Dinosaurs General Gameplay Please remove the star rating requirement of the hybrids in random digsite challenge mode.

One of my favorite new additions in challenge mode is the randomized dig sites. This freshens up park building for me so much as it allows me to try out different dinosaurs in different gameplays.

My one slight issue is the randomization of hybrid research in the game. This is only because the nature of randomization for this part of the game would always delay the access to the hybrids. Mainly as their ingredient dinosaurs are randomized, so we have to wait for two randomizations in order to get these dinosaurs in our parks.

Let's use a scenario with the stegoceratops. In normal digsite gameplay, the stegoceratops is a 4 star dinosaur, and this makes sense as the stegosaurus is also a 4 star dinosaur, so it feels fluid to get the hybrid as the ingredients would be readily available. However, for the random digsites gameplay, you could get the stegosaurus and triceratops early, but the stegoceratops late, or the opposite when the stegoceratops is early, but the triceratops and stegosaurus are late. The second randomization would often favor such hybrids to be delayed, and would rarely allow us to enjoy these creatures very early in the park's growth. This scenario is also the worst for the indoraptor as it requires 3 randomizations to occur, the randomization of the ingredient T-rex and Velociraptor, the randomization of the indominous rex research, and the randomization of the indoraptor research.

I think the hybrids should have their star requirement rating reduced to zero when the game will play the random digsite challenge mode. This way the only requirements are the randomizations of the ingredient dinosaurs, allowing us the chance to experience the gameplay in which we could raise dinosaurs like the stegoceratops, spinoraptor, and the indoraptor as early as the beginning of the park if the game's random digsites would allow it.
 
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