Cute idea as just a concept but...nah, PAs aren't overpowered in any way to merit having such an effective counter to them.
If you're being consistently hit by PA fire, then you're doing it wrong. Or in a big ship against a smaller ship piloted by someone with a much greater skill level. In which case, good. FD are adamant for larger ships to be hard for smaller ships to hurt, but the one counter they've offered is that is acceptable "because smaller ships have PAs and rails, meant to punch above their weight, for these situations".
And in combat between two high-skill opponents in medium ships for instance, it's not fair for a weapon with such a high skill ceiling to have that one-time-in-a-while-you-can-actually-line-it-up shot swatted out the sky by a cheap utility. Which ships like the FDL will abuse with its six slots.
TL;DR there's no reason for PAs to be countered like this.
seeker missiles aren't overpowered but have a defence.
I think it would be good if we good engineer point defence to shoot down shots fired from plasma accelerators.
Perhaps with a 20% chance of taking the shot down, or the point defence generates heat and only fires at p.a shots?
You're joking right? PAs are hard enough to aim and hit with as it is... I mean go ahead and make defense against seekers more effective, I'm all for that, but leave the weapons that need actual skill alone.I think it would be good if we good engineer point defence to shoot down shots fired from plasma accelerators.
Perhaps with a 20% chance of taking the shot down, or the point defence generates heat and only fires at p.a shots?