Okay. I'm doing a mission that has me carrying several tonnes of Illicit Cargo for a large some of money, so I'm expecting trouble along the way. Hell, it goes with the territory. Anyway, I'm cruising in supercruise, and I get interdicted by an NPC in an Eagle, but even though I'm in my Cobra Mk III, I just don't feel like fighting, so I just keep on boosting until I'm about 7 or 7.5 kilometres ahead of the NPC, and he disappears of my sensor. All good, but I'll keep on boosting for a minute so I get even further ahead. Who knows? He may have returned to supercruise after he disappeared from the sensor, but I don't care, I just want to finish my mission. I want my money!
So I return to suprcruise and head for the outpost that is my final destination. Now I expect that somehow, that pesky little nuisance is going to drop in on me once I arrive at my destination, because that's pretty much what always happens since Power Play 1.3 was release (besides, an educated guess would be that I was on my way to the ONLY outpost that is this far away from the star, AND in the direction I was headed). But as I get near the outpost, my sensors pick up about half a dozen Federal Security Service ships hanging around near the outpost. I don't want to end up in fight with any of them, so I drop out of supercruise to prevent being scanned (I have the REPORT CRIMES AGAINST ME turned OFF, which seems to avoid being fined, but gets the security forces into an all out attack against me as they scream "Criminal!"). And lo and behold, who suddenly drops in on me? That pesky little NPC in an Eagle. How is it that I have been travelling at up around 25+c, and that NPC appeared in front of me in normal cruise, with going into supercruise, AFTER I had travelled millions of kilometres from the original interdiction?
Pleas FDev, is how did it find me? I could not see listed among the ships that were visible on my sensor just prior to dropping out of supercruise, and my sensors were picking up ships as far away as the star, I first encountered the NPC about half way to the outpost, so if I'm still picking up ships at the star, why wasn't I picking it up on my sensor? Do NPC's have a way of flying at supercruise speeds in normal space, even though I can't do that? I don't know, but since the release of Power Play 1.3, the NPC's have this magical ability. This happens most of the time, and that sucks!!!
I hate to think how many times this type of incident has happened to me with the NPC's (big ones too, like a Python, or a Clipper, hell once it was even an Anaconda). In my T-9, I escape by returning to supercruise, sometimes attaining a speed well in excess of 1.00c (300,000 klms per second), and I'm ALWAYS keeping an eye out for them to reappear on the sensor. Nope, it isn't there, so drop back to normal space to try and escape (well really just to avoid being interdicted again since that's what they do in 1.3), flying along, throw in a boost, or two, to keep the speed up! And suddenly, [WHOA!] it appears right in front of me, not only that, it's so darn close that I can't avoid it and I crash into it (doesn't do much to the NPC's shields, nor mine, because we are both large ships. This will often continue numerous times, as each time I return to supercruise, I inch ever closer to my destination. The fight will often continue until I reach get within the safety of the "no fire zone" at the station, then the NPC will leave, if it's smart, and let's be honest here, most aren't smart at all, most are stupid and stay until the station and the security destroy them.
I have not had a human player drop in on me once I drop out of supercruise. Whether that's because it's very hard to catch the wake, or there isn't a wake to follow, they don't do it. I've only seen the wake from the NPC's that try to make me follow them, or by ships returning to supercruise from normal cruise, or hyperjumping (human or NPC).
And just so you know. The initial incident happened in Open, while the ones that happen in the T-9 are in Solo or Private Group. I've been playing continuously in open mode for two days, and I'm having trouble with the NPC's doing (what appear to me to be) the impossible.
So the idea of this post is why did FDev do it? They have now made it very hard, sometimes near impossible, to escape from the NPC's in the game, be it in Open, Private Group, or Solo, it's all the same. Sorry, but I think it's a dumb idea. Mind you, I still dread being interdicted by humans more than NPC's, but many of these NPC's are in bigger, better, faster, and more heavily armoured and armed ships than mine. They do enormous damage before I get to limp into the station (sometimes, I don't make it either).
