Possible way to reduce the number of "griefers".

While I am sure there are bad folks out there, there are plenty of in game options without having to change the entire game dynamic.

Solo mode is a VALID option. I don't understand why people say "you can't just suggest solo mode". Why not? Most of us spread out to other parts of the galaxy and unless we are involved in a CG, we rarely see another player. It's a big big universe.
Group mode, is a VALID option. play only with players who play the way you do...

However, I do think it is a bit selfish to ask for open mode to be changed because others don't play like you. There are so many opportunities to "avoid the griefer" and yet no one seems interested in taking advantage of those. The option presented is always to change open mode. Add a complex crime system that doesn't let you clear your bounty. Legacy fines, etc. What a bunch of crap. I am not looking forward to the whole "crime" thing at all. I tend to hunt in RES and sometimes I fire on an enemy before my scan finishes and I get waxed for his "assault". I go back to my friendly station, pay the ticket and have a nice day. It sounds like it's going to be a week before you pay a fine now, which means walking around with a Wanted sticker on my head because I put two shots into an enemies shields.

Stop with all the moaning and b"itch"ing already. Just because you get killed doesn't mean the game is broken.

Ok just to clarify something you may not have understood: Many of us enjoy open play, personally I enjoy honest pirates who only kill when they have to, I enjoy the element of surprise. I enjoy seeing busy stations and outposts. I'm not even opposed to people roleplaying as psychopaths and killing folk with weapons.
What I do not enjoy is people deliberately ramming people (sometimes in wings) for absolutely no good reason potentially costing an honest player over 5 hours effort for the biggest of ships in a supposed Safe zone.

By going to the so called valid options of solo and group you miss out on so much content and interaction. Im not calling for a stock end to pirates, smugglers and criminals because they are some of the most interesting things in the game. What most of us are against is the indiscriminate griefing that these players do.

Also (3rd time writing this sentence to try and avoid offending), I fail to see how making suggestions is moaning and "b"itch"ing". Debate and making point and counterpoint is one of the most important things in this world.

Edit: I feel your pain in the RES, happens to me too. I think clipping ally in combat scenario (non-selected target) should be fine not instant bounty so that the security forces don't instantly gang up on you. Happy to pay the fine, just don't think it should dictate when I have to return to a station.

Further Edit: Never been killed myself by griefers, or other players come to think of it (Plenty of asteroids though :D). I just don't want new players put off by griefers and ruin the online community.
 
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Edit : misquote

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Hahahah no, i believe the game you are looking for is eve. We don't have invincible cops who are conjured from the void of time and space in Elite dangerous.

Pirates and killers arent people who are abusing the game, they are players, playing the game their way. That way is also supported by the game developers.


Not to mention, Concord from Eve doesn't prevent ganks or griefing anyways. Concord is only a method of punishment after the gank has been initiated. 99% of the time you're still toasted by the attacker. Yes they get destroyed as well, but they usually just don't care. :)

I used to be one of those offenders, but have since decided on a more law abiding lifestyle in ED... (For the time being anyways) :)
 
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Aplogies if this idea has been floated before but after reading (again) another thread on the idiots that reside in E:D I had a couple of ideas which may or may not be valid:

Remove the ability for the free sidewinder to carry guns or have any part of it's loadout changed, so that you have to go buy another sidewinder at FULL COST that can have guns and a better modules.

Alternatively add a v basic ship like a shuttle that is little more than a 1 person tin can with no cargo space and minimal shields which is granted to you free merely to get from station to station to buy said sidey.

Another idea is to have a bounty system so that if it gets to a certain point - NPC's spawn in to kill you regardless of where you are, and if that doesn't work because they are using hacks, they get banned without warning. You could have a random setting so that technically any player with a bounty over X can get this - even if it was done legitimately. I know there are those that might think this is unfair on players who are trying to become "E: D's most wanted" but I can't think of another way to deal with the bounty exploiters, as reporting them seems to have had zero influence on their activities.

I really wish people would stop crying about griefing. I find the whole notion silly anyway. Look to be fair if the same player follows you around killing you repeatedly then there's an issue. But to cry griefing everytime you get killed is ridiculous. There's a reason you can put weapons on your ship for crying out loud.

If you don't like PvP then either play solo or find one of the many PvE groups. The solutions are all there so nothing needs changing.
 
I'm not following, how effective is the Sidewinder at 'griefing' players by ramming them? I'd thought those 'griefers' are usually in bigger ships with more weight to throw around? Did I miss something lately?

The three I have come up against have been in Clippers and a Cobra. The Clipper was basically weapon-less. Just kitted out for max shields for obvious reasons.

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I really wish people would stop crying about griefing. I find the whole notion silly anyway. Look to be fair if the same player follows you around killing you repeatedly then there's an issue. But to cry griefing everytime you get killed is ridiculous. There's a reason you can put weapons on your ship for crying out loud.

If you don't like PvP then either play solo or find one of the many PvE groups. The solutions are all there so nothing needs changing.

I'm not crying about it. I quite enjoyed it. Forum=discuss. I can have weapons on my ship, but if I get rammed in the NFZ what can I do? That's what these guys do. It's NOT PvP as intended, and you know it, and Solo isn't meant to be a sticking-plaster for problems in Open, it's meant to be a choice.
 
One possible way is sociological, those on the forums , who seems to enjoy enraging others post , how they behave in game is how they might behave in life and vice verses
 
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Reading these threads is driving me to the brink of insanity.

I find myself talking in binary while camping anarchy systems and blowing the baked beans out of everything coming through the darkness.
 
While I am sure there are bad folks out there, there are plenty of in game options without having to change the entire game dynamic.

Solo mode is a VALID option. I don't understand why people say "you can't just suggest solo mode". Why not? Most of us spread out to other parts of the galaxy and unless we are involved in a CG, we rarely see another player. It's a big big universe.
Group mode, is a VALID option. play only with players who play the way you do...

However, I do think it is a bit selfish to ask for open mode to be changed because others don't play like you. There are so many opportunities to "avoid the griefer" and yet no one seems interested in taking advantage of those. The option presented is always to change open mode. Add a complex crime system that doesn't let you clear your bounty. Legacy fines, etc. What a bunch of crap. I am not looking forward to the whole "crime" thing at all. I tend to hunt in RES and sometimes I fire on an enemy before my scan finishes and I get waxed for his "assault". I go back to my friendly station, pay the ticket and have a nice day. It sounds like it's going to be a week before you pay a fine now, which means walking around with a Wanted sticker on my head because I put two shots into an enemies shields.

Stop with all the moaning and b"itch"ing already. Just because you get killed doesn't mean the game is broken.

Solo is not a solution for people who want to play in Open. Lots of folks want to play in Open, but have legitimate concerns.
 
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The three I have come up against have been in Clippers and a Cobra. The Clipper was basically weapon-less. Just kitted out for max shields for obvious reasons.

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I'm not crying about it. I quite enjoyed it. Forum=discuss. I can have weapons on my ship, but if I get rammed in the NFZ what can I do? That's what these guys do. It's NOT PvP as intended, and you know it, and Solo isn't meant to be a sticking-plaster for problems in Open, it's meant to be a choice.

Ramming issue's i believe will be addressed in 1.3, at least around stations anyway. I didn't just mention Solo I also mentioned that you could join a PvE group.
 
I can see this thread being merged soon.

The whole point of the OP is about open mode. Not solo or PvE modes. All those who play in open mode know about thoses options yet they don't continuously keep suggesting that solo and PvE players should play that way. Well some do but not all the time.
 
you mean to reduce it from zero to 0 ? ^^

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Or open mode could be changed into open PvE mode which it should have been in the first place to make E: D a success, as discussed in this thread: https://forums.frontier.co.uk/showthread.php?t=69757

i think there shouldnt be ANY weapons in the game, no bounty hunting, no pirating, no NPC nothing. Only trading with invincible ships! And with a guaranteed win of 1 million per trade run. (to difficult otherwise).
 
Possible way to reduce the number of "griefers".

I think the most acceptable solution would be to tie them to a catapult and launch them.

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Ramming issue's i believe will be addressed in 1.3, at least around stations anyway. I didn't just mention Solo I also mentioned that you could join a PvE group.

Yeah, I'm looking forward to seeing what the rammers come up with after that. :) They really are good fun, but baiting them just gives them the attention they seek, so after a bit of matadoring I headed off to do my own thing elsewhere. Same rules apply in the end. The mode arguments are ultimately missing the point. I played in Solo for 4 months because that was how I wanted to play. Now I play in Open because that's how I want to play. Suggesting a mode change to "fix" something is like saying "drive a car because it's safer than riding a motorbike". It's not the mode I choose. "modechange" isn't my middle name, to paraphrase Austin Powers.
 
Honestly I think the best solution is one that's going to come from F-Dev; and it's going to come in the form of more content.

