Pool paths

It would be great to have an option to build “pool paths” which are only accessible if guests have purchased a pool pass and have already changed into swimming clothing as I’ve found that a lot of guests still crowd the pools who are not changed to use pools/slides.
 
I built a lazy river around a circle. In the middle I put three pools. The guests couldn’t find the pools because there was a lazy river between them and the pools. I wish guests were smart enough to find a route to the pool. Same type of thing with transport rides. I don’t think it’s smart to lock away a part of the park that is only accessible via a transport ride. This concept is amazing IMO but the guests aren’t smart enough to know that if they want to ride that monster coaster behind the mountain, they’ll have to jump on the tram. I wish there was this kind of AI in the peeps. Same with your request basically, give peeps better brains. Why are the clothed visitors walking through and around my water park?
 
The transport thing, seems to work now, at least for me. I actually redid the scenario with the big cliff and the monorail, the coaster i built on the otherside now has a good queue. It doesn't seem to work good with cable cars.

For the waterpark, why are they there? What are they doing? Click on the guest and check their activity. The AI is not that bad, but not the smartest either. If you got a food stall in the middle of your waterpark: yes expect clothed guests there, if you got the toilets at the end: expect clothed guests there. If the shortest way from the entrance to the big rides leads through your pool expect clothed guests there.
For example: I have a pool complex with 6 pools, 2 bigger at the start, with the food court on one side, the slides and smaller pools in the back. I have clothed guests stolling on the bigger pool, which is fine by me, they are the for the food, sitting on benches, going to the toilet. In the deeper pool area there are no clothed guests, besides the occassional stray guest, which is fine by me, with 1,5k guests in the pools/Slides, you always have the one who is lost. Feels even realistic for me.

First i got more guests strolling around the pools: I placed another Guest service and a lot of changing rooms and it solved the problem. Groups have individual tolerances for shop queues and facility queues too. So if they can't buy their pool pass, they swarm a bit out, see if they could do another thing. If your changing rooms are clogged, they don't change but stay at first on the area looking for something to do.

The game actually throws a lot of individual infastructural challenges at you and the fun thing is, it actually works really good in this game.
 
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