Note: I know it's Elite: Dangerous, so don't start harping on about it! But surely they can make it so those NPC's MUST return to supercruise BEFORE they can suddenly drop in on you after you drop out of supercruise. I guess this was to stop us from using the trick of dropping out of supercruise to make the NPC's disappear, therefore avoiding an interdiction, but this new method is a step too far. It's just WRONG.
So I return to suprcruise and head for the outpost that is my final destination. Now I expect that somehow, that pesky little nuisance is going to drop in on me once I arrive at my destination, because that's pretty much what always happens since Power Play 1.3 was release (besides, an educated guess would be that I was on my way to the ONLY outpost that is this far away from the star, AND in the direction I was headed). But as I get near the outpost, my sensors pick up about half a dozen Federal Security Service ships hanging around near the outpost. I don't want to end up in fight with any of them, so I drop out of supercruise to prevent being scanned (I have the REPORT CRIMES AGAINST ME turned OFF, which seems to avoid being fined, but gets the security forces into an all out attack against me as they scream "Criminal!"). And lo and behold, who suddenly drops in on me? That pesky little NPC in an Eagle. How is it that I have been travelling at up around 25+c, and that NPC appeared in front of me in normal cruise, with going into supercruise, AFTER I had travelled millions of kilometres from the original interdiction?
Pleas FDev, is how did it find me? I could not see listed among the ships that were visible on my sensor just prior to dropping out of supercruise, and my sensors were picking up ships as far away as the star, I first encountered the NPC about half way to the outpost, so if I'm still picking up ships at the star, why wasn't I picking it up on my sensor? Do NPC's have a way of flying at supercruise speeds in normal space, even though I can't do that? I don't know, but since the release of Power Play 1.3, the NPC's have this magical ability. This happens most of the time, and that sucks!!!
I hate to think how many times this type of incident has happened to me with the NPC's (big ones too, like a Python, or a Clipper, hell once it was even an Anaconda). In my T-9, I escape by returning to supercruise, sometimes attaining a speed well in excess of 1.00c (300,000 klms per second), and I'm ALWAYS keeping an eye out for them to reappear on the sensor. Nope, it isn't there, so drop back to normal space to try and escape (well really just to avoid being interdicted again since that's what they do in 1.3), flying along, throw in a boost, or two, to keep the speed up! And suddenly, [WHOA!] it appears right in front of me, not only that, it's so darn close that I can't avoid it and I crash into it (doesn't do much to the NPC's shields, nor mine, because we are both large ships. This will often continue numerous times, as each time I return to supercruise, I inch ever closer to my destination. The fight will often continue until I reach get within the safety of the "no fire zone" at the station, then the NPC will leave, if it's smart, and let's be honest here, most aren't smart at all, most are stupid and stay until the station and the security destroy them.
I have not had a human player drop in on me once I drop out of supercruise. Whether that's because it's very hard to catch the wake, or there isn't a wake to follow, they don't do it. I've only seen the wake from the NPC's that try to make me follow them, or by ships returning to supercruise from normal cruise, or hyperjumping (human or NPC).
And just so you know. The initial incident happened in Open, while the ones that happen in the T-9 are in Solo or Private Group. I've been playing continuously in open mode for two days, and I'm having trouble with the NPC's doing (what appear to me to be) the impossible.
So the idea of this post is why did FDev do it? They have now made it very hard, sometimes near impossible, to escape from the NPC's in the game, be it in Open, Private Group, or Solo, it's all the same. Sorry, but I think it's a dumb idea. Mind you, I still dread being interdicted by humans more than NPC's, but many of these NPC's are in bigger, better, faster, and more heavily armoured and armed ships than mine. They do enormous damage before I get to limp into the station (sometimes, I don't make it either).
Note: I know it's Elite: Dangerous, so don't start harping on about it! But surely they can make it so those NPC's MUST return to supercruise BEFORE they can suddenly drop in on you after you drop out of supercruise. I guess this was to stop us from using the trick of dropping out of supercruise to make the NPC's disappear, therefore avoiding an interdiction, but this new method is a step too far. It's just WRONG.