Your Feature Request / Idea
Hi Frontier - I hope this doesn’t get lost in the pile because I think it may be valid and beneficial to implement. My suggestion is a change to the size of social/population monitors to enable site B style parks. Love your work and excited for 1.5!
Issue: currently the population capture area is so large, when making vast enclosures, many animals get uncomfortable despite being far less densely populated then smaller paddocks.
Solutions :
1. Decrease the size of the population measure and social measure on herding/ flicking animals so that it more specifically looks at density of the immediate herd (mixed species), not the entire population in a HUGE size enclosure.
2. For animals with Low population requirements (e.g ankylosaurs), make the population measure proportional in size to their environmental requirements - so they’re only getting bothered by large numbers of animals in their immediate vicinity (like at a watering hole!) that way you can have groups of Ankylosaurs in Site B maps that will only get overwhelmed if a giant herd of hadrosaurs stop by.
3. Instead of the mechanic where comfort continually decreases - make it so that it kind of acts like a more solid, 20% decrease, without it falling all the way to 0 if they are 1 or 2 dinosaurs over their limit. That way they are far more likely to break out in a storm or if other requirements aren’t met, but not JUST because their population limit is over.
Hi Frontier - I hope this doesn’t get lost in the pile because I think it may be valid and beneficial to implement. My suggestion is a change to the size of social/population monitors to enable site B style parks. Love your work and excited for 1.5!
Issue: currently the population capture area is so large, when making vast enclosures, many animals get uncomfortable despite being far less densely populated then smaller paddocks.
Solutions :
1. Decrease the size of the population measure and social measure on herding/ flicking animals so that it more specifically looks at density of the immediate herd (mixed species), not the entire population in a HUGE size enclosure.
2. For animals with Low population requirements (e.g ankylosaurs), make the population measure proportional in size to their environmental requirements - so they’re only getting bothered by large numbers of animals in their immediate vicinity (like at a watering hole!) that way you can have groups of Ankylosaurs in Site B maps that will only get overwhelmed if a giant herd of hadrosaurs stop by.
3. Instead of the mechanic where comfort continually decreases - make it so that it kind of acts like a more solid, 20% decrease, without it falling all the way to 0 if they are 1 or 2 dinosaurs over their limit. That way they are far more likely to break out in a storm or if other requirements aren’t met, but not JUST because their population limit is over.