post 1.3 RES's - this forum censors the language i would use

Bounty Hunting :
Pre 1.3 res's were basically a grind. You could make money, but it was dependable (assuming you got the good roll of the RNG) and easy.
Post 1.3 res's were supposed to be updated to scale with skill so while you'd still be able to make money, you'd actually have to try to win fights.

Reality: Post 1.3, res's are the most ridiculously worthless they have ever been since the dawn of time. Since the rank bug in post 1.3 seems to affect everything, everyone is is mostly harmless (even in high res's ) and low value. Bounty hunters can expect to make maybe 300k for an hour of their time.

One might suggest missions but in a number of systems where res's exist that I visited, no missions regarding bounty hunting were available.

Conclusion: This may be fixed entirely by having the pirates be a more appropriate rank. I should be seeing mostly Elite's in a High skill Res. While this needs to be balanced with miners needing to mine, missions can be used to select how the RES spawns for a given player. Kind of like an open ended "help protect our miners by killing as many pirates as possible" mission.


Mining:
Pre 1.3 mining didn't exist, the end.
Post 1.3 mining is supposed to be viable now with limpets that collect your roid rocks and more valuable minerals to find to help bolster the income rate.

Reality: mining is somewhat viable. You can average around 1 million an hour with the right equipment and a pristine roid field. Prospector limpets help steer you toward more valuable roids and this will affect your bottom line at the end of the day. The lack of auto-processing empty slots on the refinery and limpets picking up stolen cargo from dead pirates while dodging scans from authority ships as you make sure you've ejected any they have given you and the cargo hatch door opening and closing - killing limpets - is an unnecessary tedium that pretty much serves to turn a would be miner back to trading.

Conclusion: Mining is not ready yet to be a viable role in ED. The refinery needs to be fixed. Dont interrupt my mining unless there are no empty slots. Collector limpets need to have a mode similar to turrets in the functions screen. I should be able to set them to collect "legal goods" or "all goods". I shouldn't have to shut my cargo hatch and try and destroy the illegal cargo before resuming my mining so that I dont eventually get scanned with illegal goods and a bounty placed on me (or a fine). Also the bugs with the cargo hatch need to be fixed. I think once that's done and i'm using my time to scout roids and fight would be pirates, mining may be ready.


Overall: post 1.3 RES's are full of bugs. Ships can shoot you and not show up as hostile (regardless of wanted status) and dont even flicker white like an attacking ship normally does on the radar. This is seemingly random as a second later another ship may behave normal on the radar when attacking. If RES's get their ranking and other bugs fixed it will go a long way to helping resolve a lot of the issues with bounty hunting and help bolster mining. Bug fixing isn't enough though. Pirate spawning needs to be less ridiculous. Stop sending lone sidewinders to interdict or pirate my anaconda. Even a drunk pirate high on bath salts and plum out of all their cocaine wouldn't think to pirate an anaconda. Wings seem horribly under-utilized when it comes to pirates and I would expect most higher ranked pirates (the kind i should be seeing once the rank bug is fixed) would be in cobras as they're looking to haul stolen loot. They shouldn't be in eagles or sidewinders or even vipers unless they're in a wing with something that can actually carry goods.

Pirates: I like that you see less "large" ships as pirates. Pirates are generally poor. Only the pirate king's would be rocking an expensive vessel and they should be far and few between. To offset the lack of these big kills, pirates need to utilize wings and come at you in numbers.

Ideally, Low res sites should offer up non-winged lone pirates of low rank here and there ...never really growing in numbers. Normal res sites should give you a mix of winged and non-winged pirates of varying rank but never really growing in number. High res sites should respond to your killing of pirates by growing in number and be mostly winged. Paying off a pirate decreases their number. If you kill enough pirates in a high res site, the pirate king will show up and he will have a wing of fighters with him to attack you. If you kill the pirate king, the res site behaves like a low res site in terms of piracy for the remainder of the instance.
 
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100% OH GOD YES AGREE, Only cause I'm with Hudson and now I joined a power where the bonus is basically pointless to ensure profitability. Plus the lack of difficulty is astounding... again.
 
