POI's not registering on sensor? Help would be appreciated

So I've been playing ED for nearly a year now, most of which I've spent exploring the galaxy, but up until very recently I hadn't really known about POIs on planet surfaces, and so I thought I'd find out about them. But the problem I've been having is, put bluntly, they are not showing up at all on my ship sensors even when I'm literally hovering right over top of one of them (Thargoid base, Formidine Rift alpha base, etc.), and I can't figure out what I'm doing wrong. And before anyone asks, yes I have POIs turned on on my sensor filters, and yes I know you have to be either within or at least 2km from the ground in order to be able to see them.

Can anyone give me some advice? I've watched the tutorial videos and stuff but I still can't figure out what's wrong.
 
You need to be about 2000m up. You can be further up, or a little further down, they don't disappear instantly once you go lower than 2k.

Also, go a bit further up if you want to hunt volcanics, but they are a LOT smaller and a LOT LOT rarer, and a different color.

Not sure why they wouldn't be showing up, maybe it just happens for the random-spawn POIs?

...what "sensor filters" are you talking about?
 
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You know in the Navigation menu there's a 'Set Filters' option? POIs are one of the options. That's the weird thing though; I was literally right over top of a base out in the Rift, but nothing was showing up on the radar. If that's not a POI then I don't know what is.
 
Some things which might be a POI for you, won't show up on as a blue POI circle on your radar.
In my experience, only randomly generated POIs, like crashed nav beacons or cargo containers show up.
Sometimes, but not always, geysers or fumerols will show up as a tiny dot.

POIs (blue radar circles) are mostly randomly generated things you find on a planets surface. Not bases or outposts that are always there in the same place.
I haven't been to the thargoid bases but I'd be surprised if they showed up on radar since they are large permanent structures.

Then of course there are the mysterious blue POI circles that have nothing in them. Land look around, search every square inch of the area and you still find nothing.
 
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You know in the Navigation menu there's a 'Set Filters' option? POIs are one of the options. That's the weird thing though; I was literally right over top of a base out in the Rift, but nothing was showing up on the radar. If that's not a POI then I don't know what is.
Ulnless I'm mistaken, POIs on your nav filter apply to tourist beacons, not surface POIs. You can't see POI's in space, only the ones on planet surfaces show up as blue circles on your ships radar.

From the point of view of your radar, a base or persistent structure is not a POI since it's a known location that is targetable and selectable from your nav screen.
 
I'm only talking about 'bases' that are way out in unknown space; things like the Formidine Rift bases or the Thargoid bases do not show up on the navigation menu. That's why I would presume that they would count as POIs, albeit permanent ones.
 
I haven't paid attention so I don't know if they should show up but I would not expect them to. My guess is that they would not show up since they are not the POI type that the radar normally shows.

POI circles are mysteries. If you fly around randomly on a planet surface, you will sometimes but not often see a blue circle on the radar.
If you land in that circle and search you might find some random spawn of cargo containers or a crashed ship or some other random item.

The bases you are talking about are not that kind of thing.
 
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So I've been playing ED for nearly a year now, most of which I've spent exploring the galaxy, but up until very recently I hadn't really known about POIs on planet surfaces, and so I thought I'd find out about them. But the problem I've been having is, put bluntly, they are not showing up at all on my ship sensors even when I'm literally hovering right over top of one of them (Thargoid base, Formidine Rift alpha base, etc.), and I can't figure out what I'm doing wrong. And before anyone asks, yes I have POIs turned on on my sensor filters, and yes I know you have to be either within or at least 2km from the ground in order to be able to see them.

Can anyone give me some advice? I've watched the tutorial videos and stuff but I still can't figure out what's wrong.

The POI's start vanishing under 2km, they fade out gradually until gone completely around 1.7km. They are visible up to 32km high, however this height does vary on very small bodies, sometimes vanishing as low as 12km high due to the body deformation. I usually fly between 3 and 7km for best searching. Most bases and known objects, ie; thing that appear in your navigation panel, won't show up, mysteries likewise won't show up, pointless having a lost base if it shows up in the nav panel or as a POI, for instance some alien bases will now show up in the nave panel but not as a POI, alien bases that don't show in the nav panel likewise won't show as a POI because they are mysteries.

To get an idea of how it works go to a system in the bubble and fly along around 5km up in any direction, you will see plenty of POI's of varying sizes.

Crashed ship, mineral deposits around vulcanism, mining installations, instance generated bases but not permanent bases, outcrops, all these things show as POI's of varying sizes and behaviour.
 
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Would crashed probes count? Because yesterday I had found one of those in an SRV and then afterward flew my ship over it, and it didn't show up either. At least not on the scanner. I could still see it visually, but there was no blue dot/circle.
 
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Would crashed probes count? Because yesterday I had found one of those in an SRV and then afterward flew my ship over it, and it didn't show up either. At least not on the scanner. I could still see it visually, but there was no blue dot/circle.

It should, however if you scanned the data point in the srv before taking off the blue POI might vanish, not 100% certain on that one though, would need to test.
 
I'm only talking about 'bases' that are way out in unknown space; things like the Formidine Rift bases or the Thargoid bases do not show up on the navigation menu. That's why I would presume that they would count as POIs, albeit permanent ones.

IME - the bases in deep space - the Rift, the Conflux and the Gap sets - some of them have a scannable data point (the ones that raise up on a pole, similar to the ones you find on surface bases in the Bubble); if you scan that point, the base appears in future. But only some of the bases have a point to scan, and I don't think reading the message logs from the others enables the base to appear in the nav panel.

The Thargoid bases - once you have scanned one of the wibbly wobbly wall data points inside, it ought to appear in the navpanel. I don't know whether scanning the outside ones has the same effect? I expect it would.
 
read somewhere that you need also to have "scaling" set as linear, not logarithmic?

That was from one of my tests.

Having the scanner set to linear for surface scanning will give you around a 10%-15% increase in range for detecting surface POI's. Players who do a lot of combat recommend changing it back to logarithmic while in space, I don't bother, I just leave it linear, it seems to work ok.
 
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