I know there's a lot to argue about but can we at least all come together and agree that you should be able to pay off fines while carrying notoriety?
this is absolutely a bug. I can't double check atm, but I'm 99% sure the Codex has words to the effect of "fines can be paid when notorious, but bounties can't".I know there's a lot to argue about but can we at least all come together and agree that you should be able to pay off fines while carrying notoriety?
This is pretty much how it worked prior to 3.0, though that did still distinguish fines and bounties.For example, it's never really made much sense to me that you can just pay off your bounties. A bounty should be a fairly substantial thing that only goes away over time, but that also gives you more leeway at lower bounty totals.
Here's my core idea: Bounties and Fines get rolled into one thing. The division between bounty and fine has to do with how big it is, not the cause. It doesn't matter what it is, even murder; if it's a first offense or so, you can pay it off without a problem. It's only when it goes over a minimum threshold that it becomes a 'bounty', and you have to wait for it to decay, instead. However, you can do certain signal sources or missions from other systems to reduce your active bounty down to the point it becomes a fine and can be paid off. Refueling NPCs, for example, would have them put in a good word for you and reduce your bounty.
Bounties would have two halves; the Active bounty, and the Inactive bounty. The active bounty decays quite quickly, but the inactive bounty decays much more slowly. However, if you commit any crime, the inactive bounty reasserts itself and you go back to the full total. This includes if you get killed; that will reset your active bounty, but not your inactive bounty. This allows for more player leeway and freedom while retaining significant punishments for serial offenders.