Horizons POI's

Ok,

Came up on a POI and used the FREE CAMERA as a drone to scout it out. Looked like wreckage material but I didn't have any targets. No security perimeter visible. Rolled in slow and 3 skimmers popped up, but didn't attack. Still no security perimeter. Since I am trying to find Compact Composites Very common Manufactured USS, Surface POI or Filament Composites Common Manufactured Ship salvage (Military & authority ships), USS for CHAFF RELOADS I really wanted to get to that wreckage so I took on the Skimmers. Three wasted skimmers and some white knuckles (I learned a lot of things) later I have 3000cr of bounties to collect and didn't find anything at all in the wreckage and I got a warning about a defense perimeter being activated but nothing attacked me as I drove around in it..
Went on about my business collecting Tungsten and Zirconium for Multi-cannon reloads (who knew each gun takes 2 each W and ZR each reload yet all the grues say you only need 10 of each) and a little while later (no save and reload) I came up on the same POI from a different direction and now there was a visible security perimeter and some new skimmers, a stinger and a defense turret. YES it is the SAME POI. Using the drone I can see my original tracks on the other side of it in the wreckage field.
Is it possible that I just didn't go in deep enough the first time?? They all have 1000cr bounties. Would the whoever restock the defense after the first attack??
 
I won't dispute your statement that it was the same POI (if you saw your tracks, then that sounds reasonable), but everything else sounds very buggy.

No, skimmers will not re-spawn at a crash site (or other non persistent) POI's, and if you break the instance, then the POI will no longer exist. It's also very unusual for crash site POI's to have a defense turret (as in, they don't), only mini bases and the like have them. Again, once you 'wake up' any skimmers by trespassing, then they will all materialize and shoot at you once you open fire on them, so again, no, it's not about going in deep enough.

It really does sound like you came across a different POI, but for the SRV tracks.

Not sure why you couldn't see the exclusion zone on your SRV scanner in the first instance. They are sometimes tricky to see if you are using the default HUD color, especially the very small ones, and doubly so if the terrain is bumpy. That said, if there are skimmers present, then it definitely had an exclusion zone which should have been visible (as a sort of red wall) on your SRV scanner display.

Although you breach an exclusion zone, with those non persistent POI's, nothing further happens. But be aware that if you breach an exclusion zone at a larger settlement, or at a location for a planetary scan mission, that is a different thing and you will get a bounty and fired upon by any skimmers / turrets / ships in the vicinity.
 
Agreed, Faded Glory. I've been doing a lot of Planetary Scan Jobs (PSJ) lately, and usually do a lot of mats prospecting and POI hunting prior to reading the usually Private Data Links. I have backtracked on looted POIs and never found one to revive. I have also never found a Defence Turret at salvage POIs, only at Outposts and Buildings where the PSJs were to be done. This tends to put the OP's experience into the possible glitch category.
 
For both so far. I am clear about it that it was the same POI because of the tracks. I did not log off between the first and second visit so it should not have reset. When I did log back it, it was all gone. I have tried getting screen shots from the video I have and that is not clear, BUT, I can now say after several reviews of the video, that in the first instance there was definitely no visible perimeter around the wreckage even after I killed the skimmers and then went in and set off the alarm.
When I came back, there was a perimeter but I could still see the wreckage without a perimeter around it.
The visible perimeter and the skimmers and stinger and turret were some distance, though not much farther than I originally traveled. I am now of the opinion that I just didn't go far enough in the first time.
I would love to post the video and I am going to process it at HD and then transfer it to my SM815Y Samsung and look for some free wifi in the town 35 Miles (56KM) away and try to upload it there.
That 2.4.08 upgrade has put me in data hades at .5-.7 mbps for the next 12 days or so. The game still plays but sometimes the connection drops. All told I have nearly an 2 hours (6GB) of video I have to sort through, cut, split and label.

I am going to have to figure out how to change the default color setting. Did not know that was even possible. Thanks.
 
Shrug...

As usual, you ask questions then presume that the replies are wrong...

