Posting on here has its downside

set the key to cycle through 'previous' systems not 'next' and its less steps to the power plant, always just after FSD going previous way.

If I get chance Ill do it just after scanning before opening fire, same as Ill try to scan a wing before engaging so each ship is already ready for jump to modules.

/@::::::::Lppju - This bit was typed by the dog leaping onto the laptop, I've left it in in case it means something
 
the NPCs are not over powered, obvisouly it all depends on the ship you are in and your combat rank.
if your rank increases, but you haven't upgraded to a better ship or engineered.... you will have a problem.

please fdev do not make NPCs any easier. infact once we get to deadly or elite, can we be interdicted by multiple NPCs at the same time please.
 
I don't know about anyone else but I get a real sense of déjà vu from this thread - oh yes 2017, such memories. :rolleyes:

All I can say is now that you are back @markus54 try to be patient, try to follow advice and try not to be rude to people trying to help you this time.

( I wonder if this could presage Pipo coming back too ..... :eek: )
 
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In the heat and speed of battles, how do you find the time to bring up the screen to sub-target modules?
Do it when they boost past over your head during the time it takes to ratate round to face them again or when they use chaff against your gimballed weapons, or select their power plant before engaging them, or have a scroll wheel bound to next/previous sub-target
 
In the heat and speed of battles, how do you find the time to bring up the screen to sub-target modules?
If you look in the Options menu under "Targeting" you will see an option to bind "Cycle next subsystem" and "Cycle previous subsystem" which you can bind to a key of your choice. Those options cycle between modules extremely fast and for me, is easier than switching to the left hand panel.

Part of being a great pilot is being extremely efficient and savvy about control/key placement. As you progress, your choice of which controls are most important will change with your new preferences.

Agreed that combat is/can be bewildering at first, but the joy of seeing improvement, no matter how seemingly insignificant, makes it all the worth while.

Baby steps is the way to do it. It took me two years of devoted combat to finally get the hang of fixed weapons. I also went through several different control schemes. It was frustrating at times, but in hindsight I'm glad I did it. I think you will be proud of your perseverance, too.
 
If you look in the Options menu under "Targeting" you will see an option to bind "Cycle next subsystem" and "Cycle previous subsystem" which you can bind to a key of your choice. Those options cycle between modules extremely fast and for me, is easier than switching to the left hand panel.

Part of being a great pilot is being extremely efficient and savvy about control/key placement. As you progress, your choice of which controls are most important will change with your new preferences.

Agreed that combat is/can be bewildering at first, but the joy of seeing improvement, no matter how seemingly insignificant, makes it all the worth while.

Baby steps is the way to do it. It took me two years of devoted combat to finally get the hang of fixed weapons. I also went through several different control schemes. It was frustrating at times, but in hindsight I'm glad I did it. I think you will be proud of your perseverance, too.

I already had buttons on my Warthog HOTAS assigned to sub-targets (both next and prev), It's just that in the heat of a running battle I never find the time to use them, hence my original query.

edit> If I had grade 5 shields to afford a little more time for experimentation, I might try it. As it is, with Grade3 shields, I utilize speed, chaff, heat sinks for strafing runs. Anything else, results in a hull breach attack for me and survivabiility is then a matter of seconds against Anacondas/Corvettes

edit> Lots of interesting suggestions in this thread however. Thanks all. As to the title of the thread, there's not really that much downside to posting here at all. Plenty of useful hints as a matter of fact.
 
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I already had buttons on my Warthog HOTAS assigned to sub-targets (both next and prev), It's just that in the heat of a running battle I never find the time to use them, hence my original query.

edit> If I had grade 5 shields to afford a little more time for experimentation, I might try it. As it is, with Grade3 shields, I utilize speed, chaff, heat sinks for strafing runs. Anything else, results in a hull breach attack for me and survivabiility is then a matter of seconds against Anacondas/Corvettes

edit> Lots of interesting suggestions in this thread however. Thanks all. As to the title of the thread, there's not really that much downside to posting here at all. Plenty of useful hints as a matter of fact.
How interesting. Your Commander uses top of the line equipment yet only has shields engineered to grade 3? :)

Non-maxxed engineering seems to me like flying naked and wearing a sign that says, "Shoot Me, please." :)

I understand if grinding mats is not your thing. But if anything needs to be max engineered it should be the shield generator unless you are flying a hull tank.

Chaff and heat sinks are in limited supply and heatsinks take much longer to synthesize than ammo. I would save them for dire moments. The best defense, along with great shields, would be evasive maneuvering skills. Which as Morbad said above includes fine thruster and throttle control. If you wish to practice that with your current setup I would go to a High Rez with Crimes on and get Security to absorb most of the aggro whilst you practice maneuvering and other things.

