Buildings & Attractions POSSIBLE (WORKABLE?) AQUARIUM IDEA

Your Feature Request / Idea
Yes, many of us want aquatic dinosaurs added to the game. But how could they be implemented? What kind of unique gameplay challenges could they offer if they can never escape? How would the enclosures work? I've been thinking long and hard about this today and this is what I came up with (please excuse the crude drawings):
6044809123066a91c7cd8a8cefa753432a35ec663cc941767f2ee52e84d9ba39eab9c527.jpg

So it goes something like this: You plop down a special aquatic creation lab, and can build free-form "Aquarium walls" connecting to it just as you would make any other enclosure. The aquarium walls are above ground level, just like any other wall. Additional utilities must be placed along the aquarium wall in order for the aquarium to function. In particular, the Pump.

Stuff about the pump:
Placement:
Before you can legally place the pump, the game must run a series of checks to determine if an aquarium can be assigned to the plot of land. (Enclosed by Aquarium walls, terrain can be flattened, no paths, no guests etc...) when the enclosure is suitable for an aquarium, the pump can be placed and the aquarium floor becomes water (much like the lakes in the game currently).

Functions of the Pump:
Clicking on the pump gives access to two functions - Increase water level or decrease. When increasing the water level, it can visibly be seen to rise and likewise, when decreasing it can be seen to lower. The water level can never exceed the height of the aquarium walls and can never be lower than "ground level". You may also cancel raising or lowering the water level to maintain the current water level.
Some creatures may prefer different water levels to others.

Warning! Leaving a pump set to "increase" when the tank is full can cause leakage! See "Stuff about water leakage"

Weather can also affect the water level inside the aquarium. Keep a close eye on the water level during rain an storms.

You may also place viewing galleries alongside the aquarium walls, as well as the crane feeder and the temperature regulator.

Stuff about the feeder crane:
The feeder works much like any other feeder, although it must be placed alongside an aquarium wall. For refilling, the rangers may access it externally without needing to swim!
Stuff about the temperature regulator:
The temperature regular can be used to increase and decrease the water temperature within an aquarium. This is important because different aquatic species prefer different water temperatures. Weather events can alter the water temperature, so you'll need to check up on it from time to time to ensure the water is heated to the correct temperature.
Before you can legally release an aquatic creature, the water must be at an acceptable level. As well as food, aquatic species have a space, water level and temperature need that must be met, otherwise, like all other creatures, they will attempt to escape. They can't escape (but they don't know that!)

Unhappy aquatic creatures can attack the pump, and temperature regulator (causing them to malfunction) as well as the aquarium walls, causing LEAKS.
Unlike dinosaurs, uncomfortable aquatic animals will lose health and eventually die if their water level and temperature are not at the desired level.

Stuff about water leakage:
A damaged aquarium wall will cause the water level in an aquarium to drop. Selling an aquarium wall will instantly empty an aquarium's water to the minimum amount (ground level). Rangers may repair leaking aquarium walls as well as damaged pumps and temperature regulators.

Transporting aquatic animals:
When an aquarium has been drained to minimum water level, the creatures enter a coma-like state and float to the surface (as if tranquillised). They can then be airlifted to another aquarium with the familiar transport controls. Lowering the water level can be done manually via the pump controls.

So how deep is the aquarium, really?
The water level within the aquarium walls is variable, but at the minimum water level (ground level) the depth is unknown. This allows large aquatic creatures to be able to clip through the bottom of the map and swim around in any depth without any visible derpiness.
 
Your Feature Request / Idea
Yes, many of us want aquatic dinosaurs added to the game. But how could they be implemented? What kind of unique gameplay challenges could they offer if they can never escape? How would the enclosures work? I've been thinking long and hard about this today and this is what I came up with (please excuse the crude drawings):

So it goes something like this: You plop down a special aquatic creation lab, and can build free-form "Aquarium walls" connecting to it just as you would make any other enclosure. The aquarium walls are above ground level, just like any other wall. Additional utilities must be placed along the aquarium wall in order for the aquarium to function. In particular, the Pump.

Stuff about the pump:
Placement:
Before you can legally place the pump, the game must run a series of checks to determine if an aquarium can be assigned to the plot of land. (Enclosed by Aquarium walls, terrain can be flattened, no paths, no guests etc...) when the enclosure is suitable for an aquarium, the pump can be placed and the aquarium floor becomes water (much like the lakes in the game currently).

Functions of the Pump:
Clicking on the pump gives access to two functions - Increase water level or decrease. When increasing the water level, it can visibly be seen to rise and likewise, when decreasing it can be seen to lower. The water level can never exceed the height of the aquarium walls and can never be lower than "ground level". You may also cancel raising or lowering the water level to maintain the current water level.
Some creatures may prefer different water levels to others.

