Post 2.4 Core Gameplay Improvements : Bounty Hunting

As we are all discussing what might happen post 2.4, in what we might call for now "Season 3", though I understand the season model may be replaced with another. But still, it will be a tranche of work that will probably last for say a year. And so within that period, lets discuss a single topic within this thread.

Just some points
  • Please keep your comments here on topic, so no drifting off onto Exploration, or Quality of Life enhancements.
  • Please be as verbose as you can, fully explain what you would like to see Added, Remove or Tweaked,and WHY, benefits?
  • Please be civil and positive, you may not agree with ideas, but lets discuss it, not devolve into an A vs B slanging match...

Bounty Hunting
 
Would really love it if they set up a completely different mission board for Bounty hunting and you could only get access to it by becoming allied to the controlling faction within the system or even going through some missions to be awarded a bounty hunting licence.
 
1 open play only, remove solo and private groups. [ I know yeah? EEEEEEEEEEEEEE]

2 Make NPC's as they were in 2.1 [ moderately hard] + make wanted cmdrs visible on galaxy map when spotted and reported by npc's or other commanders.

3 Raise bounty for killing unwanted npc and cmdr to like 500.000cr per unit.
4 15 second log resets the counter when you are shot.
5 Kill process combat logging results in a rebuy [ or bannable]

There you go. Game fixed. Bounty Hunting fixed. Crime & punishment fixed.

Have a nice day.
 
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1 open play only, remove solo and private groups. [ I know yeah? EEEEEEEEEEEEEE]

2 Make NPC's as they were in 2.1 [ moderately hard] + make wanted cmdrs visible on galaxy map when spotted and reported by npc's or other commanders.

3 Raise bounty for killing unwanted npc and cmdr to like 500.000cr per unit.
4 15 second log resets the counter when you are shot.
5 Kill process combat logging results in a rebuy [ or bannable]

There you go. Game fixed. Bounty Hunting fixed. Crime & punishment fixed.

Have a nice day.
This will work.
 
Insert the actual hunting part of bounty hunting and then insert the Boba Fett factor :)

● Make it so you can bring in targets alive by making it so that all destroyed ships drop scoopable escape pods - you may also destroy these escape pods if you choose to kill a target.

● Insert a specific bounty hunters sub-section/wanted postings board into the station missions menu so we can feel like a dedicated proffessional bounty hunter. Maybe give us a Top Ten Bounty Hunters of the Galaxy player leaderboard as a bit of flavour.

● Insert specific bounty hunting missions that want you to track down a target and bring them in either dead or alive - you get payed more for bringing them in alive. There should also be variations in missions such as specific missions that only want the target dead and others that only want them alive.

● Increase bounty payout and difficulty level for Deadly and Elite NPC targets. These are high value targets. Go full on into the Boba Fett factor - the guy makes millions because he can bring in the toughest of bounties and live to tell the tale. Bounty payout for Elite targets should be something like 2 to 4 million per head with an extra million as bonus for bringing them in alive. Elite NPC targets should be like fighting a mini-boss in terms of AI difficulty. Let us feel justly rewarded for being one of the best bounty hunters in the galaxy.

● Make specific places where you can freely bring in high value wanted targets like Prison Barge Megaships and Military Outposts on planets and in space. You should be able to do this without having to be doing a mission, i.e. you can freely catch these 'High Value' targets at Res sites where they should occassionaly spawn. They should have some kind of indicator highlighting them as 'High Value' in the sense that you are tied into the bounty hunters identification network - perhaps give the kill warrant scanner this ability to recognise the High Value targets.

● Create places such as bad guy hideouts where you go to search for more info on your target as you hunt them down. Things like Pirate bases, Pirate Asteroid bases, planetary settlements, space bars, a criminal run Megaship gamblers den, etc. Think Mos Eisley Cantina hive of scum and villainy type of places.

● Lay the ground work for eventually letting us bounty hunt on foot, i.e. searching a target's hideout (inside their station apartment, inside a cave, inside a remote planetary homestead, inside derelict ships, etc) and finding info on their current whereabouts. Confronting a target in person, a new prisoner compartment internal ship module, etc.
 
Make full fat, angry angry pirate lords who have aggressive engineering on their ships that actually pose a threat to high end PvE builds- AI, everything pushed to proper hard levels.
 
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