Please tell me how NPC's can do this:

Okay. I'm doing a mission that has me carrying several tonnes of Illicit Cargo for a large some of money, so I'm expecting trouble along the way. Hell, it goes with the territory. Anyway, I'm cruising in supercruise, and I get interdicted by an NPC in an Eagle, but even though I'm in my Cobra Mk III, I just don't feel like fighting, so I just keep on boosting until I'm about 7 or 7.5 kilometres ahead of the NPC, and he disappears of my sensor. All good, but I'll keep on boosting for a minute so I get even further ahead. Who knows? He may have returned to supercruise after he disappeared from the sensor, but I don't care, I just want to finish my mission. I want my money!

So I return to suprcruise and head for the outpost that is my final destination. Now I expect that somehow, that pesky little nuisance is going to drop in on me once I arrive at my destination, because that's pretty much what always happens since Power Play 1.3 was release (besides, an educated guess would be that I was on my way to the ONLY outpost that is this far away from the star, AND in the direction I was headed). But as I get near the outpost, my sensors pick up about half a dozen Federal Security Service ships hanging around near the outpost. I don't want to end up in fight with any of them, so I drop out of supercruise to prevent being scanned (I have the REPORT CRIMES AGAINST ME turned OFF, which seems to avoid being fined, but gets the security forces into an all out attack against me as they scream "Criminal!"). And lo and behold, who suddenly drops in on me? That pesky little NPC in an Eagle. How is it that I have been travelling at up around 25+c, and that NPC appeared in front of me in normal cruise, with going into supercruise, AFTER I had travelled millions of kilometres from the original interdiction?

Pleas FDev, is how did it find me? I could not see listed among the ships that were visible on my sensor just prior to dropping out of supercruise, and my sensors were picking up ships as far away as the star, I first encountered the NPC about half way to the outpost, so if I'm still picking up ships at the star, why wasn't I picking it up on my sensor? Do NPC's have a way of flying at supercruise speeds in normal space, even though I can't do that? I don't know, but since the release of Power Play 1.3, the NPC's have this magical ability. This happens most of the time, and that sucks!!!

I hate to think how many times this type of incident has happened to me with the NPC's (big ones too, like a Python, or a Clipper, hell once it was even an Anaconda). In my T-9, I escape by returning to supercruise, sometimes attaining a speed well in excess of 1.00c (300,000 klms per second), and I'm ALWAYS keeping an eye out for them to reappear on the sensor. Nope, it isn't there, so drop back to normal space to try and escape (well really just to avoid being interdicted again since that's what they do in 1.3), flying along, throw in a boost, or two, to keep the speed up! And suddenly, [WHOA!] it appears right in front of me, not only that, it's so darn close that I can't avoid it and I crash into it (doesn't do much to the NPC's shields, nor mine, because we are both large ships. This will often continue numerous times, as each time I return to supercruise, I inch ever closer to my destination. The fight will often continue until I reach get within the safety of the "no fire zone" at the station, then the NPC will leave, if it's smart, and let's be honest here, most aren't smart at all, most are stupid and stay until the station and the security destroy them. :eek:

I have not had a human player drop in on me once I drop out of supercruise. Whether that's because it's very hard to catch the wake, or there isn't a wake to follow, they don't do it. I've only seen the wake from the NPC's that try to make me follow them, or by ships returning to supercruise from normal cruise, or hyperjumping (human or NPC).

And just so you know. The initial incident happened in Open, while the ones that happen in the T-9 are in Solo or Private Group. I've been playing continuously in open mode for two days, and I'm having trouble with the NPC's doing (what appear to me to be) the impossible.

So the idea of this post is why did FDev do it? They have now made it very hard, sometimes near impossible, to escape from the NPC's in the game, be it in Open, Private Group, or Solo, it's all the same. Sorry, but I think it's a dumb idea. Mind you, I still dread being interdicted by humans more than NPC's, but many of these NPC's are in bigger, better, faster, and more heavily armoured and armed ships than mine. They do enormous damage before I get to limp into the station (sometimes, I don't make it either).

Note: I know it's Elite: Dangerous, so don't start harping on about it! But surely they can make it so those NPC's MUST return to supercruise BEFORE they can suddenly drop in on you after you drop out of supercruise. I guess this was to stop us from using the trick of dropping out of supercruise to make the NPC's disappear, therefore avoiding an interdiction, but this new method is a step too far. It's just WRONG.
 
Although you have explained very well with lots of detail etc, it is hard to see all that you experienced in this event. I could say, imagine changing roles, change places with the Eagle. Now you want that T-9, to track it down etc, how would you go about it? I don't do 'pulling people out of super cruise', but from what I understand, you can see all ships in super cruise, but can you see all of the 'wakes'. I have targeted wakes and dropped out beside, said ships making the wakes, so why couldn't your Eagle, have done just that? Just asking, I could be well off of the mark here.
 
Although you have explained very well with lots of detail etc, it is hard to see all that you experienced in this event. I could say, imagine changing roles, change places with the Eagle. Now you want that T-9, to track it down etc, how would you go about it? I don't do 'pulling people out of super cruise', but from what I understand, you can see all ships in super cruise, but can you see all of the 'wakes'. I have targeted wakes and dropped out beside, said ships making the wakes, so why couldn't your Eagle, have done just that? Just asking, I could be well off of the mark here.

Correct, you can see all wakes and drop right next to them. It is a bit tricky, and many cmdr pirates wont wait till you drop on your own. Regardless, I dont see anything odd here. If you want to shake off npcs/cmdrs, do quick jumps out of SC.
 