Warning! Leaving a pump set to "increase" when the tank is full can cause leakage! See "Stuff about water leakage"

Weather can also affect the water level inside the aquarium. Keep a close eye on the water level during rain an storms.

You may also place viewing galleries alongside the aquarium walls, as well as the crane feeder and the temperature regulator.

Stuff about the feeder crane:
The feeder works much like any other feeder, although it must be placed alongside an aquarium wall. For refilling, the rangers may access it externally without needing to swim!
Stuff about the temperature regulator:
The temperature regular can be used to increase and decrease the water temperature within an aquarium. This is important because different aquatic species prefer different water temperatures. Weather events can alter the water temperature, so you'll need to check up on it from time to time to ensure the water is heated to the correct temperature.
Before you can legally release an aquatic creature, the water must be at an acceptable level. As well as food, aquatic species have a space, water level and temperature need that must be met, otherwise, like all other creatures, they will attempt to escape. They can't escape (but they don't know that!)

Unhappy aquatic creatures can attack the pump, and temperature regulator (causing them to malfunction) as well as the aquarium walls, causing LEAKS.
Unlike dinosaurs, uncomfortable aquatic animals will lose health and eventually die if their water level and temperature are not at the desired level.

Stuff about water leakage:
A damaged aquarium wall will cause the water level in an aquarium to drop. Selling an aquarium wall will instantly empty an aquarium's water to the minimum amount (ground level). Rangers may repair leaking aquarium walls as well as damaged pumps and temperature regulators.

Transporting aquatic animals:
When an aquarium has been drained to minimum water level, the creatures enter a coma-like state and float to the surface (as if tranquillised). They can then be airlifted to another aquarium with the familiar transport controls. Lowering the water level can be done manually via the pump controls.

So how deep is the aquarium, really?
The water level within the aquarium walls is variable, but at the minimum water level (ground level) the depth is unknown. This allows large aquatic creatures to be able to clip through the bottom of the map and swim around in any depth without any visible derpiness.

I like all the effort you put into thinking this, it is very well thought.
A few additions:
  • Transparent walls for the tank
  • Live bait fish feeder
  • Algae feeder (there must be some non-predator mesozoic marine reptile...right?)
  • Tank viewing gallery
 
I like all the effort you put into thinking this, it is very well thought.
A few additions:
  • Transparent walls for the tank
  • Live bait fish feeder
  • Algae feeder (there must be some non-predator mesozoic marine reptile...right?)
  • Tank viewing gallery
Thanks for the feedback! I spent most of my time thinking about the mechanics of it all and what unique challenges and gameplay it could bring. Something that shouldn't need a huge engine rework. Not sure how viable it would be but hopefully the community will give their thoughts on it.

Nice ideas there... yes it should have transparent walls... I didn't consider the feeders, but yes there should be different kinds, especially for non predators.
 
Thanks for the feedback! I spent most of my time thinking about the mechanics of it all and what unique challenges and gameplay it could bring. Something that shouldn't need a huge engine rework. Not sure how viable it would be but hopefully the community will give their thoughts on it.

Nice ideas there... yes it should have transparent walls... I didn't consider the feeders, but yes there should be different kinds, especially for non predators.

Oh, I had another idea!
So, Rangers wouldn't need to swim to refill the crane feeder...but what about medicating the animals and taking pictures? Ranger RC minisubmarine!
 
Thanks for responding to my thread again man, I appreciate it. I have to admit I'm disappointed in the lack of community feedback. People just seem to drop a low thread rating and then move on without giving any input. Makes me sad. :(
Oh, I had another idea!
So, Rangers wouldn't need to swim to refill the crane feeder...but what about medicating the animals and taking pictures? Ranger RC minisubmarine!
That's an interesting idea. The mini-sub model could be based on the one seen at the start of Fallen Kingdom? I figured aquatic creatures wouldn't get sick, since rangers couldn't access them but that's a workaround. How would it get into the tank though? Airlift? Or via a building connected to the tank?
 
I like that someone who actually asked for this feature actually put thought into how it would be implemented and so far it looks good! I really like that the feeder, crane, pump and filters are wall mounted units so that ranger teams can resupply and fix them. The only issue I can think of is the matter of depth as you stated. Maybe enclosing a space could give you an option for a floor that could be lowered into the terrain?

I could really see this system work especially if you have gates so you could connect a whole series of tanks like you would enclosures. The creatures might not be able to get out and rampage the park but they could break into other tanks and kill other expensive creatures.

still trying to think of things to make the gameplay more interesting though.
 
