Point Defence Engineering Suggestion.

I think it would be good if we good engineer point defence to shoot down shots fired from plasma accelerators.


Perhaps with a 20% chance of taking the shot down, or the point defence generates heat and only fires at p.a shots?
 
Lol very odd suggestion.

Let's indulge it. :D

So you want PD to be anti PA.
The PA is a fixed skill based weapon, so clever flying is already the main counter.

If PD were to be modified to defend against PA, it'd come at a good cost.
Rather than a volley of shots, it would be a single charged shot, designed to react with the PA bolt, and explode.
If it hits, the PA bolt detonates early, and based on range, you may just receive light splash damage.
The single shot could also be effective against torpedoes.
But it would be highly ineffective against multiple missiles or rockets.

Fair?
 
ahaha...my point defence doesn't even hit missiles at the best of times. this plasma aspect would be nice, perhaps add it as a special effect for point Def?? yeas, having it ineffective against missiles/torps would be highly fair. although I don't think id need it. I can still evade PA rounds by tricking NPC's to shoot in the opposite direction haha

I imagine this being particularly effective in conflict zones where almost every second NPC has a PA haha :)
 
That would be a very fair trade, ineffective against missiles and torpedos and it can only take out p.a shots when they're close.

I can only imagine this being used on slow large ships that can't out-maneuver
 
Cute idea as just a concept but...nah, PAs aren't overpowered in any way to merit having such an effective counter to them.

If you're being consistently hit by PA fire, then you're doing it wrong. Or in a big ship against a smaller ship piloted by someone with a much greater skill level. In which case, good. FD are adamant for larger ships to be hard for smaller ships to hurt, but the one counter they've offered is that is acceptable "because smaller ships have PAs and rails, meant to punch above their weight, for these situations".

And in combat between two high-skill opponents in medium ships for instance, it's not fair for a weapon with such a high skill ceiling to have that one-time-in-a-while-you-can-actually-line-it-up shot swatted out the sky by a cheap utility. Which ships like the FDL will abuse with its six slots.

TL;DR there's no reason for PAs to be countered like this.
 
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Cute idea as just a concept but...nah, PAs aren't overpowered in any way to merit having such an effective counter to them.

If you're being consistently hit by PA fire, then you're doing it wrong. Or in a big ship against a smaller ship piloted by someone with a much greater skill level. In which case, good. FD are adamant for larger ships to be hard for smaller ships to hurt, but the one counter they've offered is that is acceptable "because smaller ships have PAs and rails, meant to punch above their weight, for these situations".

And in combat between two high-skill opponents in medium ships for instance, it's not fair for a weapon with such a high skill ceiling to have that one-time-in-a-while-you-can-actually-line-it-up shot swatted out the sky by a cheap utility. Which ships like the FDL will abuse with its six slots.

TL;DR there's no reason for PAs to be countered like this.

seeker missiles aren't overpowered but have a defence.
 
seeker missiles aren't overpowered but have a defence.

You have to be kidding right?

Missiles are stupendously easy to use with considerable damage to hull and just about anything on the outside of the ship. With subsystem targeting you can basically remove any enemy external subsystem including thrusters with little more skill than being able to position yourself roughly behind them at time of fire.

Some PvP players/groups genuinely have honour rules against emissive packhounds because once down to hull you basically win with them.
 

ryan_m

Banned
I think it would be good if we good engineer point defence to shoot down shots fired from plasma accelerators.


Perhaps with a 20% chance of taking the shot down, or the point defence generates heat and only fires at p.a shots?

Good god. You want to take one of the only skill based weapons in the game and nuke every 5th shot? Come on, man.
 
I think it would be good if we good engineer point defence to shoot down shots fired from plasma accelerators.


Perhaps with a 20% chance of taking the shot down, or the point defence generates heat and only fires at p.a shots?
You're joking right? PAs are hard enough to aim and hit with as it is... I mean go ahead and make defense against seekers more effective, I'm all for that, but leave the weapons that need actual skill alone.
 
I would prefer engineer enhancements to Point Defence that widened arc of coverage, or increased number of shots in volley etc. Although these should come with more noticeable drawbacks in the form of greater power draw or massively reduced integrity, so reward is mitigated somewhat.
 
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