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I found RES site grinding pre 1.3 profitable but very, very dull. An endless turkey shoot where crashing into asteroids was the only real danger. All of this complaining by commanders that saying I got wanted status because of a bug business, I put down in most part to their trigger happy approach at the RES. I use KWS and hardly ever have a problem with wanted status.

RES farming just seems silly. If a commander is wiping out every single wanted target in a RES for a while then newly arrived wanted ships should be tougher, fight harder or run away in good time to avoid the carnage.

Maybe this AI element comes under suicide AI catagory. NPCs are such suckers challenging ships they have no hope to best.

What do I do now, well I fly around enemy space interdicting Feds to get me 15 merits per kill. It's more fun than RES farming. Shame we can't just sell merits at a black market.
 
go to a combat zone, they arent great for ranks with the mostly harmless bug, but they pay out pretty big. 72k for a conda I believe, and they're easy to kill still. you can easily grind a couple million in an hour and it's more fun than a RES I find, partially because it's more realistic (soldiers fighting an endless war is poor gameplay mechanics, I mean they should at least have an invisible reinforcements bar before the fight is over and a new one spawns, but it's better than pirates who have a way better sense of self preservation and greed lining up to die...).

And partially because there are no breaks to scan/risk of itchy trigger finger bounties. it's a lot more intense.
 
go to a combat zone, they arent great for ranks with the mostly harmless bug, but they pay out pretty big. 72k for a conda I believe, and they're easy to kill still. you can easily grind a couple million in an hour and it's more fun than a RES I find, partially because it's more realistic (soldiers fighting an endless war is poor gameplay mechanics, I mean they should at least have an invisible reinforcements bar before the fight is over and a new one spawns, but it's better than pirates who have a way better sense of self preservation and greed lining up to die...).

And partially because there are no breaks to scan/risk of itchy trigger finger bounties. it's a lot more intense.
Yep I agree with you, feels a bit more of a challenge than the old RES, just hope the new RES offer a similar challenge at the lowest security
 
Look, this is more than just about hunting in a RES, its about maintaining profitability in Powerplay which is not possible currently for Hudson due to the fact that his bonus, is reliant on bounties. And among that, there should be difficulty regardless of the situation, because combat is combat, and its dependent on kill rank, but right now the bug is defeating that purpose. Conflict Zones are nice, and all, but I can just casually lead my enemies into a group of allies and watch the aggro disappear as I tear down their novice and mostly harmless hulls where as a Dangerous anaconda would appear every once and a while and take me 5 minutes just to kill its PP. I want that difficulty, no-matter what.

That being said let me clarify what I meant of there should be difficulty.
Low Intensity = Small amount of Ships
Medium Intensity = Regular RES site
High Intensity = Large amount of Ships

obviously if your a new pilot your going to start out small.


The issue isn't taking aggro in CZ's which is easy enough to avoid anyways, the issue is the difficulty, the profits, and certain powers that rely on bounties.
 
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I actually prefer RES hunting post 1.3.3 as now you can just SC out and return until all manner of weird spawns turn up now.
Last night I got the spawns all turned to Elite every one of them and as it was a High RES they kept coming at quite a fast spawn rate. I made 2.7 million in the hour I managed to stay alive until 3 Elite vultures and a Python were getting the better of me so I run with me tail between me legs.
No Conda's spawn since 1.3.3 but the Deadly Pythons still pay over 230.000.
Today after jumping into SC and back I got all the small craft still the usual Mostly Harmless but every large ship that spawned in one after the other were all ranked at Dangerous and Deadly.
Again after nearly 1 hour I made 2.2 million in that RES.
That is better than the 1.5million I averaged in Pre 1.3.
So just like before 1.3 just SC in and out until the better spawn arrive. I would love to get that Elite spawn going again even the Sidewinders gave 25k and the Elite Vipers paid out 67k

My only complaint with RES hunting post 1.3 is how dark they are now but I guess that's all part of the risk now.
 
