Possibility of storage renting

Greetings,
As I am new to the game, I really had no time to go through all of the topics, so I will throw an idea here and you can correct me if it has been already submitted by someone.
Bluntly, the idea is that players can rent storage space on stations.
Lets say that you are off to a mining mission, and you bumped onto something that you want to keep, but have no storage space. Why throw it away?
Is there an option that players can rent storage space (like garage) for a certain fee - possible even hourly. If you do not come back, or do not pay for storage, you simply lose what you had.
That will give players more options to haul more cargo with smaller ships, but to advanced players can be only useful option.

Sorry again if something like this already appeared, it was just a thought I thought can be useful.

Kind regards
 
This has been raised before, and appears not to be in the ethos of the game as described by DB.

Personally, I'd make it part of the minor factions model - to encourage a sense of home, place, and allegiance. When *allied* with a minor faction you could buy or extend storage space which is accessibe from any base controlled by that MF. But if you drop below *friendly* that space, and its contents, are lost. Include a small surcharge when removing commodities from storage to offset hording-for-profit, and only commodities which are legal at that base can be stored or removed.
 
Hey Hey!
Thank you for the answer trollson.
I totally agree about the legal cargo that can be stored.
Personally I do not think that it should be sort of model for minor factions. Big factions should also have that option - because they can. They are big, strong, and they surely can afford something like that.
I do not mind the mechanics and costs that are behind, eventually people that need it, they can use it - those that do not, they just will not care about it.
I would be happy to have something like that as an option - even if the price of it is like 50k Creds / h (that is just my low lvl speaking, I currently have Asp Explorer and it is something that low lvl players would probably take in as expensive feature).
 
As trollson said, the system would need to take into account hording for profit. I think the small surcharge for making a deposit/withdrawal makes a lot of sense here. As for the cost of the surcharge and the hourly/daily/weekly rate, I'm not sure what they should be, but I think storing comodities for about a week should eat up all of the profit you would have gained from buying and selling it. Also, when you drop to friendly with the faction that owns the station, I would say that the items you have stored don't just disappear, but are sold to the local commodity market.

Overall, I think this idea has some merit. It would certainly make getting Marco Quent much easier, since you could store modular terminals then drop off all 25 in the same run.
 
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Totally agree, hoarding for profit should be taken care of primarily.
However the basic idea is to store some of your cargo for couple of minutes / hours while you are in the system and finishing up your things until you get back to picking up everything.
Regarding that, prices can be modular depending on what you are placing in storage and depending on the cargo itself, price should also vary.
There can also be some conditional logic that checks the status with the controlling faction that will modify price too.
Regarding that, my idea would be something like:

(AvgGalacticPrice * FactionStatusModifyer) * TimeComoditySpentOnStation

That will only take users to pay for the time their commodity was on station, without the need to play anything up-front.
Personally, I would go farther than just "storing commodities for about a week should eat up all of the profit". I would make it that storing commodity eats profit in about a day - maybe even less. One week would probably eat up value of the commodity itself.
That way you are limited to do what you need to do and move on with your cargo, otherwise, you are losing profit for sure, or even losing more than stored things would.
Consider it as last resort when you are with full/almost full cargo and have couple of quests active that will give you some items upon delivery. You either have option to lose them, or store them for a while, sell what you think is acceptable, load up the rest and move on.
 
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