Positioned way too close to star after jumping (heat damage!!!)

Hi folks.

Quick question...Has anyone jumped (while out in the void exploring) and found that they were sort of "stuck" in between two scoop-able but very closely situated stars afterward?

This has happened to me twice in the last 3 days. My ship (Anaconda) is OK initially after the jump but when I move (very slowly and deliberately) to position myself to scoop fuel, the heat begins to spike and consequently damages it. I've managed to make it out both times with a functioning vessel though it's performance was somewhat diminished from the heat. This made for REALLY slow going trying to make it to the nearest port for repair..... I've been fortunate to find one within 3000ly...3600ly both times.

This is my umpteenth time doing a long haul in the black but the first time I've experienced this circumstance...I considered it a fluke the first time then it happened again.

I couldn't jump out of the vicinity of the star due to too rapid of heat heat build up as I was attempting to align with the jump point. I finally had to determine the best vector for taking me away from the star(s) using the external camera suite, then go to max sub-light speed and walk away from my computer for a few hours. When I returned my Anaconda was far enough away from the sun(s) to make the jump without too much more heat damage.

I was just wondering if this situation is common with other Commanders.

Oh yeah...the two times this happened there were at least three stars in the system and were in very, very close proximity to one another.

Thanks for any enlightenment offered (if there is any to be had for this situation):cautious:
Bizz:mad:
 
It's not uncommon to arrive infront/through/behind a secondary star. A search for "brown pants" will take you to a few of those threads.

My usual reaction is to ensure max throttle, identify a safe exit vector and get the hell out of there (in super cruise). So I must admire your calm while trying to do some leisurely scooping during such a situation :cool:
 
It's not uncommon to arrive infront/through/behind a secondary star. A search for "brown pants" will take you to a few of those threads.

My usual reaction is to ensure max throttle, identify a safe exit vector and get the hell out of there (in super cruise). So I must admire your calm while trying to do some leisurely scooping during such a situation :cool:
Thanks but I didn't realize what was happening for a few seconds the first time. That situation really tested my knowledge and experience I've picked up playing this game over the last few years.o_O
Thanks for the reply Red...
Bizz
 
The worst is when you hit the hyperjump button, then go AFK for a couple of minutes without realising you've just jumped into a contact binary star and you're burning up. You come back and see the rebuy screen.

That's not a good feeling, when you had two months worth of exploration data onboard. Had. Past tense now.
 
The worst is when you hit the hyperjump button, then go AFK for a couple of minutes without realising you've just jumped into a contact binary star and you're burning up. You come back and see the rebuy screen.

That's not a good feeling, when you had two months worth of exploration data onboard. Had. Past tense now.

And that's why you never go AFK unless you know your ship is in a safe place.
 
And that's why you never go AFK unless you know your ship is in a safe place.

True. 5000 jumps where nothing happens can lead you into a false sense of security. Hyperjumps are not "safe". You could get hyperdicted, or jump right into a star - or a planet. I've seen Hot Jupiters orbiting their star at the arrival-point distance; arriving from just the wrong direction at just the wrong time in such a system could land you directly inside a planet. I'm not sure the FSD safe-arrival protocols check for planets.
 
One important phrase : heatsinks, good. Another important phrase: no heatsinks, bad. I always have 2 heatsinks mounted for those times when the star hits the fan. On one hairy occasion I used 3 out of four, but escaped unharmed. Admitting a certain element of luck there, too.
 
One important phrase : heatsinks, good. Another important phrase: no heatsinks, bad. I always have 2 heatsinks mounted for those times when the star hits the fan. On one hairy occasion I used 3 out of four, but escaped unharmed. Admitting a certain element of luck there, too.
And AFMU.
Very good.
 
It happens. Not very often, but happens. Over time you will develop a sort of "automated reaction" to this and should be able to escape with very little damage or no damage at all. There is a much more rare possibility when the secondary star is actually a supergiant. This makes things a lot more dangerous and the standard escape procedure doesnt work. Found this the hard way, the encounter left me with 5% hull remaining :) Guess not many have seen a supergiant that close

HnS8iDk.jpg
 
It does happen

That's one reason to turn off anything you don't need when you're out in the black

I turn off shields and power distributor and anything not essential to keep baseline heat to a minimum

I never use heat sinks anymore

AMFU - I carry one or two sometimes just because I can - but usually don't need to use them

I've traveled over 40KLY many times without taking any damage

YMMV
 
Thank you for all the replies Commanders.

...and as far as automatic response to these circumstances goes... I just don't "twich" until I look around..... that is if it seems/feels "closed in" on me when I first arrive.(y)

Bizz
 
You must be running a very hot build. Why don't you shut down all these shield boosters and see if temps improve

(Yes I carry heatsinks when exploring, but never really needed it as my build is fairly cool)
 
[QUOTE}
"You must be running a very hot build"

Actually my Anaconda runs really cool...it does 36ly jumps fully outfitted with A equipment...weapons, cargo holds and all and doesn't exceed 53 temp on arrival. The temp will begin to rise a bit when scooping and even then not over 64 (unless I get way too close).

I've only had problems when I jumped into a Bi/Tri-nary+ system with all the stars crammed into a bunch.

But reading what star types lie ahead and their number on the route mapping page before jumping doesn't indicate how they are grouped...unfortunately.

Bizz
 
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[QUOTE}
"You must be running a very hot build"

Actually my Anaconda runs really cool...it does 36ly jumps fully outfitted with A equipment...weapons, cargo holds and all and doesn't exceed 53 temp on arrival. The temp will begin to rise a bit when scooping and even then not over 64 (unless I get way too close).
Tip: turn off modules you don't need or use.

When I turn off all unnecessary modules, I get my exploraconda down to under 20 in temp. If you're not going to land on a planet, turn of your shield. No use in SC. And I turn of AFMs and repair limpets etc too. No need for juice going to cargo hatch either.
 
I never use heat sinks anymore

AMFU - I carry one or two sometimes just because I can - but usually don't need to use them

I've traveled over 40KLY many times without taking any damage

YMMV

Over a million ly and I've never carried a heat sink, and only recently started carrying an AFMU, I jump into system with full throttle, those nasty ones you just need to quickly assess the situation and point in the right direction, gets you out safely every time. Only after you are out safely consider going back to scoop, you can then pick the safe side of the star to scoop from. They are a rarity now, used to be a lot more common, but being rare it gives you a bit of a thrill when it happens, and of course being rare now means most beginning explorers don't run into one for the first few thousand jumps and so are completely unprepared when it happens.
 
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