Poll: Should repair / reload / refuel / commodities purchase take time or remain instant?

Should repair / reload / refuel / commodities purchase take time or remain instant?

  • Yes, I want these to take time.

    Votes: 90 42.7%
  • No, I don't have time to wait. These must be instant.

    Votes: 121 57.3%

  • Total voters
    211
  • Poll closed .
It seems that people tend to want module and ship transfer to take time...
...if you are among these people, I hope you don't mind that repair / reload / refuel...or even loading canisters to your cargo bay...takes as well a realistic amount of time instead of being instant, right?

This would of course slow down even more the game, which is in essence already pretty slow.

Or maybe gameplay should be more important than getting things realistic?
Who would want to wait hours / days for the right spare parts to be ordered, delivered, then the mechanic to fix your ship, uh??

EDIT: My point is just that I am surprised so many people are not happy with the instant ship / module transfer.

EDIT2: I did not write that I want these things to take time. I am just curious how many would like this to happen. Please do not assume I am trolling here.
 
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It seems that people tend to want module and ship transfer to take time...
...if you are among these people, I hope you don't mind that repair / reload / refuel...or even loading canisters to your cargo bay...takes as well a realistic amount of time instead of being instant?

this would of course slow down even more the game, which is in essence already pretty slow.

Or maybe gameplay should be more important than getting things realistic?
Who would want to wait hours / days for the right spare parts to be ordered, delivered, then the mechanic to fix your ship, uh??

What's the gameplay in rearming your ship?

Edit uh??
 
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yes.

1) It should take 30 minutes to refuel and reload.
2) It should take a week to fit a new engine in your ship
3) It should take 8 hours (and a passenger mission) to get your NPC Fighter pilot from your home station to the one you are at
4) If you die, you should float in an escape pod until some kind passerby picks you up. No exceptions. If you're out in the outer rim, good luck ever being found.

cos.. mah immershion!
 
EDIT: I have requested moderator to create a poll...

It seems that people tend to want module and ship transfer to take time...
...if you are among these people, I hope you don't mind that repair / reload / refuel...or even loading canisters to your cargo bay...takes as well a realistic amount of time instead of being instant, right?

This would of course slow down even more the game, which is in essence already pretty slow.

Or maybe gameplay should be more important than getting things realistic?
Who would want to wait hours / days for the right spare parts to be ordered, delivered, then the mechanic to fix your ship, uh??

It wouldn't bother me if it was a token delay, but that delay stops you from playing the game.

A delay on ship transfer doesn't, you don't have to sit in your ship staring at the docking bay until your ship arrives, with repair, reload and refuel, you do.
 
I don't mind if all those things take a small amount of time. Especially if they added some immersion elements like seeing/hearing the work being done. This could be even more apparent once we get space legs.

Just look at the latest SC demo from gamescom. People were hooting and hollering about how amazing it was, yet look at how long it took to take just that one salvage mission. Nobody saw it as a useless timesink though because of the immersion.
 
A delay on ship transfer doesn't, you don't have to sit in your ship staring at the docking bay until your ship arrives, with repair, reload and refuel, you do.
Well, you could still swap / purchase another ship in the meantime...

PS: My point is just that I am surprised so many people are not happy with the instant ship / module transfer.
 
How is it surprising, that people get up in arms because one of the extremely few space games with a decent amount of realism and immersion, gets shifted more and more towards your run of the mill arcade turd ? It´s like being surprised that people get all fired up about ArmA becoming way too similar to you everyday arcade FPS.

If there was gameplay i could occupy myself with while waiting for a short delay ( certainly not 30 minutes ), or rent a ship in meantime, I wouldn´t care at all.
 
Those things already take time, have you seen how long those menus take to load? :p

Joking aside, the main difference with those isn't immersion, but that they don't factor much into game balance. PowerPlay isn't too disrupted by the ability to refuel or repair quickly at stations, and it doesn't crowd out other game mechanics. PvP (what little there is) isn't too impacted either, because someone who's left to go to the station will be out of the fight long enough as is. Making ship transfers instant would be more comparable to removing Supercruise, and allowing you to instantly jump to any station in the system instead (and skip docking by appearing on the pad).

The ability to instantly teleport ships across the galaxy provides a huge disincentive to ever fly combat ships other than supercruising from the station to the RES/CZ. It can easily result in combat ships uniformly fitting D-rated FSDs to save weight (it influences your turn speed a bit), power, and money because they'll never actually jump anywhere in them. It means PowerPlay groups will be able to rapidly teleport combat ships from one Control system to another, resulting in Undermining Whack-a-Mole.

Granted, it'll also make the 8-LY Federal Torpedo (a ship from the Dropship family fitted for maximum weight for ramming purposes) a more "viable" build, but that's probably not worth the disruption it would cause in the rest of the game.
 
Maybe read the many arguments in the many threads?
And, wouldn't these arguments fit into this poll as well?
I just find funny that people don't want to give instant access to ship / modules for valid reason, but being blown up and jumping instantly back into fight is acceptable for instance...

PS: I am fine with things to be instant. ED is slow enough in general.
 
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Dnot bother making the poll, I can tell you the results: 99.99 no, it shouldnt take time.

But but but 80% of players dont want instamagic for ships and module transfer, why why why?

There must be a reason, right? Now, think about it. Or read dozens of posts in this forum. Nah you dont need that either.

Edit: thank you for presenting us with yet another chance to express our utter disagreement with FD' s intention to dumb down the gameplay to unspeakable limits.

The REAL poll says 80% is against instamagic. Why is it possible that you dont understand is what you should try to explain
 
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I'm still baffeld why so many people think its the same. Even more so why something unrealistic is already there menas nothing realistic is needed and everything goes.

While I think we all can agree that sometimes gameplay is more important then realism, can we maybe not also agree that sometimes its the other way around?
 
Yeah right, instant refill concerns everyone and is not likely to be subject of exploit : it is not a matter of "realism" but a balance issue.
If it (edit : ie instant ship/module transfer) goes live i bet my 2cp there will be even less players in open.
 
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Wut. Sit, locked, watching a spinny thing for X seconds or minutes.



Is this an attempt to compare a synchronous user interface action ("refuel") with a proposed asynchronous user interface action ("request ship delivery here")?

If so, please stop, as it's kind of weird.
 
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