Eventually, if you wish to get into PvP, which imho is hysterically fun, you might also wish to try FA off. It's a different approach to maneuvering. I love it. FA off is not easy though and like all good things takes quite long to master.

As you improve, your brain will absorb more of information given by the flight model on the screen. Time will slow down...... :)

I used to be terrified of combat and was immediately annihilated in CZs. Now I successfully regularly solo medium and low CZs in my FDL. I am a 54 year old housewife.
 
How interesting. Your Commander uses top of the line equipment yet only has shields engineered to grade 3? :)

Non-maxxed engineering seems to me like flying naked and wearing a sign that says, "Shoot Me, please." :)

I understand if grinding mats is not your thing. But if anything needs to be max engineered it should be the shield generator unless you are flying a hull tank.

Chaff and heat sinks are in limited supply and heatsinks take much longer to synthesize than ammo. I would save them for dire moments. The best defense, along with great shields, would be evasive maneuvering skills. Which as Morbad said above includes fine thruster and throttle control. If you wish to practice that with your current setup I would go to a High Rez with Crimes on and get Security to absorb most of the aggro whilst you practice maneuvering and other things.

Eventually, if you wish to get into PvP, which imho is hysterically fun, you might also wish to try FA off. It's a different approach to maneuvering. I love it. FA off is not easy though and like all good things takes quite long to master.

As you improve, your brain will absorb more of information given by the flight model on the screen. Time will slow down...... :)

I used to be terrified of combat and was immediately annihilated in CZs. Now I successfully regularly solo medium and low CZs in my FDL. I am a 54 year old housewife.

I'm currently in the starting SOL area where the highest shield engineer is Grade 3. I don't wish to travel half way across the Galaxy just yet. Pretty simple answer. I'm working with what's available in the area I'm currently at.

edit> As for grinding mats, I'm averaged out at 60 ea in all manufacturing mats, due to harvesting the "leftovers" of my combat kills and daily visits to the Material Trader to spread the wealth. Raw materials are ok, but could be better. Encoded mats are fine also, due to Mission rewards.

I'm basically getting ready for the long hop once I actually find a need to. At the moment, I can kill these NPC big boys with what I have, so I'm content. Also, as I said above, I'm retired so I don't have to hurry to finish the game. I do have over 1000 hours play time since Dec 2nd, LOL, so I'm in it for the long run taking each part of it at my leisure.

The best part about this "game", is anyone can play it anyway they wish.
 
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OP: it can be very frustrating but eventually rewarding when all the pieces come together and you start gaining the upper hand on those NPCs. It took me awhile to learn how, but I can take a Vulture and defeat any Elite lvl NPC in any ship without much difficultly. My vulture is outfitted with two gimbal-beam lasers, Heatsinks, shield cell bank, and much engineering. It took some tweaking, (many of my systems go offline when I arm weapons). It took me years to learn various methods and tactics (I'm stubborn and "old-school" and like to figure things out on my own if I can). So I basically had my @$$ handed to me on many occasions.. Yes, this game can, and is sometimes, very frustrating.

Yes, there are many people (no doubt) that get upset about some aspects of this game being hard. But that's why I loved the original Elite, and Frontier II. I like the challenge. I don't want my hand held.. I don't want to go in to a fight knowing that I'm going to come out a winner.. There's already a lot of those types of games. ED is already easy enough in my opinion) It's not a game for everyone. But not everyone is a pro (I'm older and getting kinda slow :) ) But if I can do it, so can most anyone if they have the time to study the strengths and weaknesses of the various ships. There are better, faster, more knowledgeable pilots that can do what I do but with in a Sidewinder or Eagle. There are many excellent replies here to your original post and I may someday "get gud enuff" to do what they do :)

I own(ed) very ship in the game. After getting bored with the Cutter and the Corvette, I found myself returning back to the smaller ships and tactics. That's where the most enjoyment is for me personally. The experience of the journey is much more rewarding than the destination (endgame) imho :)

Another aspect of this game that some people may not be aware of: ED still (tries?) to carry some of it's original game mechanics from previous versions. It was amazing (at the time) that the game was even distributed back in 1984! Most software houses couldn't see past the "three lives then game over" mentality at the time. "What? you "respawn" and continue?.. this makes no sense!".. My point is some of us remember that time and how Elite changed the rules. No, the game wasn't for everyone then and still isn't now. FDev attempted to keep a balance between then and now but that's a completely different discussion with arguements as to their success or failure covering 100s of threads already! :)

I love a good game sometimes where I just want to drop in, "pew pew" for 20 mins and get on with my life. Elite Dangerous just isn't that kind of game, no matter how much hardware you throw at it.. and that's a good thing in my opinion.
 
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Most people here like the sidewinder.
You seem to be doing a lot of speaking for a lot of other people in this thread. It wouldn't be so obvious if the things you were claiming weren't so boldly wrong.

Anyway, here's this.
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