Everything you describe lends itself to the fact that you visited two different POI's. The only thing that doesn't are the tire tracks. These non-persistent POI's do not re-spawn skimmers, and crash sites do not have defense turrets. When you 'trigger' a defense perimeter, all the defenses for that POI wake up, there is no subtlety about needing to go further into a POI to activate all of the defenses, in fact, the kind of POI's you are talking about simply aren't that big. I have been into hundreds of them...

The fact that you could not make out the defensive perimeter on the first occasion, yet it was clearly visible on the second also indicates they were different POI's, and the terrain made spotting the red wall on the scanner display difficult to see for the first one. Some, especially crash sites, are very small indeed.

You might want to check your lat/long coordinates as they will be pretty much identical if it is the same POI.

HUD customization tool (for PC only) is here.
 
Shrug...

As usual, you ask questions then presume that the replies are wrong...

Everything you describe lends itself to the fact that you visited two different POI's. The only thing that doesn't are the tire tracks. These non-persistent POI's do not re-spawn skimmers, and crash sites do not have defense turrets. When you 'trigger' a defense perimeter, all the defenses for that POI wake up, there is no subtlety about needing to go further into a POI to activate all of the defenses, in fact, the kind of POI's you are talking about simply aren't that big. I have been into hundreds of them...

The fact that you could not make out the defensive perimeter on the first occasion, yet it was clearly visible on the second also indicates they were different POI's, and the terrain made spotting the red wall on the scanner display difficult to see for the first one. Some, especially crash sites, are very small indeed.

You might want to check your lat/long coordinates as they will be pretty much identical if it is the same POI.

HUD customization tool (for PC only) is here.

I have not presumed that the answers were wrong. I simply reported what I had happen. The first visit I was traveling in from some low ground and the wreckage was down in a depression. I did not go in any farther than the first wreckage field and then I left when I got no contacts for retrievable materials. I have agreed that they did not "re-spawn". I think the area was large enough that I got out before the other skimmers and the stinger got to me the first time and therefore I didn't see them. On the second visit some time later I approached it from some high ground at about a 90 deg angle relative to my first visit and as a result I could look down into the exclusion area and see/target the other things.

Now what I want to do is figure out how to post up the whole 2 hours (about 6 GB) unedited since I would likely be accused of selective editing.
 
.

HUD customization tool (for PC only) is here.

Ok, The discussion you linked to is locked..

I found the referenced file and all it has in it is:

<?xml version="1.0" encoding="UTF-8" ?>
<GraphicsConfig />


------------------------------------

From the first link it appears that what I want to end up with is:

<?xml version="1.0" encoding="UTF-8" ?>
<GraphicsConfig>
<GUIColour>
<Default>
<LocalisationName>Standard</LocalisationName>
<MatrixRed> 1, 0, 0 </MatrixRed>
<MatrixGreen> 0, 1, 0 </MatrixGreen>
<MatrixBlue> 0, 0, 1 </MatrixBlue>
</Default>
</GUIColour>
</GraphicsConfig>

------------------------------------------------
Easy enough to copy and paste that in I think.. But is it correct and what will it produce??
 
I have not presumed that the answers were wrong. I simply reported what I had happen. The first visit I was traveling in from some low ground and the wreckage was down in a depression. I did not go in any farther than the first wreckage field and then I left when I got no contacts for retrievable materials. I have agreed that they did not "re-spawn". I think the area was large enough that I got out before the other skimmers and the stinger got to me the first time and therefore I didn't see them. On the second visit some time later I approached it from some high ground at about a 90 deg angle relative to my first visit and as a result I could look down into the exclusion area and see/target the other things.

Now what I want to do is figure out how to post up the whole 2 hours (about 6 GB) unedited since I would likely be accused of selective editing.

With all due respect, I don't think many of us are going to try and watch a two hour video... :) Take a screen shot of your HUD showing the lat/long readings at both locations. If possible, also a screen shot of your tire tracks on your return visit.

