Quality of Life:
Open Play Instancing is still extremely bad. I know Multiplayer games are a new concept, and we run everything on 56k modems...but Multiplayer games shouldn't be this horrid.
High Grade U.S.S. Hunting... why is this still a thing? Why can't these Ultra Rare drops come from ships as well? i.e. imperial shielding should drop from the occasional Clipper/courier/iEagle kill.
Galaxy map needs more options.
-option for viewing locations of heavy traffic systems (for those who desire to be social)
-options for sending modules and ships to certain stations that permit such a feature.
-CMDR bounty hunters could use a criminal tracking tab. NPC bounty hunters can drop on you out of nowhere, when you have a bounty of 100cr. Player bounty hunters should have the option to hunt other players (similar to a stations top 5 bounties)
-Galaxy Chat. would be nice to be able to chat with other players who are in the galaxy, but not necessarily have to be in the same system as you. currently, players are almost 100% dependent on 3rd party software for help, finding friends, among other things game related.
Cargo Pickup... can we get a cargo scoop net for those that can't carry limpets all the time.
Module storage...it makes no sense that we can store 30 ships PER station. but only 60 modules total, in the galaxy.
Ships:
Corvette- hardpoint placement/convergience is pathetic for a warship. the C1's should be C2'sand the C2's should be 3's. It's firepower capability should be beyond that of the Anaconda, yet they are comparible in almost all aspects.
Vulture- power plant is undersized. For a "proper outfitting", it is 100% necessary to be engineered. (apparently the powerplant was c5 at some point...please revert)
*these are the only 2 ships I could think of that really frustrate me*
Hardpoints:
C1 needs Plasma (Accelerator or Repeater similar to the SLF)
C3 needs Railgun, missiles, torpedo, mines
C4 needs Railgun, Frag Cannon
NPC Balance:
-ATR should be Corvettes, Pythons and Vultures Armed with LARGE & HUGE Railguns! (a module we have been waiting for!)
-ATR should not have unobtainable weaponry (ATR shouldn't have shield busting lasers if CMDRs can't) adding a Reverberating Experimental to a Large/Huge Railgun could potentially balance this a bit.
-Bounty hunters should not be able to find you immediately after committing a crime.
-Stations can destroy the ships in an instant...how about we get a warning shot and a 5 second head start before complete destruction?
PowerPlay:
-Merits received after the destruction of an enemy ship should be based on ship type and combat rank. (killing a Sidewinder should not award more merits than a Combat Fit Anaconda)
-Merits should be awarded for Enemy deaths in any system. More/less merits based on system's power status.
-Your Power Rank should effect dialogue from friendly power NPCs. Increased respect per rank. Playful banter/Trash talk if you are Rank 1.
-CMDRs should award more than 1 merit. Should be base on ship type and combat rank. I understand that this was exploited at one point, I have an idea for an easy workaround; the destroyed CMDR cannot award merits to the same CMDR(s) who destroyed him, more than once per cycle or 24hr period. (this should reduce the chance of Bullying and exploitation of the merit system)
-If a wing of CMDRs destroys an enemy CMDR, merits are split evenly
-If the CMDR was carrying merits, that merit balance (or percentage of) should transfer to the ship that destroyed him/her.
-Bonuses for full wing destruction (should increase competitive play)
-PowerPlay should be OPEN ONLY!
Open Play Instancing is still extremely bad. I know Multiplayer games are a new concept, and we run everything on 56k modems...but Multiplayer games shouldn't be this horrid.
High Grade U.S.S. Hunting... why is this still a thing? Why can't these Ultra Rare drops come from ships as well? i.e. imperial shielding should drop from the occasional Clipper/courier/iEagle kill.
Galaxy map needs more options.
-option for viewing locations of heavy traffic systems (for those who desire to be social)
-options for sending modules and ships to certain stations that permit such a feature.
-CMDR bounty hunters could use a criminal tracking tab. NPC bounty hunters can drop on you out of nowhere, when you have a bounty of 100cr. Player bounty hunters should have the option to hunt other players (similar to a stations top 5 bounties)
-Galaxy Chat. would be nice to be able to chat with other players who are in the galaxy, but not necessarily have to be in the same system as you. currently, players are almost 100% dependent on 3rd party software for help, finding friends, among other things game related.
Cargo Pickup... can we get a cargo scoop net for those that can't carry limpets all the time.
Ships:
Corvette- hardpoint placement/convergience is pathetic for a warship. the C1's should be C2's
Vulture- power plant is undersized. For a "proper outfitting", it is 100% necessary to be engineered. (apparently the powerplant was c5 at some point...please revert)
*these are the only 2 ships I could think of that really frustrate me*
Hardpoints:
C1 needs Plasma (Accelerator or Repeater similar to the SLF)
C3 needs Railgun, missiles, torpedo, mines
C4 needs Railgun, Frag Cannon
NPC Balance:
-ATR should be Corvettes, Pythons and Vultures Armed with LARGE & HUGE Railguns! (a module we have been waiting for!)
-ATR should not have unobtainable weaponry (ATR shouldn't have shield busting lasers if CMDRs can't) adding a Reverberating Experimental to a Large/Huge Railgun could potentially balance this a bit.
-Bounty hunters should not be able to find you immediately after committing a crime.
-Stations can destroy the ships in an instant...how about we get a warning shot and a 5 second head start before complete destruction?
PowerPlay:
-Merits received after the destruction of an enemy ship should be based on ship type and combat rank. (killing a Sidewinder should not award more merits than a Combat Fit Anaconda)
-Merits should be awarded for Enemy deaths in any system. More/less merits based on system's power status.
-Your Power Rank should effect dialogue from friendly power NPCs. Increased respect per rank. Playful banter/Trash talk if you are Rank 1.
-CMDRs should award more than 1 merit. Should be base on ship type and combat rank. I understand that this was exploited at one point, I have an idea for an easy workaround; the destroyed CMDR cannot award merits to the same CMDR(s) who destroyed him, more than once per cycle or 24hr period. (this should reduce the chance of Bullying and exploitation of the merit system)
-If a wing of CMDRs destroys an enemy CMDR, merits are split evenly
-If the CMDR was carrying merits, that merit balance (or percentage of) should transfer to the ship that destroyed him/her.
-Bonuses for full wing destruction (should increase competitive play)
-PowerPlay should be OPEN ONLY!
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