Here's my version of the game's Hatchery that can be used for an Aquatic DLC.

out_of_water_test___wip_by_scryer117-dcsuaer.png


in_water_test___wip_by_scryer117-dcsuam3.png


Its just a WIP when I took the screenie. Already finished it.
Since the idea is for it to be placed on water, I had to make other concept buildings to go along with it. Currently making my other concept building ideas for an Aquatic DLC before posting it here in the forums, since they forbid you from editing your first post.

Note - I used Nick Tagney's hatchery concept as my base in making my concept marine hatchery, so credits to him.
 
I really like the idea of a feeding trough and a lab
but it seems to me that the idea of placing an aquarium below ground level is better. And I would refuse to control the temperature and leakage. functions of feeding, treatment, tranquilization and photo transferred to a special service of the Rangers with the bathyscaphe.
The proposal with transparent walls is also cool, I would like to see it as a disposable viewing platform (underwater and above-water).
excuse me for bad english
image.png
 
Here's my version of the game's Hatchery that can be used for an Aquatic DLC.

Its just a WIP when I took the screenie. Already finished it.
Since the idea is for it to be placed on water, I had to make other concept buildings to go along with it. Currently making my other concept building ideas for an Aquatic DLC before posting it here in the forums, since they forbid you from editing your first post.

Note - I used Nick Tagney's hatchery concept as my base in making my concept marine hatchery, so credits to him.
Holy cow that looks a whole lot better than my crude drawings! Looking forward to seeing your thread and yes, it's annoying that you can't edit it for whatever reason. I've noticed I referred to the creatures as "aquatic dinosaurs" in the first line of the thread, which is probably triggering people! Well, can't edit it.

I could really see this system work especially if you have gates so you could connect a whole series of tanks like you would enclosures. The creatures might not be able to get out and rampage the park but they could break into other tanks and kill other expensive creatures.
I never thought of gates... I like that idea a lot but is there a practical reason why a player would connect multiple tanks with gates? Possibly if there was a ranger submarine that had to navigate the waters or something?
still trying to think of things to make the gameplay more interesting though.
...but it seems to me that the idea of placing an aquarium below ground level is better. And I would refuse to control the temperature and leakage.
It's a tricky one. I thought of the idea of water temperature, water level and possibility for leaks as a way to add more depth (excuse to pun) to the gameplay regarding aquatic creatures. Since they can't rampage through your park, we need to find some other way for the aquatic animals to offer some kind of challenge to the game and introduce unique mechanics. Frontier have said in interviews they don't want to introduce something like this without any meaningful gameplay behind it.

I've thought of a simpler way for the game to detect what the game could mark as an aquarium. You start by creating a lake and then building the aquarium walls around it. When the game detects a space that is all lake surrounded by aquarium walls, then it recognises that area as an aquarium.
 
I imagine it like this
image.png

building with water rangers can also be attached to an aquarium
creatures that are not suitable for the conditions may try to jump out of the aquarium or break observation points
Sorry Hykelion, that took your model, I could not draw something normal
by the way I like it a lot
 
I imagine it like this

building with water rangers can also be attached to an aquarium
creatures that are not suitable for the conditions may try to jump out of the aquarium or break observation points
Sorry Hykelion, that took your model, I could not draw something normal
by the way I like it a lot
Really nice diagram, I like it! Some questions:
- can we see underwater? How deep is it?
- How do you build it in-game?
- Other than food, social and space, what else do the aquatic dinosaurs need?
 
I can not answer the depth account, because I do not know the size of aquatic animals, which will be introduced
but the water must be clear so that the dinosaur is always visible, besides that they must constantly emerge like dolphins and whales

construction should be like this:
1) put the markup of the aquarium, as if its perimeter. it is set as a fence and can also be straight and rounded, but it must be closed in a circle
2) before the area inside is filled with water, you need to remove all buildings and dinosaurs
3) after the area is released, it is leveled itself, cleared of vegetation and filled with water

should think about some sort of shelter, like in real aquariums for fish
I also thought about the water filtration station

Sorry for English again, i'm writing via google translator
 
Thanks for responding to my thread again man, I appreciate it. I have to admit I'm disappointed in the lack of community feedback. People just seem to drop a low thread rating and then move on without giving any input. Makes me sad. :(

It seems other people gave feedback too! So don't worry about that ;)

That's an interesting idea. The mini-sub model could be based on the one seen at the start of Fallen Kingdom? I figured aquatic creatures wouldn't get sick, since rangers couldn't access them but that's a workaround. How would it get into the tank though? Airlift? Or via a building connected to the tank?

latest

It would be appropiate, although in that case I'd make the Mosasaurus smaller, hahahah (BTW, I started a request about vehicles from the movies to be added to the game)

A building connected to the tank would be the best...so you'd want to have several tanks connected with gates (I use gates with terrestrial dinos to have 2 or 3 enclosures connected to the same Hammond creation lab)
 
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