "Criminal activity" requirements from weekly Powerplay missions, or allow mission rerolls

Following up my prior thread - https://forums.frontier.co.uk/threa...colonized-systems-or-ones-in-lockdown.635684/ - in the same system in this same week, I have a mission to destroy 11 ships belonging to opposing powers.

From scanning the local nav beacon, there is no "Power" signal source leading to a scenario where I might find these ships, nor are there any POIs present in the system (such as a megaship) that might attract "Power" ships, not even so much as a single RES given that the system in question (newly colonized, might I re-emphasize) has only 3 stars in it and nothing else.

I see no way for me to achieve this mission without becoming a wanton criminal murderer (which would in turn further destabilize the system's current lockdown, making it even harder to achieve the OTHER aforementioned delivery mission).

Even completely setting aside the inconvenience of finding these Power ships in the first place under these system conditions (which is considerable), I do not think it is good design to REQUIRE players to be criminals in order to complete weekly Powerplay objectives.

There is plenty reward to be found for merit-chasers or more involved Powerplay pilots in doing criminal activities without it being a part of the casual/introductory weekly mission rotations.

If for some reason it is impractical to remove or alter the mission generator to avoid hard requirements to commit crime, then please at least let us reroll Powerplay missions that we do not want.

I've spent multiple weeks now skipping 1-2 missions because it involves things I do not feel I should have to take part in (and also tend to just be a big pain in the rear to do). That's not good gameplay.
 
Or maybe restrict them to Criminal Powers like Archon? Like actually have something that resembles some kind of simulation of Powers with Intents and Purposes instead of just being a RNG reward spewing rank grind where every figurehead is just interchangeable?
 
I don't care to engage in criminal missions myself. I generally pass on those offers, but that does not mean I am a stranger to crime. The trick here, I find, is the liberal use of
Interstellar Factors. Be a criminal and then say you're sorry. Spread the killing out, over the week to limit your notoriety.

As to the system POI's; fit a FSD Interdictor. Pull them from SC, and crime away.

I don't think there is a guarantee from FDev, or your chosen Power, that you will be able to accomplish all Assignments, every week. There are plenty of ways to progress, even with a missed Assignment here and there.
 
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