Guest 161958
G
In the thread "Stop Killing SLF pilots on Ship Destruction" I came up with what I believe is a reasonable solution to the issue but it seems it is getting lost without much attention in the middle of complains and belittling attempts breaking rule #2. I repost it in here in the hopes it will be properly discussed.
Here is a possible solution:
Make hired npcs not omnipresent at any station but only where you have left them to balance the fact that they have a chance of surviving based on when the mothership was blown up. Said chance will depend on:
If there was no manned SLF out at mothership's destruction, then the npc was able to leave battle stations because he was not busy and eject with you;
Otherwise, RIP.
Has the added advantage of tactical responsibility on when launching fighters: Decide wether launching the fighter might help you escape and save the boat, or prioritize crew safety and abandon ship. Like a true wannabe James Tiberius Kirk.
Here is a possible solution:
Make hired npcs not omnipresent at any station but only where you have left them to balance the fact that they have a chance of surviving based on when the mothership was blown up. Said chance will depend on:
If there was no manned SLF out at mothership's destruction, then the npc was able to leave battle stations because he was not busy and eject with you;
Otherwise, RIP.
Has the added advantage of tactical responsibility on when launching fighters: Decide wether launching the fighter might help you escape and save the boat, or prioritize crew safety and abandon ship. Like a true wannabe James Tiberius Kirk.
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