Hello,
I've read some threads here that suggest we PCs escape the lifeless fuselage of the ship upon destruction and escape back to the station. I've read that it's stated somewhere by FD in fact. Because of this they say we are not cloned. I pose this question to you then:
Why do we incur a murder charge when we destroy an unwanted ship? Shouldn't we just incur the charge for destruction of the ship, or attempted murder? Even then, how can we attempt murder in a game where murder isn't possible?
Do NPCs die? If so, why do I see them in other systems? If not, why do they say "see you in hell" when they get destroyed?
So if you get blown up in a station, do you escape pod to that station, do you have to escape pod out of it? What if you run into a star? How do you escape pod out of that?
I realize this is a game and concepts are proposed to aid immersion, however I'd like to know, pod or death, which one?
I've read some threads here that suggest we PCs escape the lifeless fuselage of the ship upon destruction and escape back to the station. I've read that it's stated somewhere by FD in fact. Because of this they say we are not cloned. I pose this question to you then:
Why do we incur a murder charge when we destroy an unwanted ship? Shouldn't we just incur the charge for destruction of the ship, or attempted murder? Even then, how can we attempt murder in a game where murder isn't possible?
Do NPCs die? If so, why do I see them in other systems? If not, why do they say "see you in hell" when they get destroyed?
So if you get blown up in a station, do you escape pod to that station, do you have to escape pod out of it? What if you run into a star? How do you escape pod out of that?
I realize this is a game and concepts are proposed to aid immersion, however I'd like to know, pod or death, which one?
Last edited: