Greetings FDev! I am halfway through a very long excursion towards the galaxy's center, and have encountered the obtrusive square regions of stars that many CMDRs have commented upon in these forums. I personally don't mind them too much, but I can see how some feel that they are immersion breaking. I believe I have a simple solution to this problem that will at least mitigate it a bit.
I'm unsure whether these star squares are 2-dimensional overlays or actual 3D cubes, but my solution should work either way.
Simply replace the star squares or star cubes currently in use with circles or spheres. I do not mean that the round replacement structures should fit inside the current square/cubic ones, but rather that they should entirely cover the square/cubic structures. In other words, the 4 or 8 points that make up the corners of the current squares or cubes would coincide with the new circles/spheres.
Notice that this will result in some seemingly arc-shaped overlaps like narrow lunes of an orange, as opposed to the current foursquare system where there is no sectional overlap whatsoever. However, a curved overlap will be much less noticeable than hard, straight, right angle skybox seams.
To help visualize my solution, if my description is unclear:. Draw four dots in a square on a piece of paper; this is the current system. Now draw a circle that intersects all four of those points; that is my proposed change.
Unless you have some incredibly bizarre rendering system in place for the skybox, this should be an easy change to make.
^ Notice the figure in the lower right hand corner. Due to the overlapping regions of circular-shaped structures, there will need to be a dense core of stars, surrounded by a less dense periphery. When two circles/spheres overlap, there will therefore be a gradient in these overlap regions.
I'm unsure whether these star squares are 2-dimensional overlays or actual 3D cubes, but my solution should work either way.
Simply replace the star squares or star cubes currently in use with circles or spheres. I do not mean that the round replacement structures should fit inside the current square/cubic ones, but rather that they should entirely cover the square/cubic structures. In other words, the 4 or 8 points that make up the corners of the current squares or cubes would coincide with the new circles/spheres.
Notice that this will result in some seemingly arc-shaped overlaps like narrow lunes of an orange, as opposed to the current foursquare system where there is no sectional overlap whatsoever. However, a curved overlap will be much less noticeable than hard, straight, right angle skybox seams.
To help visualize my solution, if my description is unclear:. Draw four dots in a square on a piece of paper; this is the current system. Now draw a circle that intersects all four of those points; that is my proposed change.
Unless you have some incredibly bizarre rendering system in place for the skybox, this should be an easy change to make.
^ Notice the figure in the lower right hand corner. Due to the overlapping regions of circular-shaped structures, there will need to be a dense core of stars, surrounded by a less dense periphery. When two circles/spheres overlap, there will therefore be a gradient in these overlap regions.
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