Please stop with "smuggling is broken" threads

im getting reasonably tired of these threads every day..

smuggling is not broken. If anything its better now. Before it was impossible to fail, makeing money way too easy and any one could be a smuggler no problems.
As it is now.. all of you who say is broken need to go find a new career because you aren't cut out for smuggling that is all there is to it..
Those of us who come in to the threads saying its not broken are the ones who will continue to be smugglers..

If you want to make an "interdictions are broken" thread then by all means go and make those.
But leave smuggling alone now, the risks to rewards is almost correctly balanced.

I still think that you should also have to drop your cargo if caught or get bounties put on you if you wont drop the cargo rather than fail on scan which is easy enough to avoid being scanned unless you make a huge mistake. That would be more realistic.
but for now they are much better than they were..

So please if you cant do it any more. or the risk is no longer worth the rewards. just go find a new career which many smugglers in real life do.

i wont be a smuggler forever either. its not a long term career move for any one. It should never be a career choice. it should be something you do to get the money you need fast. but the risks are great so you should have to really think is it worth the risk..
 
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Agreed. Smuggling is working better than ever... having a lot of fun with it and none of the described problems at all.

Hope they will leave it alone now, as any change would probably break it again.
 
I went to that Robigo place yesterday for the first time to try some high end paying smuggling missions.
I accepted three of them and all went rather splendidly. Had one authority interdiction but boosted away and made my sell at all three destinations. Think I made 3.5mill for 15 cargo space, not bad at all. Maybe one day I will return there in a bigger ship.

Funny thing is later I slammed my ship into a high gravity planet, insurance cost me 2.5mill.........oh how I laughed.
 
I still think that you should also have to drop your cargo if caught or get bounties put on you if you wont drop the cargo rather than fail on scan which is easy enough to avoid being scanned unless you make a huge mistake. That would be more realistic.
but for now they are much better than they were..

I have to agree with that part. No cop in their right mind would say: "oh, I see you're carrying some drugs, I'll have to write you a ticket unfortunately, please be more careful next time, fly safe, now go poison some kids".

Upon detection of illegal goods, the authority ship should demand all goods to be dropped, and open fire upon the perp if he doesn't comply. Basically the same behavior which is now implemented for pirates, with a slight change in the script. The mechanic is already in the game, it just needs to be added to authority ships along with the condition to have the target scanned.
 
If one takes the time to read all the relevant threads carefully then one would discover that it's noit the smuggling mechanic that is complained about, but the A.I. behaviour, scripted or otherwise, that accompanies said smuggling missions.

At the risk of repeating the contents of the numerous justifiable threads on the topic, the behavior complained about includes but is not limited to ninja scans, no FSD-cooldown, apparent God's-Eye vision, Interdictions on player from all-aspect and not only rear, immediate spawn-interdiction when exiting hyper-space, security vessel insta-spawn when exiting supercruise and so on and so on and so on and so on and some more. It could be fun if some thought was put into it. Atm it's shallow gameplay at best, only good for padding one's bank account at 50 million credits every hour or so.

So yeah, when complaining about 'smuggling' threads, take the time to dig a little deeper and we all will see that yes, smuggling is fine: The A.I. is however not, spoiling the entire smuggling dynamic/feeling: THAT is what is being complained about.
 
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I must say I've only started smuggling this week, after playing the game for 18months (Beta). It's not easy, but it does certainly have risks that such a *ahem* profession should. I'm not always successful but that's life right? Why should I be guaranteed a big payout each and every time? This isn't that kind of game ... and I've not played any game this long (well, other than Elite in 84).
 
Please stop with the "please stop complaint xyz" threads!

They are legitimate complaints, as they refer to bugs that remove a fair chance of success from smuggling missions by making player skill completely irrelevant.
 
I agree with OP.

Smuggling is now as it should be. Exciting, risky and f... oh stop, don't use that word. So yes, it's tedious and boring. Keep it as it is.
 
Smugglers should, you know, smuggle. "Openly carrying loads of illegal goods while nobody cares" is not smuggling. Now, something probably still needs tuning - the patrol that immediately spawns right behind you the instant you drop in normal space to land is not realistic, for example, but, on the whole, smuggling now works as it should in the real world. You need to work to avoid being caught.
 