As I said before, these non-persistent POI's are not that big, and as soon as you trigger them, by encroaching on the exclusion zone, everything there wakes up. If you spent any time at all driving around inside the exclusion zone, which by your accounts you did, any other skimmers there would have been attacking you.

Again, on your second visit, you say there was a defense turret there. Crash sites don't have defense turrets, and presumably there were other structures present on the second visit, either buildings, data points or perhaps mining installations?

It's possible that there were two distinct POI's very close to each other, that certainly can happen. As I said earlier, I've been in hundreds of surface POI's, for kill skimmer missions, for salvage missions, for planetary scan missions, and just randomly driving around planets, and they are very predictable. :)
 
Ok, The discussion you linked to is locked..

I found the referenced file and all it has in it is:

<?xml version="1.0" encoding="UTF-8" ?>
<GraphicsConfig />


------------------------------------

From the first link it appears that what I want to end up with is:

<?xml version="1.0" encoding="UTF-8" ?>
<GraphicsConfig>
<GUIColour>
<Default>
<LocalisationName>Standard</LocalisationName>
<MatrixRed> 1, 0, 0 </MatrixRed>
<MatrixGreen> 0, 1, 0 </MatrixGreen>
<MatrixBlue> 0, 0, 1 </MatrixBlue>
</Default>
</GUIColour>
</GraphicsConfig>

------------------------------------------------
Easy enough to copy and paste that in I think.. But is it correct and what will it produce??

That wasn't a link to a thread, but to a HUD customization tool. http://arkku.com/elite/hud_editor/

You can use the sliders to see what effects the different settings will make to your HUD. There is also a post here, where someone has listed a number of custom themes and provided some screenshots, which might be useful. I used a variation on the Cool Blue theme listed there. (The exclusion zones still show up as red, which is handy.)

Both the tool and the linked Reddit post give details of which file to edit. Make sure you back up the original first though, just in case... :)
 
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With all due respect,

It's possible that there were two distinct POI's very close to each other, that certainly can happen. As I said earlier, I've been in hundreds of surface POI's, for kill skimmer missions, for salvage missions, for planetary scan missions, and just randomly driving around planets, and they are very predictable. :)

I didn't figure anyone would want to watch 2 hours of video.

The possibility of TWO very close POI's makes much more sense. Not at all anything I had considered or ever read about. Thanks.

That wasn't a link to a thread, but to a HUD customization tool. http://arkku.com/elite/hud_editor/

You can use the sliders to see what effects the different settings will make to your HUD. There is also a post here, where someone has listed a number of custom themes and provided some screenshots, which might be useful. I used a variation on the Cool Blue theme listed there. (The exclusion zones still show up as red, which is handy.)

Both the tool and the linked Reddit post give details of which file to edit. Make sure you back up the original first though, just in case... :)

Ok played with the sliders.
Copied in the pre-made "cool blue" and restarted the computer and the game. The SRV is still yucky orange on orange.
 
Ok played with the sliders.
Copied in the pre-made "cool blue" and restarted the computer and the game. The SRV is still yucky orange on orange.

Hmmm... Should take effect immediately on a game restart.

<MatrixRed> 0.21, 0.29, 0.93 </MatrixRed>
<MatrixGreen> 0, 1, 0 </MatrixGreen>
<MatrixBlue> 1, 1, 1 </MatrixBlue>

These are the numbers for cool blue, and you need to put them into the GraphicsConfiguration.xml file which is in the Options > Graphics directory under Frontier Developments (without the underscore) inside your user AppData folder.

They should overwrite what is already in there.

It will change your HUD throughout the game in ships and in SRV.

I'm not at my PC right now, but if you have problems finding the right file to edit, I can try and give more detailed instructions at a later date.
 
Ok, Got it working. The blue would probably really make the exclusion areas stand out, but man does it strain my eyes to read the lettering. Going to play some more and see if I can work that out.