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Look, this is more than just about hunting in a RES, its about maintaining profitability in Powerplay which is not possible currently for Hudson due to the fact that his bonus, is reliant on bounties. And among that, there should be difficulty regardless of the situation, because combat is combat, and its dependent on kill rank, but right now the bug is defeating that purpose. Conflict Zones are nice, and all, but I can just casually lead my enemies into a group of allies and watch the aggro disappear as I tear down their novice and mostly harmless hulls where as a Dangerous anaconda would appear every once and a while and take me 5 minutes just to kill its PP. I want that difficulty, no-matter what.

That being said let me clarify what I meant of there should be difficulty.
Low Intensity = Small amount of Ships
Medium Intensity = Regular RES site
High Intensity = Large amount of Ships

obviously if your a new pilot your going to start out small.


The issue isn't taking aggro in CZ's which is easy enough to avoid anyways, the issue is the difficulty, the profits, and certain powers that rely on bounties.

Actually it's meant to be skill based so

Low Intensity = Small amount of Ships - low skill - mostly harmless and novice ships
Medium Intensity = Regular RES site - low to medium skill (though medium intensity doesn't exist) - novice to competent ships
High Intensity = Large amount of Ships - High skill i.e. ships with competent rating and higher.

- - - Updated - - -

I actually prefer RES hunting post 1.3.3 as now you can just SC out and return until all manner of weird spawns turn up now.
Last night I got the spawns all turned to Elite every one of them and as it was a High RES they kept coming at quite a fast spawn rate. I made 2.7 million in the hour I managed to stay alive until 3 Elite vultures and a Python were getting the better of me so I run with me tail between me legs.
No Conda's spawn since 1.3.3 but the Deadly Pythons still pay over 230.000.
Today after jumping into SC and back I got all the small craft still the usual Mostly Harmless but every large ship that spawned in one after the other were all ranked at Dangerous and Deadly.
Again after nearly 1 hour I made 2.2 million in that RES.
That is better than the 1.5million I averaged in Pre 1.3.
So just like before 1.3 just SC in and out until the better spawn arrive. I would love to get that Elite spawn going again even the Sidewinders gave 25k and the Elite Vipers paid out 67k

My only complaint with RES hunting post 1.3 is how dark they are now but I guess that's all part of the risk now.

Brightness of RES hasn't changed. Depends on where you are and if in shadow of planet etc.
You were always able to reset instance. However the RES's are not working as intended right now. High intensity is highly boring and empty. Not what it should be
 
Bugs in 1.3


Hostile ships aren't registering as such on Radar.

Trade bonds aren't always registering. I had to de-wing and re-wing for it to register.

Rank of enemies are almost always mostly harmless.

Enemies are not scaled in any way. You have sidewinders trying to pirates anacondas. etc.

In powers, you have stations selling goods that are illegal as well as buying goods that are illegal and the description of such items are explicitly also not buyable/sellable for the type of station they are being bought and sold at.

Missions are supposed to be scalable to player rank/ship. Unless FD thinks trading doesn't exist as it currently exists, why would they think anything less than 500k for 10-15 minutes of my time is "scaling" ? Hint: it's not, even when you factor in the aspect of less boredom due to combat.


There are plenty of other issues. Really. for E3 i think the surprise should be a huge bugfix release as that would be more welcome at this point than even a conda paint job. And seriously.. I put a conda paint job above the importance of an Xbox release, above the importance of the apple port .. It's more important than the idea that the game shouldn't let you rank up fed military and empire military simultaneously. But fixing these issues is more important than that.
 
I've been saying this on pretty much every version of this thread. Once more into the breach... You got used to RES's being the way to grind out combat credits. But, no one likes grind. They will, however, grind for the right amount of cash. Since 1.3 dropped I have had to alter my BH MO, but I am making way more credits now than I was before. The action is in Super Cruise. You would tolerate 'The Grind' in RES's for the income. Now, tolarate the grind in SC. I even bought an Interdictor and it has been great fun, and lucrative. Change is good. IT will happen all of your life.
 
