Engineers Possible solution to the re-roll grind and better outcomes.

I don't know if this has been discussed before but I have noticed a lot of people possibly complaining that some rolls turn out worse then the lower tier grade modifications. This is my thought of a solution to the matter. The more you roll on Tier 5 (Grade 5) modification the better chance you get for a good to an outstanding roll. Instead of it being completely random the more you roll on that one Tier 5 modification your upgrade roll will turn out better and better each time. At the same time do not allow a perfect roll to happen because then this will just lead to the cookie cutter routine. I believe this will benefit the grind for all those materials and the more materials you have the better chance you get for a good upgrade. What do you think? And please lets discuss solutions. Complaining doesn't solve anything, if you have a problem then discuss your problem and bring a solution.
 
So that way there would be an iterative chance for a moderate improvement (for the tier) rather than a one-off miniscule chance for a perfect improvement? Maybe the cost should be less for such iterative re-rolls. Completely replacing the attempt with a fresh roll should still allow the full range of outcomes, though, in addition to making the Engineer grumpy.

This may help ensuring a positive outcome, but it will not help solve the issues people have finding materials.

:D S
 
I have a hard time understanding why people demand and expect guaranteed improvements from the mods.
Life is full of rough and smooth. Likely the same in the future.
Should we also be guaranteed a profit regardless of trade goods and location? or a combat win regards of ship or opponent?

People seem to be upset that an excellent low grade mod makes trying a higher grade one a gamble which can fail, instead of appreciating the result they already have. It is not a requirement to have all mods maxed in order to play successfully.

It is actually no fun to win all the time. Victories are made more enjoyable by defeats.
 
I have a hard time understanding why people demand and expect guaranteed improvements from the mods.
Life is full of rough and smooth. Likely the same in the future.
Should we also be guaranteed a profit regardless of trade goods and location? or a combat win regards of ship or opponent?

People seem to be upset that an excellent low grade mod makes trying a higher grade one a gamble which can fail, instead of appreciating the result they already have. It is not a requirement to have all mods maxed in order to play successfully.

It is actually no fun to win all the time. Victories are made more enjoyable by defeats.

Because it is no fun to see failure upon failure. Because many of us would like some success in the game while having jobs, lives, and other responsibilities. It takes hours and hours to gather the materials for just one attempt. After all that time and effort invested, we should be guaranteed a good result. If only took an hour to get the materials for a grade 5 upgrade then the rng lottery would at least have some excuse for existing. If it takes 6-10 hours for one attempt then I better see results. And the results for a grade 5 modification should be guaranteed to be higher than for any grade 3 modification. So yes, we are upset that after going through all that time and effort for a grade 5 mod we end up with a result that is worse than a grade 3 mod.
 
or....travel to an engineer that suits your playstyle
do what you usually do in that general atra of space
play like you usually do - don' t grind
once in a while you' ll visit an engineer when hey look! I have everything for this blueprint!
wow! no grind!!!!
 
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or....travel to an engineer that suits your playstyle
do what you usually do in that general atra of space
play like you usually do - don' t grind
once in a while you' ll visit an engineer when hey look! I have everything for this blueprint!
wow! no grind!!!!

Stop spreading false information. That is impossible. I am a combat pilot. I do not mine or explore. If I just keep on doing combat then I will never have the materials needed for engineer upgrades.
 
or....travel to an engineer that suits your playstyle
do what you usually do in that general atra of space
play like you usually do - don' t grind
once in a while you' ll visit an engineer when hey look! I have everything for this blueprint!
wow! no grind!!!!

You're not too bright, eh? There is no one-career-path to getting engineer stuff, they all require data, materials and commodities found by doing ALL there is to do in the game. If you don't do it ALL you will never upgrade your ship.

If you like combat, you're out of luck: you can't get rare commodities from missions or scans from wake signals (why waste a perfectly good utility mount on a bloody scanner?), planet-side minerals (because, why waste SCB space on a sucktacular roadster?)

