Bounty Hunting :
Pre 1.3 res's were basically a grind. You could make money, but it was dependable (assuming you got the good roll of the RNG) and easy.
Post 1.3 res's were supposed to be updated to scale with skill so while you'd still be able to make money, you'd actually have to try to win fights.
Reality: Post 1.3, res's are the most ridiculously worthless they have ever been since the dawn of time. Since the rank bug in post 1.3 seems to affect everything, everyone is is mostly harmless (even in high res's ) and low value. Bounty hunters can expect to make maybe 300k for an hour of their time.
One might suggest missions but in a number of systems where res's exist that I visited, no missions regarding bounty hunting were available.
Conclusion: This may be fixed entirely by having the pirates be a more appropriate rank. I should be seeing mostly Elite's in a High skill Res. While this needs to be balanced with miners needing to mine, missions can be used to select how the RES spawns for a given player. Kind of like an open ended "help protect our miners by killing as many pirates as possible" mission.
Mining:
Pre 1.3 mining didn't exist, the end.
Post 1.3 mining is supposed to be viable now with limpets that collect your roid rocks and more valuable minerals to find to help bolster the income rate.
Reality: mining is somewhat viable. You can average around 1 million an hour with the right equipment and a pristine roid field. Prospector limpets help steer you toward more valuable roids and this will affect your bottom line at the end of the day. The lack of auto-processing empty slots on the refinery and limpets picking up stolen cargo from dead pirates while dodging scans from authority ships as you make sure you've ejected any they have given you and the cargo hatch door opening and closing - killing limpets - is an unnecessary tedium that pretty much serves to turn a would be miner back to trading.
Conclusion: Mining is not ready yet to be a viable role in ED. The refinery needs to be fixed. Dont interrupt my mining unless there are no empty slots. Collector limpets need to have a mode similar to turrets in the functions screen. I should be able to set them to collect "legal goods" or "all goods". I shouldn't have to shut my cargo hatch and try and destroy the illegal cargo before resuming my mining so that I dont eventually get scanned with illegal goods and a bounty placed on me (or a fine). Also the bugs with the cargo hatch need to be fixed. I think once that's done and i'm using my time to scout roids and fight would be pirates, mining may be ready.
Overall: post 1.3 RES's are full of bugs. Ships can shoot you and not show up as hostile (regardless of wanted status) and dont even flicker white like an attacking ship normally does on the radar. This is seemingly random as a second later another ship may behave normal on the radar when attacking. If RES's get their ranking and other bugs fixed it will go a long way to helping resolve a lot of the issues with bounty hunting and help bolster mining. Bug fixing isn't enough though. Pirate spawning needs to be less ridiculous. Stop sending lone sidewinders to interdict or pirate my anaconda. Even a drunk pirate high on bath salts and plum out of all their cocaine wouldn't think to pirate an anaconda. Wings seem horribly under-utilized when it comes to pirates and I would expect most higher ranked pirates (the kind i should be seeing once the rank bug is fixed) would be in cobras as they're looking to haul stolen loot. They shouldn't be in eagles or sidewinders or even vipers unless they're in a wing with something that can actually carry goods.
Pirates: I like that you see less "large" ships as pirates. Pirates are generally poor. Only the pirate king's would be rocking an expensive vessel and they should be far and few between. To offset the lack of these big kills, pirates need to utilize wings and come at you in numbers.
Ideally, Low res sites should offer up non-winged lone pirates of low rank here and there ...never really growing in numbers. Normal res sites should give you a mix of winged and non-winged pirates of varying rank but never really growing in number. High res sites should respond to your killing of pirates by growing in number and be mostly winged. Paying off a pirate decreases their number. If you kill enough pirates in a high res site, the pirate king will show up and he will have a wing of fighters with him to attack you. If you kill the pirate king, the res site behaves like a low res site in terms of piracy for the remainder of the instance.
Pre 1.3 res's were basically a grind. You could make money, but it was dependable (assuming you got the good roll of the RNG) and easy.
Post 1.3 res's were supposed to be updated to scale with skill so while you'd still be able to make money, you'd actually have to try to win fights.
Reality: Post 1.3, res's are the most ridiculously worthless they have ever been since the dawn of time. Since the rank bug in post 1.3 seems to affect everything, everyone is is mostly harmless (even in high res's ) and low value. Bounty hunters can expect to make maybe 300k for an hour of their time.
One might suggest missions but in a number of systems where res's exist that I visited, no missions regarding bounty hunting were available.
Conclusion: This may be fixed entirely by having the pirates be a more appropriate rank. I should be seeing mostly Elite's in a High skill Res. While this needs to be balanced with miners needing to mine, missions can be used to select how the RES spawns for a given player. Kind of like an open ended "help protect our miners by killing as many pirates as possible" mission.
Mining:
Pre 1.3 mining didn't exist, the end.
Post 1.3 mining is supposed to be viable now with limpets that collect your roid rocks and more valuable minerals to find to help bolster the income rate.
Reality: mining is somewhat viable. You can average around 1 million an hour with the right equipment and a pristine roid field. Prospector limpets help steer you toward more valuable roids and this will affect your bottom line at the end of the day. The lack of auto-processing empty slots on the refinery and limpets picking up stolen cargo from dead pirates while dodging scans from authority ships as you make sure you've ejected any they have given you and the cargo hatch door opening and closing - killing limpets - is an unnecessary tedium that pretty much serves to turn a would be miner back to trading.
Conclusion: Mining is not ready yet to be a viable role in ED. The refinery needs to be fixed. Dont interrupt my mining unless there are no empty slots. Collector limpets need to have a mode similar to turrets in the functions screen. I should be able to set them to collect "legal goods" or "all goods". I shouldn't have to shut my cargo hatch and try and destroy the illegal cargo before resuming my mining so that I dont eventually get scanned with illegal goods and a bounty placed on me (or a fine). Also the bugs with the cargo hatch need to be fixed. I think once that's done and i'm using my time to scout roids and fight would be pirates, mining may be ready.
Overall: post 1.3 RES's are full of bugs. Ships can shoot you and not show up as hostile (regardless of wanted status) and dont even flicker white like an attacking ship normally does on the radar. This is seemingly random as a second later another ship may behave normal on the radar when attacking. If RES's get their ranking and other bugs fixed it will go a long way to helping resolve a lot of the issues with bounty hunting and help bolster mining. Bug fixing isn't enough though. Pirate spawning needs to be less ridiculous. Stop sending lone sidewinders to interdict or pirate my anaconda. Even a drunk pirate high on bath salts and plum out of all their cocaine wouldn't think to pirate an anaconda. Wings seem horribly under-utilized when it comes to pirates and I would expect most higher ranked pirates (the kind i should be seeing once the rank bug is fixed) would be in cobras as they're looking to haul stolen loot. They shouldn't be in eagles or sidewinders or even vipers unless they're in a wing with something that can actually carry goods.
Pirates: I like that you see less "large" ships as pirates. Pirates are generally poor. Only the pirate king's would be rocking an expensive vessel and they should be far and few between. To offset the lack of these big kills, pirates need to utilize wings and come at you in numbers.
Ideally, Low res sites should offer up non-winged lone pirates of low rank here and there ...never really growing in numbers. Normal res sites should give you a mix of winged and non-winged pirates of varying rank but never really growing in number. High res sites should respond to your killing of pirates by growing in number and be mostly winged. Paying off a pirate decreases their number. If you kill enough pirates in a high res site, the pirate king will show up and he will have a wing of fighters with him to attack you. If you kill the pirate king, the res site behaves like a low res site in terms of piracy for the remainder of the instance.
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