So, I getting some combat merits for Power Play. The enemies tend to be pretty easy so I'm trying different ships for a bit of variety. I thought hey why dont I give torpedoes a go.
The Ship:
Imperial Courier
Hardpoints
class 2 Beam Laser g3 Overcharged, Oversized
2 X class 2 torpedo pylon g5 Lightweight mount, Penetrator payload.
So, I did this twice because I thought something must have gone wrong the 1st time but I got the same result.
Interdicted a Type 9 competent (I assume no engineering). Quickly removed its shield with the Beam laser. Locked on with the torpedoes fired 2. They hit. Type 9 hull drops to 80%. Lock on and fire the next 2. Type 9 hull 60%.
Now I'm out of ammo? Return to base and pay 60,000 to reload.
Have I missed something? Do I need to target a specific module or something?
The Ship:
Imperial Courier
Hardpoints
class 2 Beam Laser g3 Overcharged, Oversized
2 X class 2 torpedo pylon g5 Lightweight mount, Penetrator payload.
So, I did this twice because I thought something must have gone wrong the 1st time but I got the same result.
Interdicted a Type 9 competent (I assume no engineering). Quickly removed its shield with the Beam laser. Locked on with the torpedoes fired 2. They hit. Type 9 hull drops to 80%. Lock on and fire the next 2. Type 9 hull 60%.
Now I'm out of ammo? Return to base and pay 60,000 to reload.
Have I missed something? Do I need to target a specific module or something?