If you like mining, you're out of luck: your mining lasers can't skill squat which means you can't get ship materials. You also can't run away from a fight if you get into one, unless you're mining in a cobra with only 20 tonnes of cargo.

If you like hauling/smuggling, you're out of luck: your ship is probably not decked for fighting, or scanning wake signals or mining or planet scavenging...

Hopefully you get the idea now. Please refrain from posting craptastic advice in the future.
 
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well in addition to failing at manners (but hey...who am I to criticize your upbringing?) you must also be a failure at gaming because it works for me.
I even managed to get some arsenic from a mission. either way....it is clear you don' t appreciate advice nor enjoy Elite so good luck you keyboard warrior you :D
 
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I have a hard time understanding why people demand and expect guaranteed improvements from the mods.
Life is full of rough and smooth. Likely the same in the future.
Should we also be guaranteed a profit regardless of trade goods and location? or a combat win regards of ship or opponent?

It is actually no fun to win all the time. Victories are made more enjoyable by defeats.

Yes indeed but gaming is a form of escapism from the reality of rough and smooth and I don't want the games I play to perfectly mirror this. Of course there should be some rough and smooth in the game to make winning all that much more sweeter when it does happen but the ratio of rough should be less than actual real life, that's the hole point of gaming for leisure!
 
Damn... Baited by a troll... Good job by the way.
Well carrying a bit of extra kit like a wake scanner would not mean instant death for a combat pilot with a little bit of skill like you imply it is for you so the conclusion was quickly reached and further re-enforced by your ineptitude at communicating civilly. Not that it matters (and offtopic) but my ability to do so does not mean I have supernatural powers, nor does it mean I am a mythological being, many if not the majority of people are able to do so.

Yes indeed but gaming is a form of escapism from the reality of rough and smooth and I don't want the games I play to perfectly mirror this. Of course there should be some rough and smooth in the game to make winning all that much more sweeter when it does happen but the ratio of rough should be less than actual real life, that's the hole point of gaming for leisure!
it's a game about pilots in the Elite universe....do you fly a spaceship in a cut throat galaxy in RL?
 
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Yes indeed but gaming is a form of escapism from the reality of rough and smooth and I don't want the games I play to perfectly mirror this. Of course there should be some rough and smooth in the game to make winning all that much more sweeter when it does happen but the ratio of rough should be less than actual real life, that's the hole point of gaming for leisure!

Couldn't agree more, bud! It's as if FDev wanted to gift us with a sucktacular casino-like experience: spend just as much time doing it, but with worse results. It's just awful...
 
Because it is no fun to see failure upon failure. Because many of us would like some success in the game while having jobs, lives, and other responsibilities. It takes hours and hours to gather the materials for just one attempt. After all that time and effort invested, we should be guaranteed a good result. If only took an hour to get the materials for a grade 5 upgrade then the rng lottery would at least have some excuse for existing. If it takes 6-10 hours for one attempt then I better see results. And the results for a grade 5 modification should be guaranteed to be higher than for any grade 3 modification. So yes, we are upset that after going through all that time and effort for a grade 5 mod we end up with a result that is worse than a grade 3 mod.

Right on Commander.
 
Right on Commander.

I have to say them engineers do like kicking Cmdr`s in the nuts at least 70% of the time, I`m afraid now we know who wears the pants in this relationship and it sure ain't us no matter what bloody rank we think we are.[where is it]:D

Edit- ahem, apologies to any lady Cmdr`s out there.
 
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it's a game about pilots in the Elite universe....do you fly a spaceship in a cut throat galaxy in RL?

So your point is that because in game I can pretend I am flying a spaceship, which obviously I will never do in real life, then that treat should make me put up with any other crap the game throws at me. That's a pretty thin argument my friend.

Thats basically the cinematic equivalent of saying just because George gave me the opportunity to watch the three Star Wars prequels that I should have enjoyed them and been satisfied.
 
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