Police Brutality

So I experienced my first death by cop, and it just doesn't seem right, at all. It was a typical FF incident in an overcrowded RES where some police ship flew in front of me while I was firing, earning me a bounty of 10,000 something. At this one tiny stray pulse beam, the entire police force opens fire on me. I tried to run, but it was no use. That was an expense and brutal (and way too easy to make) mistake.

I should be able to surrender and pay off the bounty, not die a horrible death that cost me 500,000 credits (and the life of my crewmate)... Considering that police brutality is a real problem in the real world, can't we do better than this, FDev? Retracting hardpoints should count as taking my hands off the wheel and placing them on my head, so to speak.

BTW, I'm in a system where they supposedly love me (ships are green). You don't kill someone you love for accidentally backing into their car and scraping the paint! That's the equivalent of one pulse beam to a fully shielded police ship... If I KILL a cop, then you can put a shoot-to-kill order / bounty on my head. What I experienced was just wicked police brutality.

End rant.
 
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Waits for avalanche of "watch your fire" posts.

But yeah, watch your fire. That's all there is to it. If you hit a cop by accident, run like heck and hi-wake out of there.

This is an old topic, well worn.
 
If you're allied, you are let off with a few stray shots.

If you continue to have trouble with who you are shooting at, get some engineer upgrades with "smart rounds".
 
This is an old topic, well worn.

There are no old topics here in the PS4 forum :p

I'm mainly bounty hunting as part of the CG, so for now what I'll do is grab a cheap Eagle and hope I can push up a bracket to compensate for losing my big ship :) The same police that killed me can help me survive in my Eagle, LOL. And if not, the rebuy is way cheaper than the 500,000 I just paid (we're all starting off here in PS4 land, so money actually means something to us).
 
There are no old topics here in the PS4 forum :p

I'm mainly bounty hunting as part of the CG, so for now what I'll do is grab a cheap Eagle and hope I can push up a bracket to compensate for losing my big ship :) The same police that killed me can help me survive in my Eagle, LOL. And if not, the rebuy is way cheaper than the 500,000 I just paid (we're all starting off here in PS4 land, so money actually means something to us).

I'm using a Viper for comunity goals, even with good upgrades the rebuy cost is not so high ( around 200 k ) and it performs really well. But basically if you need money there are a lot of courier missions which pay a lot ( a Cobra MKIII is great for those missions and if something goes wrong that little brat can boost at insane speed ).
 
10,000 bounty? That is a little more than just a stray shot.

A misfire hit should only result in a bounty of approximately 500 credits with a nine minute timer to clear the bounty. In order to acquire a 10,000 credit bounty in an RES, you would have had to destroy, possibly almost destroy, the police ship. You should note that if you escape and remain online and the bounty timer expires, you have to H-Jump out of the system, and then you can return, to clear your bounty status. Otherwise, you can log off and then log back on after the bounty timer expires and it should clear the bounty, if you do not wish to H-Jump out of the system. I am not sure if this bug is still affecting the ability to clear bounties, but if you try to log out and log back in a minute or two before the bounty clears, when you log back into the game, the bounty will still be active forcing you to H-Jump out regardless to clear the bounty. Paying the fine is optional after the bounty clears, but not paying the fine could lead to a Dormant Bounty, which will not make other ships attack you in the system, but if you are scanned outside of the system by an NPC bounty hunters with a Kill Warrant Scanner, they may attack you. Dormant Bounties activate if you fail to clear a fine within a week. However, I cannot recall whether unpaid fines incurred from a bounty, if it remains unpaid longer than a week, will convert to a Dormant Bounty, only fines incurred while flying through the system (e.g. running into a ship at speeds over 100m near the slow flight zones in or about a station). If you incur a fine in any system, it will generally post in your transactions tab with a counter counting down the week for the fine to be paid. I wouldn't worry too much about it if you are low on cash, as I recently cleared about 15 million in dormant and unpaid bounties with a Factoring Agent in Choth (an Anarchy system), which is probably the total of all fines I had accumulated over the few years I have played this game.
 

stormyuk

Volunteer Moderator
So I experienced my first death by cop, and it just doesn't seem right, at all. It was a typical FF incident in an overcrowded RES where some police ship flew in front of me while I was firing, earning me a bounty of 10,000 something. At this one tiny stray pulse beam, the entire police force opens fire on me. I tried to run, but it was no use. That was an expense and brutal (and way too easy to make) mistake..

Live and learn, we all do it! I still do it in the Vulture but sometimes I can get out in time, I am usually cautious now with where the cops are relative to the bad guy. But yes, 10,000 seems like either you killed the guy or you maybe got a murder, death, kill rap for hitting a none scanned target who then got murdered by the police. Did you get an 8m wanted cool down or a week?

o7 Fly safe.

Indeed not - but the game itself is not "new"....

No but PS4 players tend to post on the PS4 forum, where lots of people are "new". So we are going to get a lot of this. PC players just don't check what forum they are in. ;)
 
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As others have said, it doesn't add up, 10,000 credits for a stray shot?

Something else must have happened.
 
