Poorly Designed Ships

I agree with the OP.

An explorer should be a small to medium ship with:
Small Power Plant. Power distribution, thrusters, life support, sensors
HUGE frame shift drive and fuel scoop
2 class 1 slots for scanner and surface scanner
a lot for an auto maintenance unit
maybe 2 small hard points

This way the only thing you could reasonably do in this ship is explore and it would be very good at it.


At the moment the best explorer is the mainly un-affordable Anaconda.
The best trader is the mainly un-affordable Anaconda.
The best fighter is the mainly un-affordable Anaconda.
 
I agree with the OP.

An explorer should be a small to medium ship with:
Small Power Plant. Power distribution, thrusters, life support, sensors
HUGE frame shift drive and fuel scoop
2 class 1 slots for scanner and surface scanner
a lot for an auto maintenance unit
maybe 2 small hard points

This way the only thing you could reasonably do in this ship is explore and it would be very good at it.


At the moment the best explorer is the mainly un-affordable Anaconda.
The best trader is the mainly un-affordable Anaconda.
The best fighter is the mainly un-affordable Anaconda.

I disagree with you on pretty much everything except your explorer build.

Best explorer is subjective. Largest jump range sure, Anaconda but the Cobra/Hauler/ASP/Adder/T6 are all good at exploring and for the price you could argue their much better value for money and therefore better. People even explore in ships like the FDL.
Best trader, sure could be Conda but the Python does outposts better (obviously) and the T9 does more at a time.
Fighter I'd go for Python/FDL/Vulture over Anaconda any day depending on your preference. Conda is terrible for anything except supporting players in a wing by tanking damage.

Also why can't the "best" ships be unaffordable to most. It'd be boring if everyone was flying the exact same ship since its the "best".
 
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Best explorer is subjective. Largest jump range sure, Anaconda but the Cobra/Hauler/ASP/Adder/T6 are all good at exploring and for the price you could argue their much better value for money and therefore better. People even explore in ships like the FDL.

The best explorer is the Orca. All ships can jump around systems, but only in the Orca can you take a dump on a gold plated toilet while orbiting a distant world. I rest my case.
 
One thing that really bothers me about the larger ships in elite is how they move in combat. This might just be the NPC's right enough. When you engage a clipper, or an Anaconda in combat, they just kinda stay still and rotate clumsily as they try to get you with their front facing weaponry. Now, I know you can equip turrets on big ships, but it does seem a bit silly to have a ship that handles like a whale have front facing weaponry.

I think they absolutely should have devastating front facing weaponry on large ships, they just should also have the ability to take smaller turrets instead and be unable to reliably bring the fixed weapons to bear on nimble targets. A Python's fixed Plasma Accelerator should hurt a lot, but it should also be unlikely to get to use it on a nimble craft like an Eagle, and instead rely on size 1 turrets for those opponents.
 
So tell me, Why would you want to go down to a planet to harvest water to get the Oxygen component for fuel anyway? did you not know that our power plants in the year 3300 are fusion based?
 
I don't think the design is poor they all look or sound nice I just think they need to balance the equipment. Currently the big ships always win because of shield cells and gimbled weapons. Anacondas and Pythons always win because they are so powerful. A skilled pilot in a Viper for example should be able to kill someone but it's near impossible or so rare. I watched a Youtube hunter who's defiantly a good pilot duel for 15 minutes with a big ship and only managed to get him to 99% hull because of shield cells.
 
As a relatively new player, I'm definitely more than a bit dismayed at the ship choices available. What I mean is, we have a ton of ships at the low end (up through the Asp, and yes I have an Asp for everything other than BH work, and for that I have a Vulture) but then we make the jump to Imperial Clipper, which costs almost 4 times what an Asp does, and then the next ship (not talking cargo ships here) is 2.5x more expensive than that (rough parity in cost with the FDL and Python) and then we have 3x *that* to get to the Anaconda. Choice is all but gone one you start actually making money...and literally only two high mid-range ships and ONE highest end ship?

We need more ships with varying capabilities. I'm still trying to learn as I approach earning the money for a Fer De Lance (which evidently not a lot of people use) or a Python as to which I will buy because I'll be stuck in that ship for a very long time and then will have no choice at all at the high end other than to buy it or not.

