Powerplay Please Restore Non-Planetary Systems to Powerplay

As discussed in this thread (https://forums.frontier.co.uk/showthread.php?t=177702):


...there’s an issue that prevents conflict zones from being generated unless there’s a planetary body in a system. This causes systems with populations but no planets to get a messed up and never allow such activities to succeed. I believe Archon has had a fairly rum do with this issue, though in fairness, this is also a problem for minor factions engaging in war outside of Powerplay.

Although the ultimate aim will be to allow conflict zones to be generated around other astronomical entities, this fix won’t be up and running for some time (month +).


Three of these systems are control systems and a few dozen are currently being exploited. We’re considering our options as to how to deal with these systems; it might be that we have to remove them from Powerplay in the short term so we’re looking at the impact and ways to soften the transition.

The most recent patch (Notes - https://forums.frontier.co.uk/showthread.php?t=244673) has evidently corrected the problem.

PC Patch Notes

- Server change to allow scenario spawning to fall back to stations as centre-bodies when the system has a population with no planets. Allows such systems to have conflict zones and for players to influence that war.

Now that this issue appears to have been addressed, it seems these systems will now be viable for PP again. If I'm not mistaken, these systems currently do not supply any CC when exploited. If that is the case (and I'm relying on an increasingly poor memory) please revert that as well (where populated, naturally).

Thanks Frontier! Glad this problem has finally been addressed!

o7

Relevant Bug Reports:
https://forums.frontier.co.uk/showthread.php?t=188437
https://forums.frontier.co.uk/showthread.php?t=163705
https://forums.frontier.co.uk/showthread.php?t=169385
https://forums.frontier.co.uk/showthread.php?t=188659
 
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First things first. Exploited systems without planets never stopped providing income, they just disappeared from the galaxy map in the power play filter. ALD had 3 of them, and the Base Income was higher than the Radius Income for all of their control systems.

The removal from the map was to prevent combat powers from preparing these systems and having non-functioning expansions. The map removal was necessary, as the cargo Powers did have the ability to expand into them (Grovichun).

Now that the conflict zone spawn is fixed, then, yes, they should be re-added to the power play map filter. But we won't see an income change.
 
First things first. Exploited systems without planets never stopped providing income, they just disappeared from the galaxy map in the power play filter. ALD had 3 of them, and the Base Income was higher than the Radius Income for all of their control systems.

The removal from the map was to prevent combat powers from preparing these systems and having non-functioning expansions. The map removal was necessary, as the cargo Powers did have the ability to expand into them (Grovichun).

Now that the conflict zone spawn is fixed, then, yes, they should be re-added to the power play map filter. But we won't see an income change.

Thanks for the sanity check.
 
First things first. Exploited systems without planets never stopped providing income, they just disappeared from the galaxy map in the power play filter.

That's odd, because we never got the income from the three affected systems in the San Guan bubble, nor do we get the income from the system in the Alioth bubble.
 
It doesn't show up in Radius Income, but it does show up in Base Income and Cost if Undermined.

At least it always did for us, though our systems may have been exploited before they were removed from the map.
 
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It doesn't show up in Radius Income, but it does show up in Base Income and Cost if Undermined.

At least it always did for us, though our systems may have been exploited before they were removed from the map.

Well, we lost the income from LP 131-66 (white dwarf with a single Ocellus station). If we try to calculate the income for Alioth, we find that we need to give certain systems to other overlapping control systems. But LP 131-66's income doesn't go anywhere, including anywhere in the PowerPlay income.

So, either the game is lying (as usual) or your planetless systems are treated vastly different from how Mahon's planetless systems are treated.

Then again, we still have a system providing us quite a bit more income than it should. I've posted a bug report on it, but since I doubt it's the only system with the incorrect income, I've flat out refused to give the name. Fix the bug, not the symptom please.
 
If we try to calculate the income for Alioth, we find that we need to give certain systems to other overlapping control systems. But LP 131-66's income doesn't go anywhere, including anywhere in the PowerPlay income.

So, either the game is lying (as usual) or your planetless systems are treated vastly different from how Mahon's planetless systems are treated.

Then again, we still have a system providing us quite a bit more income than it should. I've posted a bug report on it, but since I doubt it's the only system with the incorrect income, I've flat out refused to give the name. Fix the bug, not the symptom please.

I'd suggest shifting all shared systems to different control systems other than Alioth. Essentially, we take the Base Income and add up the exploited systems up based on that. We have some discrepancies, but planet-less exploited systems account for the biggest discrepancies, but we're still seeing around 6cc totally unaccounted for in multiple control spheres. I don't consider these bugs, but 'as yet unrevealed game mechanics', like untraceable population shifts.

The bug is that Radius Income always lies, but we've known that for months now.
 
Actually, Mahon's displayed CC income is at least 7 CC higher than it actually is. 3 weeks before Kaal was expanded, it was successfully prepared but didn't end up as an expansion because either the expansion CC cost of Kaal was wrong, or Mahon didn't have the displayed CC.
 
Actually, Mahon's displayed CC income is at least 7 CC higher than it actually is. 3 weeks before Kaal was expanded, it was successfully prepared but didn't end up as an expansion because either the expansion CC cost of Kaal was wrong, or Mahon didn't have the displayed CC.

The Expansion Cost of systems have been wrong since Horizons. The population shift and hidden no-planet systems are still being included in the Base Income statistics, but are left off the galaxy map, which means they're left off the Radius Income and Expansion Cost numbers as well. I know ALD and Winters have seen this happen multiple times in relation to Expansion Cost.
 
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