Point Defense : How they work?

I have my power managed at 100% and go after select Wanted Targets in High RES but they will not fire what so ever.
I have tried changing positions from roof to rear but nothing. Outfitting asks me to assign a Weapons Group but there is no Point Defense listed there. I had seen a Youtube tutorial on this before and it simply suggested all you need is to get close to a Wanted Target.
I can't find anything on this now.
 
I have my power managed at 100% and go after select Wanted Targets in High RES but they will not fire what so ever.
I have tried changing positions from roof to rear but nothing. Outfitting asks me to assign a Weapons Group but there is no Point Defense listed there. I had seen a Youtube tutorial on this before and it simply suggested all you need is to get close to a Wanted Target.
I can't find anything on this now.

Point Defense shoot at Missiles and torpedoes that at fired at you automatically. They've saved me a few times on my old Viper in PvE combat.
 
You should read the description for the modules that you buy. It tells you that it only defends against missiles/torpedoes, it's called a "point defense​" after all.
 
I see now. Somehow I got the impression from a video of a 'conda with 4 auto-firing beam lasers. He stated they come on when you lock onto a Wanted and will not fire on Cleans. What is that weapon?
The Fire Group messaging is messed up. Point Defense does not require one. Neither does Chaff as it has a keybinding. It needs fixing.
 
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I see now. Somehow I got the impression from a video of a 'conda with 4 auto-firing beam lasers. He stated they come on when you lock onto a Wanted and will not fire on Cleans. What is that weapon?

Turret weapons on a non-Utility Hardpoint will fire based on how they are set up in your Functions tab on the Right menu.
 
There's a difference between Point defense (set on your utility mount and which fire at missiles automatically) and the turreted weapons which you've seen which take up hardpoint space.
 
Point Defense : How they work?

Hopefully better than the used to when they were bugged and had their funny 5 minutes on take off in a station! :eek:

Although saying that, it was short lived for you & your ship :p
 
I can understand the confusion. Turrets are a good point defense, but they defend against ships. They're great for large ships that don't turn quickly. They're awesome on a type 9 when someone interdicts you.
 
Point defense will also open up on hatch breaker limpets. A while back I'd been interdicted by a cmdr pirate and noticed repeated messages about a foreign object attaching to the hull, while my PD ammo went down. After making good my escape I confirmed that I'd not actually lost any cargo or taken damage to my cargo hatch, so I'm led to presume that the turret was blasting them off the hull.
 
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