Positive Things about the Beyond Beta

There are LOTS of threads about all the doom that might be Beyond update 1 and the beta we are about to see. I've even posted in a few. We need at least one positive thread. So, please only put positive feedback here and stick your negative feedback in the other threads. Since I know that is hard, I'll settle for neutral or even wait-and-see feedback.

I shall start...

Chieftain

What I've seen of the Chieftain looks far more positive than negative. Judging from how it was handling in the 3 videos, it is quite nimble. It looks far more like I would imagine a space ship to look than most of the other ships in the game. It's not a flying wing (which makes little sense outside of an atmosphere) and nor does it look like a flat of brick with rockets strapped to it (I'm looking at you Lakon).

Staying positive: I like the flying wing look. The Vipers (both of them) are my favorite looking ships, followed closely by the Python and Anaconda. I love the look of DeLacy designs.

I admit I am a bit concerned about the number of general purpose optional internals in the Chieftain. I fear that those three military only slots will go to waste in the vast majority of use cases. They also take away so many options that I doubt the explorer players (and possibly the bulk cargo players) will use it. But, I don't know that for sure. It still have 5 or 6 (if I remember correctly) internal slots. That might be enough for exploring given how tough it can be with reinforcements. It's something to test.

Engineering

We can't really look at the changes to engineering progression in isolation. We also have to look at what else has changed. The new materials brokers mean we can swap otherwise useless materials for the ones we need (assuming we can swap vertically as well as horizontally). I don't know about you but I've got a lot of materials in my inventory that I have absolutely no use for. If I can swap those at a not-insane loss to what I need, then the only real difference between the old jump right to G5 and roll-roll-roll until you are happy might only involve hitting the roll button a few more times. If that is the case, then it's not much different. The grind (in the current version of engineers) for me is getting the right materials, not the rolling.

Plus, with the change to how engineering rolls work, with each roll always meaning improvements on the previous roll, it takes away a lot of frustration. When I did my first engineering roll, I had no idea if it was "good" or not, it definitely wasn't a "god" roll. But everything was kind of in the middle. My second roll put some positive effects a bit better but the power usage went almost as far negative as possible. Was that better? I still don't know. Fortunately for me I had enough materials to try a third roll which put everything better than the first roll, so I took it. I still don't know if I should have gone and gotten more materials and tried a bunch more rolls. With the new system, I can keep rolling until I'm happy.

Plus, we also have the workshops in stations other than the engineers homes. This will cut down on flight time (possibly significantly). That cuts down on the grind of flying back and forth (particularly if you are far from the engineer).

Point being, they've made enough changes in the engineering side of things that we won't really know if they kicked up the grind or lowered it with all the other aspects put around it. We have to try it out. That's what the beta is for.

Planets

I don't know how anyone can be upset about this. Worst case, it's less blah beige in the planets. That's just more eye candy and a good chunk of ED is about the eye-candy. Best case, we are able to use the color variations to more easily figure out where to land to get the materials we want/need (thus avoiding the trade-in losses). So, even this needs to be factored into the new engineering grind (it's not like the old engineering wasn't a grind).

Summary

There is LOTS of good in what they've shown us so far.

Chieftain looks awesome or at least looks different from all the other Lakon ships.

Planets look more interesting and have the potential to cut down on engineering grind by letting us better identify what to expect on the planet.

Engineering becomes more predictable, which is good for reducing frustration in a lot of us.

Material brokers have the potential to cut down on materials grinding by virtue of trading in what you don't want for what you need.

Workshops have the potential to cut down on travel time by letting us avoid going all the way back to the engineer when we want to upgrade.
 
I understand some of the concerns regarding leveling up modules every time rather than skipping to the top tier.
Personally though, I have no issues with it. I agree with the thinking of upgrades to your ship being an ongoing thing, not rushing to the top, and I've engineered all my favourite ships. I'm probably going to engineer them more again, not a problem.
As far as all the other tweaks and improvements: looking forward to trying them out.
Chieftain should be good fun and change things up a bit.
Any improvements to planets is great and appreciated. More to come?! Yay

All in all I'm happy. Very happy.

But this forum sometimes! Honestly, a few toys get swapped and the dummy gets spat out. ☺
 
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Jenner

I wish I was English like my hero Tj.
Looking forward to the Chieftan and the planet stuff quite a bit. :)
 
Just skim down the following lists, it ALL looks really good to me (I started to list them out like you've done in the OP but I just ended up mentioned EVERYTHING).

https://forums.frontier.co.uk/showt...Part-1-Recap?p=6303147&viewfull=1#post6303147

https://forums.frontier.co.uk/showt...Part-2-Recap?p=6311412&viewfull=1#post6311412

https://forums.frontier.co.uk/showt...Part-3-Recap?p=6327231&viewfull=1#post6327231

The only things I'm not entirely happy about are maybe the need to engineer new modules through every level from 1-5 (I think we need to see how that feels in practice before casting final judgement on it) and the potential ruining of the gameplay around use of the KWS (see here rather than polute this thread).
 
Well for me the positive things I am looking forward to, in no particular order, are:

1. Chieftain
2. Planet colours (Ed hinted strongly in live feed of further planet improvements in future time)
3. Materials increase to 100 each
4. Data increase to 100 each
5. New callsign audio options (didn't see this in stream but has been shown via twitter since i.e. commander name, ship name or ship ID) https://twitter.com/AMBRSurreth
6. Ability to exchange materials
7. New technology/weapons
8. Engineer upgrades without special abilities from other stations via remote
9. New ship HCS voices (despite already having Voice attack personally)
10. Galnet audio (despite already using EDDI for this now)

So plenty of positives for me
 
I think all changes are great aside for the silly G1->G5 upgrade path.

Really looking forward to wing missions providing an actual challenge to a wing. (I hope, but... 2.1)
 
What a concept right?

I think for most of the doomsayers, the state of ED is simply a vehicle for them to spew their toxic bile out over their own personal failures.

Shouldn't you have a go at the OP then ?
Because he's already judging the beta before it has even started.
 
I all looks pretty good to me, taking the game in the direction they have always wanted. Not saying I will be using it all, but it looks like an excellent package to me.
I just hope they articulate how they intend these new features to be used, it is clear that some loud people don't "get it".
 

Jane Turner

Volunteer Moderator
How about the improvement to mining - barely mentioned, but now you can have your limpets ignore bertrandite, indite, whatever....
 
Shouldn't you have a go at the OP then ?
Because he's already judging the beta before it has even started.

Keeping an open mind until we can actually try the changes out is a far cry from proclaiming the end of the world based on limited data and ZERO actual hands on experience.

You naysayers really don't get it do you? You have ZERO credibility with the majority of the ED community based on your previous abysmal track record of constantly proclaiming the impending demise of this game. A demise that never comes.

Why do you think we constantly mock you?
 
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Wing missions!

It looks like I will be able to do my own mini-CG’s even in solo. Filling up my Cutter with many hundreds (perhaps thousands) of tons of commodities for fun and profit. This to me is probably the biggest change as currently the missions system are in my view the weakest part of Elite Dangerous. I can’t wait to try out these new missions, sweet hot diggity!
 
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