If one takes the time to read all the relevant threads carefully then one would discover that it's noit the smuggling mechanic that is complained about, but the A.I. behaviour, scripted or otherwise, that accompanies said smuggling missions. (snip)

well like i said if you have an issue with something complain about that thing, dont just brand smuggling broken.
If it interdictions then say Interdictions are borken.
if its Ai is stupid and cheats. then make a thread named "ai is stupid and cheats"

i must have seen 6 threads last week claiming smuggling is broken..
some of them because the users are logging to refresh the board and get 20+ missions
others because of AI scripting. or interdictions..
And almost all of them think that the fix is to get rid of "fail on scan" missions..
Which would put smugeling back to the easy money i win status it used to be.. which it should not be..

Thats just stupid. Its the 1st simple mechanic that actually makes smugeling missions failable and so adds a risk vs reward..
I know some people who dont do the robigo run any more because they cant risk an hour of mission time to be failed at the last possible moment.
That is fine. that is the choice they made. I however will risk it, and enjoy everything i have to do to avoid the space police when they are st there waiting for me at an outpost. "i enjoy smuggling now more than any other aspect of the game"
out posts used to be guaranteed easy drop off. now they are the ones i go to last because if a cop is wating for me at 1 he will follow me to hel and back if i dont shake him.

This is all better than it used to be. so smugling missions are better.

Lumping all the other issues in to a thread about smuggling then saying "get rid of fail on scan" as a solution is really aggravating..
the 1st thing to add any sort of game play mechanic gets slated by the "i want to do 100 mill runs that i cannot fail," crew.

Please stop with the "please stop complaint xyz" threads!

They are legitimate complaints, as they refer to bugs that remove a fair chance of success from smuggling missions by making player skill completely irrelevant.

If that was true wouldn't I also be saying smuggling is broken?
 
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Please stop with the "please stop complaint xyz" threads!

They are legitimate complaints, as they refer to bugs that remove a fair chance of success from smuggling missions by making player skill completely irrelevant.

Please stop witth the please stop please stop conplaint xyz posts.

On a more serious note:

Both groups are right. Smuggling is not utterly broken, I can do it and many others can do it as well.
However there are still bugs and some gameplay decisions maybe need to be revised.

But please stop the drama, they will not loose all their customers because some of them aren't capable of learning how to smuggle. Just two tips: Stop stacking missions and fit some lasers/shields if it goes wrong...
 
If one takes the time to read all the relevant threads carefully then one would discover that it's noit the smuggling mechanic that is complained about, but the A.I. behaviour, scripted or otherwise, that accompanies said smuggling missions.

Sure, there are still some bugs around, but they seem to happen extremely rarely... I have done many hours of smuggling the last few days, and:

ninja scans

never happened to me.

no FSD-cooldown, apparent God's-Eye vision

not sure, what you mean by that.

Interdictions on player from all-aspect and not only rear

Never happened. I can reliably avoid police ships by not letting them get behind me, while charging my FSD for the next jump.

immediate spawn-interdiction when exiting hyper-space

Happened, but rarely, and not overly problematic... just deal with them like you'd deal with any successful police interdiction and move on.

security vessel insta-spawn when exiting supercruise

Happens only, if you don't deal with them in time. If there's police after you in your destination system (they will tell you so), either wait for an interdiction attempt and evade or submit and kill them. If you drop out of SC before dealing with them, they will indeed follow you into your instance in an impossible way by just spawning there. While I agree this is annoying and should be fixed, it can be avoided as described above.

So yes, there are some issues which need to be fixed, but since they can be dealt with pretty easily, I wouldn't call those game-breaking or making smuggling impossible. I doubt they will make smuggling easier... if anything it will (and probably should) become even more difficult.
 
I think there should be more penalty to being caught. Paying a 70k fine for large scale human trafficking where the reward for just one mission lies in the millions? Good thing you will be killed for pad loitering...

And in regards to money/hour its still above, say, combat, even if just one mission gets through and all others fail, so its well worth the risk. Just sometimes there is nothing you can do against the scanning, once I dropped out of SC onto a station and came out like 2 meters in front of a security viper that immediately scanned me.
 
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