Thanks
 
Ok. went back to the video and got this screenshot.. >>> https://drive.google.com/open?id=1Ahh3Qe5YZmPvo0EEAFAtJDRabMc5E-nN << I had deliberately chose this place to land because there were 3 POI's close by, but, I was under the impression that the POI's would be near the center of the blue circles. Maybe they aren't so the possibility of two POI's in close proximity becomes very likely.

Where the actual point of interest is in the POI seems to be a bit random. Sometimes smack in the center, sometimes quite some way off, so yes, it's likely that there were two distinct locations that you visited.
 
My experience jibes with Faded Glory's comment. I usually try to land near the center of the POI circles, because it makes scanning for everything more efficient, but I have rarely found anything near the center. Most salvage POIs lay a fair distance off, taking some time to resolve their scan signatures. If I'm really into driving I'm sure I will have crossed from one POI circle to another, though there's no SRV odometer that I know of (one would be useful).

Another useful feature would be beacons that can be dropped to mark "worked claims," which would be definitive proof of a previous visit.
 
.

Another useful feature would be beacons that can be dropped to mark "worked claims," which would be definitive proof of a previous visit.

What I would like to be able to do is collect stuff like artwork or ancient artifacts and store them on a planet. It isn't exactly easy, but on a tidally locked planet/moon the same side faces the star/major planet all the time so it should be possible to find a major crater that has some significant identifying characteristic and make you way back to it.
The is a ringed laudable planet where I have done that just to see if it was possible. It helps that the positions of the rings provide an extra reference point.
 
What I would like to be able to do is collect stuff like artwork or ancient artifacts and store them on a planet. It isn't exactly easy, but on a tidally locked planet/moon the same side faces the star/major planet all the time so it should be possible to find a major crater that has some significant identifying characteristic and make you way back to it.
The is a ringed laudable planet where I have done that just to see if it was possible. It helps that the positions of the rings provide an extra reference point.

Earlier in this thread someone said something about Lat/Long record and I went looking for it. This is again something that any video or screen shot I might try to do from the original video would probably be useless. In fact it wasn't until I followed FadeGlory's suggestion to use that HUD COLOR EDITOR that I actually understood where those were at. For me at least, they were effectively invisible in the orange on orange color scheme until I knew exactly where to look. Same thing for the red exclusion zone markings.

But, with this >>>> https://drive.google.com/open?id=1YrmDhEZ9POklgxwpLhtOsdN0z2ElmNhx << I think I will be able to see clearly now..

More views of the new color scheme.

https://drive.google.com/open?id=1Wb2Q2uUTQmHCNepzk9p8YEcIP1SxYbtN
 
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I won't dispute your statement that it was the same POI (if you saw your tracks, then that sounds reasonable), but everything else sounds very buggy.

No, skimmers will not re-spawn at a crash site (or other non persistent) POI's, and if you break the instance, then the POI will no longer exist. It's also very unusual for crash site POI's to have a defense turret (as in, they don't), only mini bases and the like have them. Again, once you 'wake up' any skimmers by trespassing, then they will all materialize and shoot at you once you open fire on them, so again, no, it's not about going in deep enough.

It really does sound like you came across a different POI, but for the SRV tracks.

Not sure why you couldn't see the exclusion zone on your SRV scanner in the first instance. They are sometimes tricky to see if you are using the default HUD color, especially the very small ones, and doubly so if the terrain is bumpy. That said, if there are skimmers present, then it definitely had an exclusion zone which should have been visible (as a sort of red wall) on your SRV scanner display.

Although you breach an exclusion zone, with those non persistent POI's, nothing further happens. But be aware that if you breach an exclusion zone at a larger settlement, or at a location for a planetary scan mission, that is a different thing and you will get a bounty and fired upon by any skimmers / turrets / ships in the vicinity.
Iinntteerreessttiinngg - I have done quite a few planet-side ops, and NEVER seen any red exclusion zone - just find it by tripping it.
It may be that I'm red/green colour blind (mild) so red is a very dull colour and blue is a very bright colour...
Could you give me a hint where to find the System Colour selector to make it easier for me to see things like trip wires :-}
TIA Mijk
 
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