A low wake is almost impossible for a human to drop in on in time - that is why you never seen it done by humans.

You have to slow down to insane speeds, and your ship doesn't have the yellow bar auto thingy - so it's either way to fast or way to slow making it not even worth boring.

By the way, all the NPC's in this game are fake and are created by YOUR computer - not the server, that's why they all dissapear, re-appear and never "persist" because they aren't really a character - just a random ship spawned in to annoy/attack you.
 
Okay. I get all of what are saying. BUT. When I first come from normal space, into supercruise, there are never any ships visible at first. It takes a few seconds, sometimes longer, before they appear on the sensor. I never see any wake (high or low) until after a ship has appeared on the sensor, then either jump away when it hyperjumps. I do not even see the wakes of ships that I assume are dropping into normal space near a space station/outpost? So how does an NPC that has not appeared in supercruise, find my wake if I drooped out of SC, before it got into SC?

With the first instance, I never saw the NPC on my sensor, yet I had been in SC for about two minutes before I dropped out, by then I was millions of kilometres away from where I had come back into SC. How did that NPC travel all that distance, AND drop into normal cruise, with me, within 10-15 seconds of me arriving at that point? If it took me two minutes travel that far, I would have seen the NPC in the sensor once it started to follow me. I never saw it, and I was watching for it to do it, because when/if they do, they will interdict me again (just like a human player would). So I'm talking about the unrealistic way that the NPC's find my wake and drop in on me that quickly, without entering supercruise and see, and following me there.

If, like Daffan says "A low wake is almost impossible for a human to drop in on in time - that is why you never seen it done by humans", then why are NPC designed to do what is so very hard for humans to do? That is why I ask why NPC's are given a capability that exceeds what we people can do. If they make it as hard for the NPC's as it is for us, then I would accept it, but not when the NPC's are given an unfair advantage by way of us NOT being able to escape from them. That's cheating as much as combat logging is cheating. IMHO

Note. At least NPC's don't chase as much as they did prior to update 1.3.07. Since then, it has become about one in three that drop in on me every time I do it until I finally reach my destination - often a lot worse for wear. :(
 
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"Almost impossible...", yes, almost. But do it enough times and you get a feel for it. I can do it in a reasonable amount of time. I've been done by others who seem to drop in to my wake incredibly fast. Yes, we're human. The AI of course does it in record time, perhaps Sarah should slow them down a tad here.

As for the OP, in this situation, could be a bug. Sometimes you don't see a ship when it's there. Sometimes with your friends in the same instance, you see them shooting at ships which you can't see or vice versa. It's a bug.
 
You are generating the NPC's and your instance is empty at first when you H-Wake or jump into SC. If you drop out of SC and back in, SC is empty again and the NPC's have to be generated again. Maybe your NPC has not been generated to fully appear in SC but already has been there, followed you and jumped on your wake. And honestly if you done it a couple of times it doesn't take too much time to follow a low wake. Also you can travel as far as you wish out of SC, as soon someone jumps your low wake, he is always close to you.
But i don't get why you are trying to evade interdictions with dropping out of SC? You are not travelling a meaningful distance and all you achieve is slowing yourself down.
And the "report crimes against me" is just for yourself. If you are attacked by someone and you are a "victim" without bounty etc, the crime against you will be reported and system authorities appear a bit later to help you. It does not report the crimes that you do. And the reason why the authorities yell "Criminal" at you is because you had illegal cargo and they scanned you.
Honestly, i can not see anything borked in your scenario. Next time you should just try to win the interdiction mini game (which is pretty easy against any NPC) or just submit, boost away and jump back into SC. If you can not jump into SC because you are mass locked by a bigger ship all you can try is to gain in distance or H-wake out into another system. But if you jump back in to your destined system you have to travel the whole distance again, since you always enter at the biggest star.
 
A low wake is almost impossible for a human to drop in on in time - that is why you never seen it done by humans.

You have to slow down to insane speeds, and your ship doesn't have the yellow bar auto thingy - so it's either way to fast or way to slow making it not even worth boring.
Since 1.3 I've been able to approach targeted low wakes at 75% throttle / 0.06 s and the ship will slow down accordingly. No different from SSS / USS / Nav beacons.
 
I know what you mean, and it does my head in.

Half-way to a 15kls Outpost, nothing around me in SC then I see a rectangle zoom past my stern, circle and Interdict; invariable it's Mostly Harmless something or other and just wasting my time. And yes yes yes I can evade the interdict but the point is it's the damn mechanic making it up as it goes along* that bugs me.

Alternatively, you're approaching the outpost/station, your path is clear on the scanner so you overshoot the planet, comne in at a nice approached and then you're interdicted by the npc that's suddenly appeared. It's just happened again, and I'm verging on having my vid recording any time I'm in SC.

*Yes, imo ofc.
 
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Since 1.3 I've been able to approach targeted low wakes at 75% throttle / 0.06 s and the ship will slow down accordingly. No different from SSS / USS / Nav beacons.
You get the estimated arrival timer on low wakes?
I don't have em and it is tricky to jump into a low wake like this. Though still possible.
 
You get the estimated arrival timer on low wakes?
I don't have em and it is tricky to jump into a low wake like this. Though still possible.
Actually I'm not sure about the timer, but I definitely get the ship to slow down automatically when going at 75% thrust. Need it all the time for the new alternate missions ("Follow me, we've got to talk").
 
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