I've been thinking about this for a while now, and I think the trouble here is not that some people want to use PVP mode to behave like, um, mule apertures. It's that they want to do that in an environment where there isn't really anything much to do other than what little players and FDev actually create by hand. And players invent stories that consist of, "This vaguely plausible-sounding reason to blow people up"; while F-Dev are coming up with a developing storyline that's essentially, "These are in-world justifications we think probably explain why these players have decided to blow people up".

Not sure how much sense that made.

See, though, at the moment, what are the options in game? We can fight. If we choose that path it's likely that we're the sort of people who'd enjoy the (supposedly) greater challenge of fighting against players rather than AI - so will probably get on swimmingly in PVP mode where all the pirates/gankers/griefers* are. We can trade. Trading involves loading up your ship and driving from one station to another. Depending what mode you've picked and where in the galaxy you are, your journey might involve contact with other human players or not. But in the end, that's what it's about: go from A to B with cargo. You'll probably spend most of your time in inhabited space, if not busy space with a high player population.

Or you can explore. Some enjoy this - though I'd submit that they're a very particular type of player, and a bit of a rarity. Some do it for the money; some do it to get their names on stuff; some do it just because it's there to do. I honestly thought I'd be an explorer, since in most MMOs - in most games, for that matter - I love nothing more than ignoring the content and storyline and just wandering off looking at the scenery. I took so many screenshots in Skyrim while Stormcloaks and Imperials made life miserable for the civilian population and dragons did horrible things to everyone. Fork That Noise, I thought: there's a gorgeous mountain pass over there that I've not seen yet.

So I fully expected I'd want to do exploration here, but exploring in ED just doesn't interest me that much. Sure, I could be the first person to get up close to such-a-nebula; or I might get to see a black hole (read: patch of space with lensing effect and dots). Or I could fly by a planet and, if I really squint, I can see that the land's in a slightly different shape from the last planet I flew by. Yay procedural generation.

But in the end: what is there for me to do?

And the answer is 'not a great deal'. And I'm sorry to say it, I really am - because I love this game, honestly. I know this post mostly reads as terribly critical of ED, but I actually do really like the game. It's visually beautiful; I love the sound effects, and the feel of the flight model is great (although I'd have preferred something more simulation than arcade, but it is what it is).

It strikes me, though, that the problem this thread (along with so many others) is dealing with is a consequence of the fact that everyone is, basically, still crammed together, even in such a giant galaxy, because there's literally no reason to go anywhere outside the inhabited bubble if you're anything less than the hardest of hardest-core explorer types. Everybody's stuck together in the same relatively small areas of space - the Old Worlds, Sol and Achenar, and the newbie starter area around Eranin etc - because there's just no reason to go anywhere else. Everything beyond those areas is almost entirely uniform - and yes, I know that's a fundamental quality of the universe, but there should still be localised variation.

No-one's got anything much to do apart from Whatever It Is They Do. Explorers gonna explore; fighters gonna fight; traders gonna trade. And with the exception of the first group, who generally aren't to be found complaining about PVP anyway because they're ticking boxes sixteen thousand light years away, we're all bundled together because there's no reason to go anywhere else.

If exploring meant you could fly down to a planet that was procedurally generated in detail, and see landscapes, oceans, plant and animal life, weather that you might not see anywhere else - if it meant actually getting down to the surface and seeing new things, not just watching a scanner go 'ping' to say it's done - then I'm sure I and many others would swarm off to go exploring. I'd love to stand on top of some alien mountain, or a far-distant forest, and take a photo of the moons rising. That would make me feel like an explorer. Yes, I know this is all slated to come SOON, but it's not here yet, and that's my point.

Or if trading meant not just picking up stuff here and selling it there, but actually being able to watch commodity prices, play the markets, place buy and sell orders, undercut the competition, seek out obscure suppliers or discreet buyers - as is possible in A Certain Other Space MMO - then it might well drive people out of their bubbles and into deeper territory. Especially if there are more opportunities for shady-tradey: what about all the lost colonies that must be out there in the peripheries of human-inhabited space? The unregistered settlements on Earth-like worlds; the mining colonies stuck into the side of asteroids; the wandering generation ships? What opportunities for commerce must exist in those little niches?

IN SHORT (too late), if there was reason for people to leave the bubbles in numbers - not just the tiny few who enjoy hopping between far-distant uninhabited systems - then I'm certain that grief, ganking, piracy, player gangs, blockades, ramming, all these things would simply fade out of the limelight as people found other things to distract them.

(* Strike out whichever you most fiercely object to.)
 
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