Like all the MC stuff - look forward to visiting alien ruins on a mate's ship, while not having to leave Colonia.
Having said that, I feel there's a lost opportunity there: Just give someone control of the left control-panel.
While in combat:
* Can pick targets
* Can designate sub-target
* Can monitor targets
Outside combat:
* Can plan jump routes
* Can highlight planets worth scanning
* Can plan the next 'boosted' jump route while the pilot parks in a neutron star
(I imagine all this working like a wing - where their choices are shown with a different colour to the pilots)
It's harder to make the case that controlling the right-hand panel would result in compelling game-play, but having someone on the left seems like it would be helpful.
Having said that, adding limited functionality (limited module control for stuff like shield-boosters, SBCs, etc) from the right panel could add additional the to role, if it were otherwise lacking.
Having said that, I feel there's a lost opportunity there: Just give someone control of the left control-panel.
While in combat:
* Can pick targets
* Can designate sub-target
* Can monitor targets
Outside combat:
* Can plan jump routes
* Can highlight planets worth scanning
* Can plan the next 'boosted' jump route while the pilot parks in a neutron star
(I imagine all this working like a wing - where their choices are shown with a different colour to the pilots)
It's harder to make the case that controlling the right-hand panel would result in compelling game-play, but having someone on the left seems like it would be helpful.
Having said that, adding limited functionality (limited module control for stuff like shield-boosters, SBCs, etc) from the right panel could add additional the to role, if it were otherwise lacking.
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