What are people’s thoughts on Points of Interests on planets and how the game handles this element? Having spent a reasonable amount of time now doing sentry and rescue missions I can honestly say I hate them, the Points of Interests not the missions.
I Understand that they probably need to be randomly generated but I hate the way that there is little logic behind your on board computer establishing that there is a POI in the area and failing to give additional information as to where it might be within the blue circle. It wouldn’t be so bad if large buildings rendered at an appropriate distance instead of suddenly popping up (yes I have draw distance set to max). Why not consider smoke plumes for crash sites, industry and mining sites etc and reserve the blue circles for potential player owned mining sites?
With regards pop up, I’ve had instances where rocks render before crashed ships and I’ve lost count of how many blue circles I’ve visited that apparently contain nothing. I really think that the circles should be rendered on the HUD and not the radar and I think that if they are to remain (as appose to my suggestion of a more contextual approach to identification) then different POI should be differentiated between each other (maybe by a different colour circle?). Finally I really think the nerf to eyeball 1.0 should be rethought, my visibility range is considerably greater than 2km so please stop the ridiculous building pop up because it really doesn’t add to the experience. There is no excitement from discovering a crash site, mere relief that the blue circle actually contains something useful.
Apologies for the horrific mock up, hopefully you get my drift
I Understand that they probably need to be randomly generated but I hate the way that there is little logic behind your on board computer establishing that there is a POI in the area and failing to give additional information as to where it might be within the blue circle. It wouldn’t be so bad if large buildings rendered at an appropriate distance instead of suddenly popping up (yes I have draw distance set to max). Why not consider smoke plumes for crash sites, industry and mining sites etc and reserve the blue circles for potential player owned mining sites?
With regards pop up, I’ve had instances where rocks render before crashed ships and I’ve lost count of how many blue circles I’ve visited that apparently contain nothing. I really think that the circles should be rendered on the HUD and not the radar and I think that if they are to remain (as appose to my suggestion of a more contextual approach to identification) then different POI should be differentiated between each other (maybe by a different colour circle?). Finally I really think the nerf to eyeball 1.0 should be rethought, my visibility range is considerably greater than 2km so please stop the ridiculous building pop up because it really doesn’t add to the experience. There is no excitement from discovering a crash site, mere relief that the blue circle actually contains something useful.

Apologies for the horrific mock up, hopefully you get my drift
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