I'm sorry (sincerely so) if this is a done-to-death topic. But I'm still seeing a lot of complaints and/or observations about lack of content and variety in Things To Do.
To some extent, while I'm having great fun in the game, I can see the point. I'm not a fighter, at least beyond some low-level bounty hunting of NPCs (I play solo). I'll trade, a bit, but what draws me to games mostly is exploration: the ability to disappear out into the wilds for days, weeks at a time.
This is something ED offers at an unpredecented scale (well, unprecedented since FFE, anyway) - but... I admit I haven't taken to exploring as some have because, if I'm honest, watching planets gliding by, whilst beautiful in its way, isn't really exploring, for me. It's more just travelling to the place you want to explore. There isn't really any 'wild' to disappear into: there's just space.
Real exploring, if it comes at all - and I hope it does! - will come with planetary landings. And this is where I get curious about what - realistically - I can expect from the planetary landings expansion.
Exploration, in my Perfect Space Game what I have programmed in my head, would involve arriving in orbit of a planet, and running a scan from on high in order to establish topography, atmosphere composition, gravity, etc. Maybe a scan for life traces.
Then pick a landing spot, de-orbit, fly the approach and landing manually, touch down wherever you like on the surface. See the terrain, clouds, oceans, rivers, plant life - plains, forests, deserts, jungle, whatever. You can fly over the landscape, fly through canyons and over mountains, skim the oceans. And then, when you land, you can get out and wander. Venture into the forests, delve into caverns and climb the hills. Maybe even find ruins? Fly through the clouds of gas giants.
Can I go out into the galaxy and find views, encounter animals and plants that perhaps no other player has seen before, and take pictures of them? Now that would be exploring! Basically Space Engine, but with plant life, animals and weather? But is it a realistic expectation?
To some extent, while I'm having great fun in the game, I can see the point. I'm not a fighter, at least beyond some low-level bounty hunting of NPCs (I play solo). I'll trade, a bit, but what draws me to games mostly is exploration: the ability to disappear out into the wilds for days, weeks at a time.
This is something ED offers at an unpredecented scale (well, unprecedented since FFE, anyway) - but... I admit I haven't taken to exploring as some have because, if I'm honest, watching planets gliding by, whilst beautiful in its way, isn't really exploring, for me. It's more just travelling to the place you want to explore. There isn't really any 'wild' to disappear into: there's just space.
Real exploring, if it comes at all - and I hope it does! - will come with planetary landings. And this is where I get curious about what - realistically - I can expect from the planetary landings expansion.
Exploration, in my Perfect Space Game what I have programmed in my head, would involve arriving in orbit of a planet, and running a scan from on high in order to establish topography, atmosphere composition, gravity, etc. Maybe a scan for life traces.
Then pick a landing spot, de-orbit, fly the approach and landing manually, touch down wherever you like on the surface. See the terrain, clouds, oceans, rivers, plant life - plains, forests, deserts, jungle, whatever. You can fly over the landscape, fly through canyons and over mountains, skim the oceans. And then, when you land, you can get out and wander. Venture into the forests, delve into caverns and climb the hills. Maybe even find ruins? Fly through the clouds of gas giants.
Can I go out into the galaxy and find views, encounter animals and plants that perhaps no other player has seen before, and take pictures of them? Now that would be exploring! Basically Space Engine, but with plant life, animals and weather? But is it a realistic expectation?