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Robert Maynard

Volunteer Moderator
No but PS4 players tend to post on the PS4 forum, where lots of people are "new". So we are going to get a lot of this. PC players just don't check what forum they are in. ;)

Indeed they do and, I'd expect, we do. The topic at hand is not new though and "friendly" fire handling is unlikely to be changed again (it's already a lot more lenient than it used to be....). :)
 
As others have said, it doesn't add up, 10,000 credits for a stray shot?

Something else must have happened.

This is good to know. The target moved to the edge of my weapons range, and I was laying on a steady stream of laser fire, but I also have a turret cannon and I had fired off one seeker missile. All was fine one second, and the next all hell broke loose, so it's not like I targeted a cop and just emptied my capacitor into him. I definitely did not get any friendly warnings like, "Hey, watch your fire!"

Perhaps a cop that had no shields / low hull flew in front of my missile and was killed? Like I said, it was further out and happened incredibly fast, so if a cop ship exploded because I hit it with a stray "unlucky" shot, I missed it, but perhaps that would explain the discrepancy?

The only other thing I question is my turret, since it seems to have a mind of its own... It once opened fire on my fighter for reasons I don't understand. Perhaps I'll disable it when in these incredibly busy RES.

Since this is the PS4 forum for us new PS4 users, let me ask my noob question now - is there a place I can go and find amateur pirates all by themselves? A cop ship or two is fine, but not a dozen swarming around like bees getting in my way. Nor am I ready to take on Elite Python pirates like I found in the high RES. Perhaps there's a trick to get interdicted more regularly by pirates that match my own combat capability?
 
Nav beacons are my favourite place to hunt, they're a lot more laid back than a RES can be.

It could be your turret setting needs to be adjusted. It sounds like you have it on free targeting, when you really should have it only shooting at things you've started to shoot at (not near the game right not, so can't remember the correct names used)

Personally I'd not have any turrets on a ship until you're used to fighting
 
This is good to know. The target moved to the edge of my weapons range, and I was laying on a steady stream of laser fire, but I also have a turret cannon and I had fired off one seeker missile. All was fine one second, and the next all hell broke loose, so it's not like I targeted a cop and just emptied my capacitor into him. I definitely did not get any friendly warnings like, "Hey, watch your fire!"

Perhaps a cop that had no shields / low hull flew in front of my missile and was killed? Like I said, it was further out and happened incredibly fast, so if a cop ship exploded because I hit it with a stray "unlucky" shot, I missed it, but perhaps that would explain the discrepancy?

The only other thing I question is my turret, since it seems to have a mind of its own... It once opened fire on my fighter for reasons I don't understand. Perhaps I'll disable it when in these incredibly busy RES.

Since this is the PS4 forum for us new PS4 users, let me ask my noob question now - is there a place I can go and find amateur pirates all by themselves? A cop ship or two is fine, but not a dozen swarming around like bees getting in my way. Nor am I ready to take on Elite Python pirates like I found in the high RES. Perhaps there's a trick to get interdicted more regularly by pirates that match my own combat capability?
Missiles do splash/AOE dammage, if another ship is really close they can become collateral.
Is your turret set to 'fire at will'? Setting it to 'target only' will give you more control.
USSs with 'weapon fire detected' Threat level 1 will generally give you what you want for lone pirates. Threat level 2 are also doable once you have had some pratice. avoid levels 3 and 4 until you have a much stronger ship and skills.
 

Robert Maynard

Volunteer Moderator
Perhaps a cop that had no shields / low hull flew in front of my missile and was killed? Like I said, it was further out and happened incredibly fast, so if a cop ship exploded because I hit it with a stray "unlucky" shot, I missed it, but perhaps that would explain the discrepancy?

The only other thing I question is my turret, since it seems to have a mind of its own... It once opened fire on my fighter for reasons I don't understand. Perhaps I'll disable it when in these incredibly busy RES.

If the cop was subsequently destroyed by an NPC then you, as last player to hit it (within a time limit, I think), would be credited with the kill.

Had you targeted your fighter? Once active, turrets target whatever you do (depending on the mode they've been set to).
 
Trigger discipline may be a forum cliché, but clichés are clichés for a reason. Learn situational and peripheral awareness and only shoot when you know you have a clear shot.

Never shoot at a target at maximum range (unless it's just you and them in the area), the further away you are the more likely it is for "stray" shots to hit something they shouldn't, get in as close as you can before opening up.

PS. A turret set to fire at will can have umm... hilarious consequences in a busy fight.
 
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This is good to know.

10k CR bounty. that would means at least a kill + 4000 cr for something. that really does not add up well.

most probably something else happened:

you originally had unpaid fines in the system. around 9500.

you do a stray shot, you get a bounty which would usually have a 9 minutes times, but your fines are converted to a bounty with this, so you have a 10K cr bounty, and your bounty is 1 week.

always pay your fines in a system where you go bounty hunting. a stray shot can get very expensive with unpaid fines.

i was flying around with a 4,7 mio bounty on my head at one point, as i tested the effect of fines on the backgroundsimulation - 4 699500 in fines, and landed a stray shot on a system security coming to help against an nterdicting pirate.
 
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