Police response in safe systems

At Nav beacons and RES, when bad people do bad things, the coppers turn up and help (I make sure my report crimes is on if I'm taking on the big boys, off if I'm hunting lower value targets).

Been interdicted in "safe" (high security) systems whilst testing how the danger has improved out there today - the police didn't respond even once - I was interdicted by both NPC and players and fended off my attackers over quite a period and the cops didn't show - so, my questions are:

a) is anyone else getting police support?
b) are we supposed to?


Leads me on to thinking about the easy escape mechanic for interdiction. Interdiction is a crime in secure areas - report crimes being on, one would assume that it is reported. On that basis, and if crime reporting was working and the police were responding, surely the devs could make running away from interdiction a little harder. i.e. you have to hang on like mad until the cops turn up, or take a kicking whilst escaping.... If they came with a mop up crew to help you repair any damaged modules, would be even better.

In low sec systems, anarchies and the like, you wouldn't get the police response, so you'd be "on your own" to try and run if you could.

Would make a big difference.....
 
I don't know about interdictions but a high intensity RES there wasn't a single cop till the moment a pirate damaged mu shields then I guess two minutes later there were 6 of them dpsing down the python I was shooting at.
 
About cops - its a bit pointless at Stations to have security when the Station does the job for them! I haven't seen/heard any times that players got persued outside stations. They never have a chance to flee!
Also https://forums.frontier.co.uk/showthread.php?t=155292&p=2376461#post2376461
I wish players could play the roles of Station Security/Police/Navy in loaned ships.
.
Remember in Elite '84 when you shot at the Station and looked back seeing 4 Cops chase you out from the letterbox with their Sirens blasting? That was fun!
 
Last edited:
The police do turn up when you are interdicted, or indeed interdict ..... eventually.
Your standing with the controlling faction seems to alter response time. It is not straight away, it is quicker to call a friend in (PVE or open obviously) in my observation. In fact they tend to turn up just after the battle is over, and you are thinking about the ejected cargo pods.

Simon
 
Ok. So... up the police response and slow the escape mechanic? I would use heat as a limiting mechanism fir the interdictor.... restricting their combat ability until they cool down maybe.
 
About cops - its a bit pointless at Stations to have security when the Station does the job for them! I haven't seen/heard any times that players got persued outside stations. They never have a chance to flee!

Security around stations are mainly there to scan, the station itself has no scanning capability.
 
It makes sense that police response at a Nav or RES would be faster - they're known places of gathering, thus an area of regular patrol. A SC interdiction could happen anywhere in the system.
 
Back
Top Bottom