Potential of Dilophosaurus

Updated 12/11/23


You could consider this a sequel to my thread on the potential of Compsognathus. Tracking from the evolution of JWE to JWE2 we saw some big improvements to the Velociraptor, and wider dromaeosaurs, and there was even the example within JWE with the introduction of the Troodon. Dromaeosaurs are distinct in fence climbing and pack hunting behaviors (at least they should be) while the Troodon brought along an entirely new mechanic that only the Scorpios Rex has gained since being venom. Somewhere along the way I think our friend Dilophosaurus was left out of the equation despite the components for it sitting there on the sidelines.

A Unique Dilophosaurus
  • Venomous
  • Projectile Attack
  • Blinding Affliction
  • Fence Climbing Removed
Unlike the complexity and degree of changes necessary for Compsognathus to achieve its potential, Dilophosaurus is rather fortunate as it requires very little to reach its potential. It is less about the changes to the Dilo itself and more about the interactions it has that will set it apart from other animals.

First, the Dilophosaurus is going to be given venom making it one of a select few with this capability. However, this venom will behave differently than Troodon or Scorpios Rex as its not intended to be lethal. Rather it will legitimately blind now, the duration and effectiveness of the venom may scale with the number of Dilos attacking a target making for a unique form of pack hunting distinct from that of dromaeosaurs. Secondly, the Dilophosaurus will live up to its nickname of the "Spitter" as it will be the sole animal capable of producing a projectile attack further itself apart from its fellow venomous peers.

Moreover, I think it is necessary to reduce the level of overlap in roles between species as it makes them homogenous and boring. Dilophosaurus should not have the ability to climb fencing this should be a distinct ability of dromaeosaurs and hybrids such as the Indoraptor.




The Spitter

Okay, we know what innate abilities distinguish the Dilophosaurus now. On its own, kind of interesting, but it is how it uses these capabilities that will leave an impression. A few changes need to be made to the game to allow this behavior to shine:
  • Paths grant visibility (minimal)
  • Projectiles can pass through fencing
  • New Fence Type
    • Security Glass
      • Expensive
      • Brittle (Security Rating 1)
      • High on Research Tree

You should already know where I am going with this. The community has long requested for paths to grant some form of visibility for your guests. I concur, mostly because it provides an incentive for players to want to place paths very close to their enclosure fencing. This is great for small harmless animals like Compies or Coelophyses which require modest fencing and most importantly they are carnivores, so players are encouraged to try this method with other small carnivores. Velociraptors might make players more cautious from the onset given their film presence, but the Dilophosaurus is still vastly overshadowed and might sneak through.

Now fencing is arguably in need of the most tweaks for Dilophosaurus and Compsognathus both. It must be more modular and robust, and for the Spitter any fencing that has gaps---which is everything but Concrete Walls---it can spit projectile venom at guests. This would make the Dilophosaurus a unique threat since it has a very low Security Rating (2) and wide range of fencing that it can work around to attack guests from within its own enclosure. While the solution is obvious to swap for a Viewing Gallery, Platform, Dome, or Log this may clash with the layout of the park or players who want both Dilos and that close-up experience for Adventure Guests.

An alternative then is the new modular fencing "Security Glass" which works both to keep Compies out of enclosures and also blocks the Dilo's venomous projectiles from reaching guests. Bad PR and lawsuits stemming from injuries isn't good for your bottom line, but with reinforced glass fencing you can have the benefit without the risk. Admittedly, this fencing would need to be a high-end research item to avoid trivializing it while also being fairly brittle. Double-layer fencing is recommended to mitigate any subsequent security breaches.




Tour Threat

To wrap things up for the Dilo, we need two changes to how it can interact with tours to ensure that the easy fix and new fencing doesn't preclude this behavior from being taken seriously.
  • River Tours implemented
  • Jurassic Tour vulnerability
The first is contingent upon the implementation of a river tour attraction such as the Jungle River Cruise | Cretaceous Cruise. This attraction(s) is largely immune to threat from terrestrial animals given the complexity such a system would entail. However, Dilophosaurus having a ranged attack can harm guests from the banks of the river, so Security Glass shielding is still an essential research item even if you bypass placing pathing close to your enclosures. This same principle would be applicable in the case of the Jurassic Tour where guests are exposed in the bed of the tour truck, and Dilophosaurs can hurl venom at them along unprotected routes.




