I have now owned many of the ships available in the Elite universe and they all feel poorly developed and suffer from mis-guided design. This is meant to be a Space Sim, so why do all the ships do the same thing?
They all feel like they were designed from the same canvas, the same design principals with the only thing separating them from one another being a different skin with some minor modifications. Take the ASP "Explorer" I presumed it was a good ship to explore in. For $7 million plus another 8-10 to fit it out, I really don't get much bang for my buck. With a mere 34 light year jump range for $17 million, I should be getting double that.
The Cobra costs 20 times less and has a jump range that can almost match the ASP. If I were to dissect the ASP, I would re-design it to have no hard points for weapons., no cargo hold, weaker shields, stronger hull (for the numerous encounter with Stars), a regeneration system for the life support, something along the lines of a fuel scoop, which would work by Flying close enough to a Water based planet and scoop the H2o to get the oxygen component. An explorer doesn't need guns, it should be fast and nimble and have a small heat signature.
Apparently in the future ships are all made to do everything, and do everything poorly. Where is the mining ship, that has a tractor or another method for collecting fragments?
It makes the game as a whole feel rushed and under-developed. Would anyone buy an off-road car that has no windscreen, a 5 litre fuel tank and slick tires. The customisation of each ship is great, but it just means people are all flying around in ships that all do the same, all you need to do is swap some sub systems around and hey presto it is now a trader, a fighter an explorer. The ideas lacking in the ship design have a direct impact of the overall feeling of an unfinished, rushed and underdeveloped game.
They all feel like they were designed from the same canvas, the same design principals with the only thing separating them from one another being a different skin with some minor modifications. Take the ASP "Explorer" I presumed it was a good ship to explore in. For $7 million plus another 8-10 to fit it out, I really don't get much bang for my buck. With a mere 34 light year jump range for $17 million, I should be getting double that.
The Cobra costs 20 times less and has a jump range that can almost match the ASP. If I were to dissect the ASP, I would re-design it to have no hard points for weapons., no cargo hold, weaker shields, stronger hull (for the numerous encounter with Stars), a regeneration system for the life support, something along the lines of a fuel scoop, which would work by Flying close enough to a Water based planet and scoop the H2o to get the oxygen component. An explorer doesn't need guns, it should be fast and nimble and have a small heat signature.
Apparently in the future ships are all made to do everything, and do everything poorly. Where is the mining ship, that has a tractor or another method for collecting fragments?
It makes the game as a whole feel rushed and under-developed. Would anyone buy an off-road car that has no windscreen, a 5 litre fuel tank and slick tires. The customisation of each ship is great, but it just means people are all flying around in ships that all do the same, all you need to do is swap some sub systems around and hey presto it is now a trader, a fighter an explorer. The ideas lacking in the ship design have a direct impact of the overall feeling of an unfinished, rushed and underdeveloped game.
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