Hey,
I'm fairly new to the game and not sure how the whole griefing policy works here or if there even is such thing. As an EvE player I'm used to lawless player interactions, but usually the NPC adhere to some rules and the game masters and DEVs are very strict when it come to exploiting NPC behavior for ones own advantage.
I'm not complaining since it was just minor incident and nothing bad really happened, but I want to raise awareness about this.
The following happened a couple of days ago.
I was bounty hunting in RES and another player was there, too. We more or less ignored each other, since we both weren't WANTED and there have been plenty of targets around. As it happens at some point we're both seem to be gunning for the same target, it was a big fat Ananconda if I recall. While i did my run at it, he and I were both enganging the target, shooting, and he came fast from above behind me and (accidentally?!) bumped into me. This must have caused some damage to him, no idea. I was fine but I got fined and a WANTED status and all the System Security started picking on me, so in the end I had to abort and dock to pay off my fine, I lost out on the big Anaconda bounty and he was still clean when I left... this kind of stuff has big potential for grief play....just IMHO.
Would it be nice to have a system in place which either totally ignores penalties on collisions, or can determine who was the initiator or at least gives both player the same punishment?! Otherwise if you want get rid of someone but maybe can't handle him solo you provoke him into WANTED status and get help from all the system authorities.
What do you think?!
I'm fairly new to the game and not sure how the whole griefing policy works here or if there even is such thing. As an EvE player I'm used to lawless player interactions, but usually the NPC adhere to some rules and the game masters and DEVs are very strict when it come to exploiting NPC behavior for ones own advantage.
I'm not complaining since it was just minor incident and nothing bad really happened, but I want to raise awareness about this.
The following happened a couple of days ago.
I was bounty hunting in RES and another player was there, too. We more or less ignored each other, since we both weren't WANTED and there have been plenty of targets around. As it happens at some point we're both seem to be gunning for the same target, it was a big fat Ananconda if I recall. While i did my run at it, he and I were both enganging the target, shooting, and he came fast from above behind me and (accidentally?!) bumped into me. This must have caused some damage to him, no idea. I was fine but I got fined and a WANTED status and all the System Security started picking on me, so in the end I had to abort and dock to pay off my fine, I lost out on the big Anaconda bounty and he was still clean when I left... this kind of stuff has big potential for grief play....just IMHO.
Would it be nice to have a system in place which either totally ignores penalties on collisions, or can determine who was the initiator or at least gives both player the same punishment?! Otherwise if you want get rid of someone but maybe can't handle him solo you provoke him into WANTED status and get help from all the system authorities.
What do you think?!