Conclusion

Nothing too crazy, as I don't believe anything will ever touch the complexity of the Compy. However, I believe this would lead the Dilophosaurus to being a rather unique creature in your park that tasks the player with making meaningful decisions while encouraging them to experiment with different upgrades and features they might not have touched otherwise. I envision these changes not as a scripted scenario for a mission, but as a base part of the game incorporated into all game modes.




References: Potential of Compsognathus, Guest Attractions (Revisited), Iterative Fencing Design Improvements, Guest Management - Comprehensive Overhaul
 
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I love this thread post, it is very well written.

I agree, the Dilophosaurus has great potential to be improved and I would love to see the signature venom spit have a more prominent presence in JWE2 when it comes to maintaining the animal.

Have you experienced the intelligent trait in JWE2? I was thinking something like that for the Dilophosaurus when it comes to spitting targets outside of the enclosure, where they would target a dinosaur/guest that is within spitting range and attempt to spit at the potential prey, where spitting at guests could lead to lawsuits and spitting at dinosaurs could lead to blindness like how you mentioned, and potentially paralysis if the prey was very vulnerable to the venom.

I also like how this could be incorporated with guests viewing dinosaurs from pathways as a potential risk to consider housing Dilophosaurs. I made a thread request a long time back about incorporating short fences into Jurassic World Evolution 2, and I did bring up a glass option as a short fence for Jurassic World Era. I could imagine the short fencing alongside the viewable pathways could bring about new park layouts.

Overrall, great read, and I definitely agree that the Dilophosaurus needs the extra layer of mechanics to manage in order to have her stand out from other small carnivores!
 
I love this thread post, it is very well written.

I agree, the Dilophosaurus has great potential to be improved and I would love to see the signature venom spit have a more prominent presence in JWE2 when it comes to maintaining the animal.

Have you experienced the intelligent trait in JWE2? I was thinking something like that for the Dilophosaurus when it comes to spitting targets outside of the enclosure, where they would target a dinosaur/guest that is within spitting range and attempt to spit at the potential prey, where spitting at guests could lead to lawsuits and spitting at dinosaurs could lead to blindness like how you mentioned, and potentially paralysis if the prey was very vulnerable to the venom.

I also like how this could be incorporated with guests viewing dinosaurs from pathways as a potential risk to consider housing Dilophosaurs. I made a thread request a long time back about incorporating short fences into Jurassic World Evolution 2, and I did bring up a glass option as a short fence for Jurassic World Era. I could imagine the short fencing alongside the viewable pathways could bring about new park layouts.

Overrall, great read, and I definitely agree that the Dilophosaurus needs the extra layer of mechanics to manage in order to have her stand out from other small carnivores!

I definitely had considered traits and used them extensively in my proposal for Compsognathus, but also tried to avoid Challenge Mode only traits. I do find it a bit regrettable that special traits like that are locked to one game mode, but at the same time, I think it is also more interesting if its just an innate thing to the Dilophosaurus. Traits can only go so far and it would mean only a select few Dilos would be smart enough to spit their venom at guests, players could then just easily engineer the trait away whereas if its innate to the animal, its a risk you are guaranteed to have.

Just elaborating a little more on my Compy proposal, I only allowed UnClean to be a trait because it could tilt balance very quickly to where everything is dying from Compy-born diseases. Frontier also has a habit of mixing behaviors between traits and being innate, so I think its okay with the Dilo to have no traits. The Troodon and Scorpios both have venom and no trait that causes it.

I thought about the paralysis, would be pretty neat, but functionally how different is it really? Couldn't reasonable see it as a strong enough as to take down much larger prey, if it did, it might look janky like raptors killing massive sauropods. Which would mean the paralysis would mostly effect guests which in essence is no different than just being spat upon and killed like at present.

There is some precedent for this type of Dilophosaurs in JPOG, but I think it could be done with more nuance in JWE2. However, fencing is one area JWE2 has regressed from compared to even JWE which was itself already light on fencing interactions. I tend to return to update my older threads listed in the references section, I need to overhaul my Fencing and MVU threads, consolidate and update them so that they are current.

Appreciate the compliment, but I usually just put my own spin on requested features, helps show Frontier what we are interested in if its a recurring request. This whole thread is irrelevant if you don't add Dilos to your park, but its the fact you know different dinos have unique impacts on how you play that is what gives it replayability, makes them feel alive, and the game more interesting.
 
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