I actually prefer RES hunting post 1.3.3 as now you can just SC out and return until all manner of weird spawns turn up now.
Last night I got the spawns all turned to Elite every one of them and as it was a High RES they kept coming at quite a fast spawn rate. I made 2.7 million in the hour I managed to stay alive until 3 Elite vultures and a Python were getting the better of me so I run with me tail between me legs.
No Conda's spawn since 1.3.3 but the Deadly Pythons still pay over 230.000.
Today after jumping into SC and back I got all the small craft still the usual Mostly Harmless but every large ship that spawned in one after the other were all ranked at Dangerous and Deadly.
Again after nearly 1 hour I made 2.2 million in that RES.
That is better than the 1.5million I averaged in Pre 1.3.
So just like before 1.3 just SC in and out until the better spawn arrive. I would love to get that Elite spawn going again even the Sidewinders gave 25k and the Elite Vipers paid out 67k

My only complaint with RES hunting post 1.3 is how dark they are now but I guess that's all part of the risk now.

You don't need to SC out. Just idle your ship, esc to start menu and rejoin. You'll be right back where you were under a new instance faster than you can zoom out. Just remember you aren't deployed when you return.

RES sites are, for all intents and purposes, broken. Sure some of you don't like Res hunting, so don't. Changing it to your liking when you prefer other areas anyhow is throwing out the baby with the bathwater. I don't like trading, so I don't. That doesn't mean I go into trading threads and complain about how easy it is to grind out money using a 3rd party trade tool which saves you from needing to actually do any real research, and there is no "lucky strike" to be had because it's all being laid out there for everyone to see. The only caveat would be triangular routes (or even more complex perhaps). I admire those who spend that much time to find the most min/max. It's fine. I've done it, don't like it, they do it, I don't care. Why do you care that some BHs want a high intensity RES site like we had prior to 1.3?

There are huge ringed planets that litter the galaxy, and they are there with marked Res sites for a reason. You don't need a marked res site to mine, you can drop out anywhere. The marked sites are for bounty hunting NPCs and for pirates to rob NPC miners.

Perhaps "farming" a Res site for bounties is less honorable, not as 1337 as coming back every 30 minutes to take 10 more items to build/keep your "rank" and get your 50 million at the end of the week. Yeah that's really what this game is all about.

Just put the Res sites back like they were, if some people prefer to pull targets out of SC they can, and for the rest of us live and let live.
 
The only thing i would change with RES (pending fixes) is their name. They are not resource extraction sites... no sane miner would ever go to one. You spend all your time fending off pirates. I'd call them pirate meeting grounds or something.
 
not asking for res sites to return to a dull grind. I like the idea that the game scales the bad guys to the level of the player who created the instance or perhaps populate the instance over time. I like the idea that my opponents will increasingly become harder and harder. I want my activity in a res site to culminate in either pirate boss showing up with this wings of pirates and driving me out or killing him and pirate levels drop off to nothing for a while (day?) etc.

I can then goto another res site and do it again....rather than simply restart the instance. I'm not asking to be able to repeat the same action at the same res site like you were able to do before. I actually want it to be less prone to grinding (at the planetary level). Once the rank bugs are fixed it really needs to remain a viable means of income like it was before 1.3 though.

Currently Res sites are absolutely useless for the reasons stated before. It's bugged because it's not even behaving the way FD has stated they should be like post 1.3.

Less rinse and repeat is good. Unfortunately, i dont think FD is going that far in their changes. They've yet to make the game's npe behavior respond in that way (at least correctly) both inside res sites or outside.

As far as miners are concerned, the idea is that the res sites would have higher concentration of very valuable ores spawned in the roids close to the RES site. So you put up with some piracy and perhaps another player cmdr, for the richer rocks. This might not make any sense to do once the bugs are fixed but while everyone is extremely easy to kill and they come at you barely at all, it actually serves as a boost to your "mining income".

I actually dont even stop mining and let my turrets take them out. The biggest problem currently is that the pirates drop loot which your limpets then stupidly pick up and give you (stolen goods) and there is authority about who can potentially scan you at any time.
 
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