Poor performance in surface SOLVED (it works for me)!!!

This is a possible solution to the performance problem when you hit a sad 2fps when landing or in a station, it worked for me and I hope it works for the largest number of players as well, since apparently not even Frontier has noticed. this and has treated it as it should.
Just close the game and go to the path C: \ Users \ your user \ AppData \ Local \ Frontier Developments \ Elite Dangerous \ Options \ Graphics and delete (backup if you want) all the content. Start the game and it will start with the default graphics, configure it to your liking and test the performance again ... enjoy it!
 
We've been here before, and it's no different now; it provides maybe a temporary boost, but it always eventually degrades again, meaning you will have to keep doing it over and over.
 
Warning, your "GraphicsConfigurationOverride.xml" file lives at the location the OP suggests you delete.

If you use this file, or have edited this file for your cockpit HUD or for other mods like @Old Duck's graphic mod, you may want to keep it.

You should delete everything else, but you may want to keep this file.

The colors of you HUD will not change your performance. But other settings you deemed beneficial might hinder your performance.
 
If you have been in computer industry, then it seems you have no idea on how severs work :)
This is a server issue and anything we do, is placebo.
 
I found this thread and decided to give this method another try and my performance is noticeably worse now in most areas. I should have just left well enough alone -.-

Edit: I found out why! It's not supersampling correctly anymore so now the picture looks sharp (finally) but frequently dips in frames. Jeez, it's the same feeling I had 15-20 years ago when HD tvs made it clear just exactly how bad CRT resolutions were.
 
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It will stabilise. The file only deletes shader cache, nothing more. After build-up, it will be optimal again.
The more performance drop you are noticing, is coincidence. It's server based and the same place, in different time, can perform better sometimes.
Try a dead settlement or a finished CZ to see that there is a server issue.
 
We've been here before, and it's no different now; it provides maybe a temporary boost, but it always eventually degrades again, meaning you will have to keep doing it over and over.

Deleting the Options directory just forces a rebuild of all the option files...it only helps if there were old/incorrect settings being parsed, but if it does help, nothing it fixed should degrade, unless new bad settings are set or bad tweaks are put in the Override.

If you have been in computer industry, then it seems you have no idea on how severs work :)

The game is P2P and almost everything runs on the client. The 'servers' mostly only facilitate client authentication, matchmaking, chat, mission boards, and intermittently saving the state of CMDRs.

This is a server issue and anything we do, is placebo.

Severe loading performance issues often exist even when there is no network traffic and no reason for network traffic/updates to be the hold up.
 

StefanOS

Volunteer Moderator
It will stabilise. The file only deletes shader cache, nothing more. After build-up, it will be optimal again.
The more performance drop you are noticing, is coincidence. It's server based and the same place, in different time, can perform better sometimes.
Try a dead settlement or a finished CZ to see that there is a server issue.
Correct, dead settlement or finished CZ have stable fps, but your conclusion is wrong. Its and P2P game, and as Morbad wrote the code is running on the client PC. If you are alone or in SOLO you are the MASTER of your instance, and if you are with other players someone gets to be the MASTER of the instance. So we have a code issue in the clients, and hopefully the DEV's will find the time to do the changes needed to run CZ at decent framerates. The problem with the Server's load and fps dropping because of it, thats the other spacegame...
 
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It will stabilise. The file only deletes shader cache, nothing more. After build-up, it will be optimal again.
The more performance drop you are noticing, is coincidence. It's server based and the same place, in different time, can perform better sometimes.
Try a dead settlement or a finished CZ to see that there is a server issue.
That suggests an issue with AI, not "server". You have the same drops in solo when next to no connection with the server is required.
 
It could be coincidence or that I'm some sort of Neo like messianic figure, but when I was testing the game I accidentally touched the side of my monitor and I gained 10 fps.

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