Would you be interested in playing a redesigned true MMO (only) version of Elite?
One without multiple instances and a true server client system.
Obviously it would require a separate new team to rework the network code from the ground up to change it from Peer to Peer into a traditional server/client system)
It would also definitely require a monthly a subscription fee to maintain servers and continue development.
Presumably it would have far larger capacity for players in a single system/station (640+) and systems would not have split instances but rather every player would be put into the same system or station (until the new higher max player limit was reached after which they would simply get a message that the system/station full and the route cannot be safely made until other players leave and make room/space)
One aspect, the "player driven" element would obviously be much more of a focus in such an MMO version as true blockades would be possible and empire building (owning stations/assets) would presumably be much more relevant and included.
in this light other forms of gameplay would also have more meaning as smugglers (who run blockades) would have to outwit actual players rather than simply go cold and fly past the AI.
Lone wolf mercenaries could also be employed by player groups with a system of group bounties.
basically there would be room for many style of emergent gameplay.
One without multiple instances and a true server client system.
Obviously it would require a separate new team to rework the network code from the ground up to change it from Peer to Peer into a traditional server/client system)
It would also definitely require a monthly a subscription fee to maintain servers and continue development.
Presumably it would have far larger capacity for players in a single system/station (640+) and systems would not have split instances but rather every player would be put into the same system or station (until the new higher max player limit was reached after which they would simply get a message that the system/station full and the route cannot be safely made until other players leave and make room/space)
One aspect, the "player driven" element would obviously be much more of a focus in such an MMO version as true blockades would be possible and empire building (owning stations/assets) would presumably be much more relevant and included.
in this light other forms of gameplay would also have more meaning as smugglers (who run blockades) would have to outwit actual players rather than simply go cold and fly past the AI.
Lone wolf mercenaries could also be employed by player groups with a system of group bounties.
basically there would be room for many style of emergent gameplay.
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