I know the devs have a lot on their plate because there are many, many things that need to be done (I want to end up being able to get in a knife fight in a cantina in an anarchy system outpost over the stripper I've been tipping while waiting for a meeting with a smuggler...for example) but we need more ships, and they need to be from the 10 million range, 20m, 30m, 40m, 70m, 90m, 110m, 125m, hopefully with at least 2-3 at each price point and NOT cargo ships. 2 mid-range and 1 high end ship is unacceptable. I won't even go into the PP weapon rewards sucking, or the rank missions now being non-existent (because as former military, we knew to the exact day when we were getting promoted, it was never a surprise). It seems to me as if the devs are making it harder to get money, harder to improve, and not doing anything to make this better, like more ships.
 

Spog

Banned
I have now owned many of the ships available in the Elite universe and they all feel poorly developed and suffer from mis-guided design. This is meant to be a Space Sim, so why do all the ships do the same thing?
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Couldn't agree more. +1 rep

Wouldn't the most sensible design for any space combat ship be a sphere?

Been reading Peter F Hamilton?

It didn't start with Peter Hamilton, nor was it ever likely to, he being a mediocre author. If memory serves Doc Smith wrote of spherical starships decades earlier in the Skylark series. Try Skylark Duquesne.
 

Achilles7

Banned
When 1.3 hit, I'm sure the promise of the sleek Courier persuaded many to side with the Empire, but hang on I thought, that means the Feds will prob get a ship in the next..Federal Corvette?? So I'm a Fed and proud to stand against slavery! (& no it isn't their choice..that's the same argument as the exploitative wages in the third world!)

BTW 'love the very stylish breeze blocks either side of the cockpit on my vulture.
 
Oh people do hold lower ships for running missions and the like.

I still have my Adder and Cobra, long after I could afford much, much more. They do the job. Both are great, for patient explorers. The Adder is nearly the perfect bulletin board ship, for the price.
 

Achilles7

Banned
As a relatively new player, I'm definitely more than a bit dismayed at the ship choices available. What I mean is, we have a ton of ships at the low end (up through the Asp, and yes I have an Asp for everything other than BH work, and for that I have a Vulture) but then we make the jump to Imperial Clipper, which costs almost 4 times what an Asp does, and then the next ship (not talking cargo ships here) is 2.5x more expensive than that (rough parity in cost with the FDL and Python) and then we have 3x *that* to get to the Anaconda. Choice is all but gone one you start actually making money...and literally only two high mid-range ships and ONE highest end ship?

We need more ships with varying capabilities. I'm still trying to learn as I approach earning the money for a Fer De Lance (which evidently not a lot of people use) or a Python as to which I will buy because I'll be stuck in that ship for a very long time and then will have no choice at all at the high end other than to buy it or not.

I know the devs have a lot on their plate because there are many, many things that need to be done (I want to end up being able to get in a knife fight in a cantina in an anarchy system outpost over the stripper I've been tipping while waiting for a meeting with a smuggler...for example) but we need more ships, and they need to be from the 10 million range, 20m, 30m, 40m, 70m, 90m, 110m, 125m, hopefully with at least 2-3 at each price point and NOT cargo ships. 2 mid-range and 1 high end ship is unacceptable. I won't even go into the PP weapon rewards sucking, or the rank missions now being non-existent (because as former military, we knew to the exact day when we were getting promoted, it was never a surprise). It seems to me as if the devs are making it harder to get money, harder to improve, and not doing anything to make this better, like more ships.

Whoa! u sure want a detailed game mate! LOL but, 100% agree with the poor ship categories..for me FD should have thought through the process more of how beginners make their cash and price each upgrade accordingly. I moved to the highly competent Adder in 2-3 days. That should have taken at least a couple of weeks and I now have my Vulture (fully A specced within a week and a half of playing the game!) Now what? 4 weeks in, I could now get a Python but not highly specced..not really interested in the bigger ships.
Personally, I would assassinate my President, Zachary Hudson for an eagle that was fast, had class 2 weapons and no power problems!
 
Wouldn't the most sensible design for any space combat ship be a sphere?

I agree

borg_sphere_ortho__updated__by_unusualsuspex-d7hrc2m.jpg
 
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