Since last year, I've suggested a way for the idea of implementing "prehistoric plants" to the game via update to an existing big DLC in the comments section of a thread posted by @RadicalEdward2 bellow:

What I suggested on their post is still the same here: Update Claire's Sanctuary to add placeable paleo plants (some either as Nature terrain brushes or as scenery objects) as "sidequest unloackables" via optional contract objective on Sanctuary while doing the Paleobotany focused missions, just like what that DLC does on Isla Nublar North to unlock the rex for Sanctuary. It's a way I suggested that I think won't be able to mess up saves for people. Once you complete it, whether or not you finish the campaign already as it is completely optional, you can access these placeable plants as suggested above based on what you have grown respectively in a placed greenhouse per map.

Now, I'm bringing this up again because I have thought of something else that could be possible for this idea. After coming up with my "Welcome to Site B" concept thread, I have thought of this: Assuming that dinosaurs would be upgraded to eat from scenery trees and other possible future placeable plants, while it wouldn't make too much sense for both the JW and JP era settings because you focus your dinosaur diet care with the use of artificial feeders, how about make it so that dinosaurs can obtain their diet care via planted plants on the dirt for that concept's suggested era? In that concept, I assumed you won't be caring for your dinosaurs as you would in enclosures. So, if you won't be using feeders for your dinosaurs in my suggested Site B era DLC concept thread, what else could you use to keep them fed? My possible solution: the foliage scenery objects and nature painted surfaces.

If Paleobotany is to be carried over to this hypothetical era setting, if that next big DLC concept of mine is to be a planned and decided thing, and paleo plants are to be a decided placeable thing in the future, and if dinosaurs would be programmed to be fed from the foliage in their surroundings in that era setting, and assuming you won't have any access to feeders of any type, how about make the placeable paleo plants their source of Paleobotany?;)
 
Thanks for the namedrop and yeah I still firmly believe that the researched and grown paleoflora should be available as props while they are grown and should/could be consumed by dinosaurs. Furthermore, I've come to the realization that the dinosaurs in the game don't have common sense. If there's two feeders, one with and one without the plants they prefer, they will go to whichever feeder is closest to them and continue to eat from that feeder (even if its harmful to their health) instead of going to the one with the adjusted paleodiet they need.

Furthermore, the expand on that idea of edible foliage, I recently discovered that dinosaurs in Operation Genesis ACTUALLY could eat the plants in their enclosure instead of eating from feeders (though this only applies to sauropods and trees they can reach). Ever since I got a hold of Operation Genesis, I've been absolutely woke by all the stuff that Evolution still lacks. Granted, the devs are trying but, there's always room for improvement.
 
Thanks for the namedrop and yeah I still firmly believe that the researched and grown paleoflora should be available as props while they are grown and should/could be consumed by dinosaurs. Furthermore, I've come to the realization that the dinosaurs in the game don't have common sense. If there's two feeders, one with and one without the plants they prefer, they will go to whichever feeder is closest to them and continue to eat from that feeder (even if its harmful to their health) instead of going to the one with the adjusted paleodiet they need.

Furthermore, the expand on that idea of edible foliage, I recently discovered that dinosaurs in Operation Genesis ACTUALLY could eat the plants in their enclosure instead of eating from feeders (though this only applies to sauropods and trees they can reach). Ever since I got a hold of Operation Genesis, I've been absolutely woke by all the stuff that Evolution still lacks. Granted, the devs are trying but, there's always room for improvement.
Well, in regards to “feeding from plants”, that former game is pretty basic. This new generation game is more complexed in certain ways both in and out of the gameplay itself. In Jurassic Park: Operation Genesis, the game you mentioned, you don’t need both a herbivore feeder or scenery plants to keep your herbivores fed. It’s really whatever you desire, so it’s extremely basic.

Here, there are many elements to balance things around. In both the JW and JP eras, as I mentioned above, care for your dinos’ hunger is through the feeders. If hunger is replenished by feeding from planted plants and trees, it’s going to make the feeders feel pointless to begin with, and I’m sure I don’t have to argue with the possibility the team worked hard on the implementation of the feeders and where they were placed in maps where roaming herbivores are present.

That’s why I’m suggesting here that, if browsing herbivores on plants and trees are to be a thing, and Paleobotany is to be a carried over optional thing for my suggested Site B DLC concept thread, and paleo plants become a placeable feature, that I think it would be a great way to provide such a system for my suggested era when no feeders become available to you there.

Still, herbivores browsing from plants I do agree can be a good future addition to the game. But, I think it should be kept as a mere cosmetic feature, or at least keep the specific providences to a fair minimum, so that all herbivore feeders of all types remain faithfully important to the game as a whole. But, if anything like my DLC concept does come true, then that’s when that feature may become the way to keep your herbivores well fed.
 
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I'm not sure that significant updates to existing DLC will ever be a thing for Frontier properties, though the overall concept is seemingly possible. It does sort of break the game a little, what with the infinite free food after initial investment, which might be where the hesitance comes from.

Furthermore, I've come to the realization that the dinosaurs in the game don't have common sense. If there's two feeders, one with and one without the plants they prefer, they will go to whichever feeder is closest to them and continue to eat from that feeder (even if its harmful to their health) instead of going to the one with the adjusted paleodiet they need.
To be fair, all the filled palaeo feeders do look the same in game (though I'll admit they do probably look different code wise).
 
I'm not sure that significant updates to existing DLC will ever be a thing for Frontier properties, though the overall concept is seemingly possible. It does sort of break the game a little, what with the infinite free food after initial investment, which might be where the hesitance comes from.
Well, exceptions for DLCs receiving significant sized updates of this style do exist, as they typically don’t receive such. I chose Claire’s Sanctuary as that possible exception because it’s currently the only DLC I can see the implementation of such placeable elements because of its in-depth lore and introduction of such, and it especially shows this in the dialogue of its campaign.
 
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I'm not sure that significant updates to existing DLC will ever be a thing for Frontier properties, though the overall concept is seemingly possible. It does sort of break the game a little, what with the infinite free food after initial investment, which might be where the hesitance comes from.


To be fair, all the filled palaeo feeders do look the same in game (though I'll admit they do probably look different code wise).
Well, I wasn't saying that it should be unlimited. You would have to place a new one if the dinosaurs consume the whole object over time kind of like the amount of consumption needed to despawn the feeder source though they would only eat from them when they're hungry.
 
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